allenjb42 Posted January 26 Posted January 26 (edited) Try contacting these guys. They have a massive stock inventory and if they don’t have it in stock they’ve got an encyclopeadic knowledge of what’s out there and may be able to get hold of it for you. https://aviation-bookshop.com Edited January 26 by allenjb42 2 1
yakarov79 Posted February 25 Author Posted February 25 Small fix for those who want to fix something... Removal of the top red beacon on early RDAF_F-104G_64 RDAF_F-104G_64_FIX_v1.rar overwrite jpg and lod file, it removes light from the _02 skin sheet, and new lod without beacon, and data that removes working light, or simply find those lines and delete. [TopBeaconLight] SystemType=LIGHT Position=-0.0,-1.262,0.744 LightSrcOffset=-0.00,0.00,-0.00 Color=0.88,0.25,0.25 Brightness=0.03 LightSrcRange=0.4 CanFlash=TRUE FlashTime=0.90 1 4
yakarov79 Posted Tuesday at 08:23 PM Author Posted Tuesday at 08:23 PM I think all of you might have fallen victim to my mess in files. Initialy when I started working on these mods years ago, it was at the time when Eagle114th started to work on his community enhancements. So in my zippers, I used something similar to his afterburner mod. And yes, it is still working on my end, but I heard, and I can see that some might have a problem with the afterburners on my zippers. nevertheless...full AB should look like this.. And there should also be some kind of ab ring when on mil power. Those who are familiar with Eagle114th work will know what i mean. So in the next release, I will try to fix that and provide some extra data for previous releases. meanwhile you can play with this... B28RE.rar As for German Starfighters. Again, there will be several variants. But due to game limits, I will make it in a particular way. So early models with J79-11 engine will have C-2 seat. And then I will have one upgrade for the year 1970 (unlike in real life) - Martin-Baker seat and an MTU engine at the same time. Still thinking how to proceed with the Luftwaffe RF-104, but I guess it will end up with two variants like JaBo and AWX. By the way, I found time to finish MTU-J1K. 5 3
Wrench Posted Tuesday at 09:37 PM Posted Tuesday at 09:37 PM They really look great!!!! At some point, will we be getting the RWR equipped cockpits?? NO rush, just curious. thanks! 1
yakarov79 Posted Tuesday at 10:02 PM Author Posted Tuesday at 10:02 PM Yes. There will be several pit variants. The thing is, I am building a cockpit, but this time very slowly. I have very limited time for modding. I hope it will be ready by the end of the year... but no promises. 1 6
Soulfreak Posted Wednesday at 09:19 AM Posted Wednesday at 09:19 AM Man the MTU Engine looks stunning! 2
yakarov79 Posted Thursday at 05:43 PM Author Posted Thursday at 05:43 PM Why does no one (but one) notice that there is no Orpheus pod attached in KLU/AMI weapon folders? Orpheus.rar goes to the weapons folder.... 2 3
alfa2 Posted Thursday at 07:43 PM Posted Thursday at 07:43 PM Your implementation of the MTU-J1K is worth much more than a like or a thank you . It is actually the first such modeling in any F-104G model in any sim. When we can replicate reality related details in the virtual world the author should always be praised. Congratulations Yakarov79 ! 1 1
Soulfreak Posted Friday at 07:24 AM Posted Friday at 07:24 AM (edited) 14 hours ago, yakarov79 said: Why does no one (but one) notice that there is no Orpheus pod attached in KLU/AMI weapon folders? Orpheus.rar goes to the weapons folder.... well I installed it over the wip versions, that works Edited Friday at 07:59 AM by Soulfreak 2
Nightshade/PR Posted Friday at 12:59 PM Posted Friday at 12:59 PM 19 hours ago, yakarov79 said: Why does no one (but one) notice that there is no Orpheus pod attached in KLU/AMI weapon folders? Orpheus.rar goes to the weapons folder.... I have Orpheus Pods already in my weapons folder from previous RF-104 installs, and those were being loaded as the attachment type is the same. (AttachmentType=W_GERMANY,USAF,NATO,ITALY) Of course, a new one is always appreciated.
Svetlin Posted Friday at 03:13 PM Posted Friday at 03:13 PM 1 hour ago, Nightshade/PR said: I have Orpheus Pods already in my weapons folder from previous RF-104 installs, and those were being loaded as the attachment type is the same. (AttachmentType=W_GERMANY,USAF,NATO,ITALY) Of course, a new one is always appreciated. The new F-104 mods by yakarov79 have the Orpheus pod built into the aircraft model and this way the camera lids on the pod are animated - these open and close together with the landing gear retracting and extending respectively. So the "new" Orpheus pod is specific to the yakarov79 F-104s. The model is naturally much more detailed and with high-res skin. I love it... 2 1
yakarov79 Posted Friday at 05:06 PM Author Posted Friday at 05:06 PM 1 hour ago, Svetlin said: So the "new" Orpheus pod is specific to the yakarov79 F-104s. The model is naturally much more detailed and with high-res skin. I love it... And all hail to Ravenclaw_007, who is responsible for that. Not to mention differences for AMI and KLu variants. Beautiful work indeed. 4
Soulfreak Posted yesterday at 04:17 PM Posted yesterday at 04:17 PM 23 hours ago, yakarov79 said: Beautiful work indeed. Outstanding work.
yakarov79 Posted yesterday at 05:30 PM Author Posted yesterday at 05:30 PM On 3/10/2026 at 1:23 PM, yakarov79 said: I think all of you might have fallen victim to my mess in files. Initialy when I started working on these mods years ago, it was at the time when Eagle114th started to work on his community enhancements. So in my zippers, I used something similar to his afterburner mod. And yes, it is still working on my end, but I heard, and I can see that some might have a problem with the afterburners on my zippers. nevertheless...full AB should look like this.. So the burner story goes on....thanks to Svetlin and Ravenclaw tests, here it is... all credit for Effect is going to Eagle114th. If you have his mod, you do not have to copy effect files. Although. In the files provided here, there are 2 small changes. First, I have edited the TGA files to make them even more transparent, so they look a little lighter/softer in-game. Another change is that in file: INI_ENGINE_J79_Engine_Node, I have changed: EmissionType=HOLD_PARTICLE into EmissionType=ORIENTED_EMITTER - this way, the inner tga "mil power" glowing in the engine is quite softer in look and has some small "flickering animated" effect. For now, it is in form of copy - paste - overwrite. Soon it should be uploaded to the main download with other updated files for Starfighters. Additionally, AMI early CI and CB have edited LOD and data to remove top red beacon light. Burner Fix032026.rar 1 3
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