+76.IAP-Blackbird Posted September 26, 2007 Posted September 26, 2007 It is in the download section posted by AmokFloo http://forum.combatace.com/index.php?autom...p;showfile=5305 It`s a whole new model with very nice featuers. But every time after some flying I have a CTD?! Don`t know why or whats wrong. Am I the only one who have this?! Quote
+Spectre_USA Posted September 27, 2007 Posted September 27, 2007 I, unfortunately, did a couple of times when installed in WoE. I thought maybe I messed up by integrating with the TornadoIDS folder I already had. I removed it, and re-unzipped, same. Tried another install, NATO Fighters, ran a range mission, then one over Germany, no issues on either in my NATO install. Weird. The Event log said WoE.exe had an issue with TerrainEngine.dll for both of the crashes when flying from WoE. Quote
Silverbolt Posted September 27, 2007 Posted September 27, 2007 i have one problem too the TVC works with you in the time of brak? and the arresting hook opens the cockpit?(havent arresting hook) btw is a nice model Quote
+76.IAP-Blackbird Posted September 27, 2007 Author Posted September 27, 2007 TVC what do you mean?! Indeed a very nice model, damn it doesnt work right! Quote
Silverbolt Posted September 27, 2007 Posted September 27, 2007 the breaks TVC... and the canopy wont open... :( Very nice model[2] Quote
Fubar512 Posted September 27, 2007 Posted September 27, 2007 the breaks TVC...and the canopy wont open... :( Very nice model[2] Just tried it in a strike mission, and experienced no issues. What do you mean by "TVC"? To me, 'TVC" means "Thrust Vector Control", something which no Tonado variant that I'm aware of has ever had. Quote
Platinum Rogue Posted September 27, 2007 Posted September 27, 2007 (edited) TVC? Not thrust vectoring, it's reverse thrust you're referring to. Maybe a language problem, silverbolt? *edit* Technically it is thrust vectoring but not as its applied to most fighter aircraft, here it's vectored 180°. I'm pleased that reverse thrust is represented at all on this variant, but I don't know if it's additional deceleration effect is modeled here, I have yet to try it out. I think it's quite logical to link the animation to the wheelbrakes, but probably only down to 50 knots or so. Is the problem that they close each time the wheelbrakes are applied? I agree that wouldn't be realistic. AmokFloo, is it possible to seperate the animation, and have it activate only above a certain speed the way some canopies are done? Edited September 27, 2007 by Platinum Rogue Quote
Platinum Rogue Posted September 27, 2007 Posted September 27, 2007 (edited) 1st attempt, CTD'd powering up on the runway. Single mission WOE Germany, 1987 strike mission/anti-runway. Loaded with BAP-100x18 on inner wing and fuselage stations. No fuel tanks or the MW-1 are available, and nothing can be loaded to the refuel probe station so not sure how you get the extra fuel. Seems to CTD when I apply rudder, every time. Reverse thrust is manually controlled and linked to 'thrust vectoring' control. On my cougar it is assigned to the antennae rotary, so in the mid-way position, the RT doors are semi closed and the aircraft doesn't move until I open them. Also, it falls from the sky if I close them in flight, so obviously the deceleration is modeled. I'm sure some ini edits are all that's needed to get the weapons and fuel tanks to show as they should, but the rudder axis CTD seems more serious. Edited September 27, 2007 by Platinum Rogue Quote
+Florian Posted September 28, 2007 Posted September 28, 2007 Sorry guys, seems the problems only appear in WoE, wich i´m not owning. I made and tested the Tornado with SFP1 and it worked at all. The animation for the reverse thrust flaps right in front of the engine nozzles is modeled and linked to the thrust vector control button. Canopy opens/close with the arrestor hook button. Greets Florian Quote
Wrench Posted September 28, 2007 Posted September 28, 2007 I didn't have ANY problems getting running WoE. Don't know what to say...works fine for me!! Wrench kevin stein Quote
Jimbib Posted September 28, 2007 Posted September 28, 2007 I didn't have ANY problems getting running WoE. Don't know what to say...works fine for me!! Wrench kevin stein Ditto, no problems at all. Quote
+ghostrider883 Posted September 28, 2007 Posted September 28, 2007 flew around 8 strike missions with the tornado, no CTDs for me. Quote
Kodiak Posted September 28, 2007 Posted September 28, 2007 In your FLIGHT folder is a file named FLIGHTENGINE.INI, go in there with notepad and go to the [GraphicsSettings] section. replace everything in that section with this ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=16384 MaxModelType=2048 MaxMeshPerScene=2048 MaxModelPerScene=4096 MaxLightPerScene=1024 AspectRatio=1.333333 MinPixelSize=1.0 That could be a fix! I have those settings and have no problems whatsoever with any Tornado released!! If that file is not in your flightfolder than you have to extract it. Let me know if this fix works. Best regards, Kodiak. Quote
+Dave Posted September 28, 2007 Posted September 28, 2007 AmokFloo Did you export the lod with or without decals? Quote
+Dave Posted September 28, 2007 Posted September 28, 2007 Because if you exported with decals, wpnssgt and I found out that was giving a lot of CTD's with his early F-16's Once we started exporting without decals no more CTD's. Quote
+Florian Posted September 28, 2007 Posted September 28, 2007 USAFMTL, i have exported without decals. Kodiaks post could be a fix, cause the first LOD has a high poly count although it uses several LOD´s. But i have tried it on a clean and patched SFP1 install and had no problems. Quote
Platinum Rogue Posted September 28, 2007 Posted September 28, 2007 In your FLIGHT folder is a file named FLIGHTENGINE.INI, go in there with notepad and go to the [GraphicsSettings] section.replace everything in that section with this ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=16384 MaxModelType=2048 MaxMeshPerScene=2048 MaxModelPerScene=4096 MaxLightPerScene=1024 AspectRatio=1.333333 MinPixelSize=1.0 That could be a fix! I have those settings and have no problems whatsoever with any Tornado released!! If that file is not in your flightfolder than you have to extract it. Let me know if this fix works. Best regards, Kodiak. No this didn't work, the game CTD's as soon as I click 'fly'. Quote
+Dave Posted September 28, 2007 Posted September 28, 2007 USAFMTL, i have exported without decals. Kodiaks post could be a fix, cause the first LOD has a high poly count although it uses several LOD´s. But i have tried it on a clean and patched SFP1 install and had no problems. Well then the flightengine.ini fix is thw way to go. Glad to see you back in the fold. FYI for everyone else, that ini fix should be one of the first things you do to any install of the 3rd Wire Series. I have had it in every install since we discovered it in 2003. Quote
+Typhoid Posted September 28, 2007 Posted September 28, 2007 Well then the flightengine.ini fix is thw way to go. Glad to see you back in the fold. FYI for everyone else, that ini fix should be one of the first things you do to any install of the 3rd Wire Series. I have had it in every install since we discovered it in 2003. wow. Nice to know. I had the same problem earlier with the Tornado pack and I just deleted it. Good to know, thanks. Quote
Heck Posted September 28, 2007 Posted September 28, 2007 (edited) Just posted a reply to Florian's file announcement string. I get a blank screen, not a CTD, when I use the rudder with this a/c. I can still hit escape to get to a game menu, which brings me to mission failed menu, so it's not a real CTD, or complete computer freeze, like I used to get with the old package. If I don't use the rudder, I can fly a complete mission, and use any weapon offered. Hope this gets fixed, it's a great model, and the use of the rudder will be important when Florian releases the F model. Hope you can get her fixed, Florian. She's a beauty! I run it in WOE, using a Saitek X52 twist stick for rudder, not dedicated pedals. Edited September 28, 2007 by Heck Quote
+Spectre_USA Posted September 28, 2007 Posted September 28, 2007 One other small item, external stores jett does not work. It says it has done so, and the external fuel needle drops to zero, but the tanks and that massive MW-1 is still visible externally. I have not done any tests to see if the drag from these items is still there, but it feels like it. Quote
Platinum Rogue Posted September 28, 2007 Posted September 28, 2007 I've also noticed un-commanded roll to the left and very sharp pitch-up on take-off. I moved out the deadzone in the options but that didn't help. I tested my joystick calibration and that is neutral at rest. The roll can be trimmed out in flight, but the low-speed pitch handling seems far too sensitive. I've crashed more times taking off in this plane than anything else I've flown in SF Quote
+Gocad Posted September 28, 2007 Posted September 28, 2007 (edited) One other small item, external stores jett does not work. It says it has done so, and the external fuel needle drops to zero, but the tanks and that massive MW-1 is still visible externally. I have not done any tests to see if the drag from these items is still there, but it feels like it. There is a simple explanation for this: torn_data: [LeftWingStation1] ... FuelTankName=TankTornado NoJettisionTank=TRUE [RightWingStation1] ... FuelTankName=TankTornado NoJettisionTank=TRUE Also, it seems to me that the MW-1 dispenser body is actually part of the model itself, thus making impossible to simply dump it once it is equipped. But that's just my guess here. Edited September 28, 2007 by Gocad Quote
jklv Posted July 13, 2009 Posted July 13, 2009 Instead of making a new thread, I'll just post my problem here. I've been flying this bird, which is awesome, and I noticed there are no markings. I'm using WOI. Even if I try to, they won't show up. No German flag, roundel, squadron. Just the camo. Any idea of what could be causing this? Thanks. Quote
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