Oswald Bastable Posted September 9, 2009 Posted September 9, 2009 Nice sky effects Shrikehawk What video card are you using? Quote
ShrikeHawk Posted September 9, 2009 Posted September 9, 2009 Nice sky effects Shrikehawk What video card are you using? Thanks, Oswald. It's an nVidia GTX 260 896Mb. After drooling over the great shots of some other people I cranked up my AA and AF to 16X (forced) Quote
+Soulfreak Posted September 9, 2009 Posted September 9, 2009 Bobrocks magic hands on Florians Tornado IDS.... Quote
future_tuskegee_airman Posted September 9, 2009 Posted September 9, 2009 Since school has started I haven't been doing much flying lately. But here are my two submissions that are slightly edited! Enjoy! Quote
ShrikeHawk Posted September 9, 2009 Posted September 9, 2009 I am using Firefox. Right-clicking after that does not include "Save as" in the sub-menu. Found the problem! I needed to update Java...Duh! Quote
snapper 21 Posted September 9, 2009 Posted September 9, 2009 He got home after taking a sidewinder and landed safely. while I, trying to get a gun run on him, managed to bump into the ground. Master warning light came on so headed home. Found I was missing a main wheel and speed brakes so I ejected over my base! Quote
Derk Posted September 9, 2009 Posted September 9, 2009 This was supposed to be it: what goes up must come down, EE Lightning at max altitude, quite a feat for a '60 plane Hou doe, Derk Quote
+russouk2004 Posted September 9, 2009 Posted September 9, 2009 (edited) Aggressors in Blue Californian skies... coming soon,2 more skins to do...and a few minor tweaks... Edited September 9, 2009 by russouk2004 Quote
+ST0RM Posted September 9, 2009 Posted September 9, 2009 Some from my previous SF2V campaign The end of "Devil 505" Taking a look Yep, you're screwed! Close call Quote
+Piecemeal Posted September 10, 2009 Posted September 10, 2009 Some from my previous SF2V campaign The end of "Devil 505" But WHAT an ending, eh?! Quote
+SUICIDAL Posted September 10, 2009 Posted September 10, 2009 Because nobody wants to play with me? Do not put a wolf in a pen full of sheep. Quote
Spinners Posted September 10, 2009 Posted September 10, 2009 Russ - those Phantom skins are eagerly awaited! Quote
+X RAY Posted September 10, 2009 Posted September 10, 2009 The Terminators WIP Estimated release time minimum 4 weeks Russian Air Force: Ex PVO Fighters: MOOOOORE TO COME! 1 Quote
+Soulfreak Posted September 10, 2009 Posted September 10, 2009 (edited) J79 Farewell-Tour to the birth place.... Edited September 10, 2009 by Soulfreak 1 Quote
+PureBlue Posted September 10, 2009 Posted September 10, 2009 (edited) Soulfreak Edited September 10, 2009 by pureblue Quote
+Fubar512 Posted September 10, 2009 Posted September 10, 2009 Having fun (not!!!!) calculating the barrel positions for 8 CIWS mounts..... Quote
Spinners Posted September 10, 2009 Posted September 10, 2009 Corsair GR.5 of No.3 Squadron, RAF Middle East Command, 1988. The 'new' A-7F with just a bit of overspray and some 'what if'TM RAF markings. Quote
+EricJ Posted September 10, 2009 Posted September 10, 2009 Figuring out the x,y,z positions is easy, drag your cursor in max to the barrel position and input the data, least that's what I did for the Calliope and it works. Is it me or AAA only limited to four guns? while ships have more? As always Spinners beautiful work Taking the "Arnie" for a spin and a US Navy pilot drops live ordnance in support of Anatolian Eagle '09 Quote
+Fubar512 Posted September 10, 2009 Posted September 10, 2009 (edited) Figuring out the x,y,z positions is easy, drag your cursor in max to the barrel position and input the data, least that's what I did for the Calliope and it works. Is it me or AAA only limited to four guns? while ships have more? That would be handy advice, if it were my model, or, if I had the MAX file for it (which it is not, and which I do not). The only alternative available to me, is to create a 3D pointer in MAX, set it in game as a missile object, place it on the model, and then use that to find the coords by trial & error. Extremely time-consuming, especially when one takes game loading times into consideration. Edited September 10, 2009 by Fubar512 Quote
+EricJ Posted September 10, 2009 Posted September 10, 2009 Well that does suck then... didn't know... Quote
+FastCargo Posted September 10, 2009 Posted September 10, 2009 Of course, you could use the ruler tool....set the ship as an aircraft that always starts airborne. All you care about is coordinates....the ruler tool will help. FC Quote
+Brain32 Posted September 10, 2009 Posted September 10, 2009 Having some fun over Iraq and Kuwait Quote
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