Jump to content

Recommended Posts

Posted

Nice sky effects Shrikehawk

 

What video card are you using?

 

Thanks, Oswald. It's an nVidia GTX 260 896Mb. After drooling over the great shots of some other people I cranked up my AA and AF to 16X (forced)

Posted

He got home after taking a sidewinder and landed safely. while I, trying to get a gun run on him, managed to bump into the ground. Master warning light came on so headed home. Found I was missing a main wheel and speed brakes so I ejected over my base!:blowup:

 

 

Posted

This was supposed to be it: what goes up must come down, EE Lightning at max altitude, quite a feat for a '60 plane

 

Hou doe,

 

Derk

post-2160-12525373141758_thumb.jpg

Posted

The Terminators

 

WIP

 

Estimated release time minimum 4 weeks

 

Russian Air Force:

 

post-26946-1252604671172_thumb.jpg

post-26946-12526045904766_thumb.jpg

post-26946-12526046154905_thumb.jpg

post-26946-12526046363578_thumb.jpg

 

Ex PVO Fighters:

 

post-26946-12526047013552_thumb.jpg

post-26946-12526047305137_thumb.jpg

 

 

MOOOOORE TO COME!good.gif

  • Like 1
Posted

Figuring out the x,y,z positions is easy, drag your cursor in max to the barrel position and input the data, least that's what I did for the Calliope and it works. Is it me or AAA only limited to four guns? while ships have more?

 

As always Spinners beautiful work :good:

 

Taking the "Arnie" for a spin and a US Navy pilot drops live ordnance in support of Anatolian Eagle '09

post-5735-12526238610134_thumb.jpg

post-5735-1252623877988_thumb.jpg

Posted (edited)

Figuring out the x,y,z positions is easy, drag your cursor in max to the barrel position and input the data, least that's what I did for the Calliope and it works. Is it me or AAA only limited to four guns? while ships have more?

 

 

That would be handy advice, if it were my model, or, if I had the MAX file for it (which it is not, and which I do not).

 

The only alternative available to me, is to create a 3D pointer in MAX, set it in game as a missile object, place it on the model, and then use that to find the coords by trial & error. Extremely time-consuming, especially when one takes game loading times into consideration.

Edited by Fubar512

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..