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Posted (edited)

It's been talked about some time back, actually.

 

EDIT: Because there can never be too many Phantoms.

 

img00033zf3.jpg

 

img00054ly1.jpg

 

img00055ag2.jpg

 

img00056fm4.jpg

Edited by kct
Posted

Ok, I was having fun so expect a lot of pictures today. Is seven too many for one post? :blink:

 

Fagots over:

 

img00012-1.jpg

 

Now I've got the Cuban National Anthem stuck in my head...

 

img00009-1.jpg

img00008-1.jpg

img00013-1.jpg

img00010-1.jpg

img00011-3.jpg

 

WHAT?!

 

img00014-1.jpg

img00015-1.jpg

 

 

 

Next to come: Black Knights Rule!

Posted (edited)
....over the rainbow?

 

Nice terrain :good:

 

Exactly! I like that song.

Some new textures I'm working on

 

Edit: it's for Taiwan and other terrain(s)

Edited by CA_Stary
Posted
Nice one Russ! In our world the 1957 Government White Paper never existed eh?

 

Exactly....

Why the idiots cancelled this and others is criminal...the P1211 wa 75 % cbuilt when they said.."oh no...we cannot afford this.....you need the money to pay our wages and excessive bonuses"

B4stards...

Posted (edited)

Stary...u using the enbseries thingy?..looks like

what gfx card u use it on?...if nvidia...can I have a copy of ur ini....?

Im running a 8800GTX btw

Edited by russouk2004
Posted
Stary...u using the enbseries thingy?..looks like

what gfx card u use it on?...if nvidia...can I have a copy of ur ini....?

Im running a 8800GTX btw

 

russ,

 

I have 8800GT. It's standard Resident Evil 4 version of ENBSeries DLL, I don't remember if I've tweaked it, here it is:

 

[PROXY]

EnableProxyLibrary=0

InitProxyFunctions=1

ProxyLibrary=

[GLOBAL]

UseEffect=0

AlternativeDepth=1

AllowAntialias=1

BugFixMode=0

SkipShaderOptimization=0

QuadVertexBuffer=0

[EFFECT]

EnableBloom=1

EnableOcclusion=1

EnableReflection=0

EnableMotionBlur=0

EnableWater=0

EnableShadow=0

DepthBias=0

[iNPUT]

KeyUseEffect=123

KeyBloom=120

KeyOcclusion=121

KeyReflection=122

KeyCombination=16

KeyShadow=119

KeyWater=118

[REFLECTION]

ReflectionPower=15

ChromePower=10

UseCurrentFrameReflection=0

ReflectionQuality=0

ReflectionSourceSpecular=50

ReflectionSourceTFactor=50

UseAdditiveReflection=0

ReflectionDepthBias=0

UseLowResReflection=0

ReflectionSinglePass=0

[bLOOM]

BloomPowerDay=10

BloomFadeTime=2000

BloomConstantDay=5

BloomQuality=0

BloomScreenLevelDay=60

BloomCurveDay=3

BloomPowerNight=25

BloomConstantNight=5

BloomCurveNight=5

BloomScreenLevelNight=20

BloomAdaptationScreenLevel=80

BloomAdaptationMultiplier=20

BloomAllowOversaturation=1

[sSAO]

UseFilter=1

OcclusionQuality=2

FilterQuality=1

DarkeningLevel=30

BrighteningLevel=20

IlluminationLevel=40

AdditiveIlluminationLevel=30

UseAmbientOcclusion=1

UseIndirectLightning=1

FadeDistance=16

[colorCORRECTION]

DarkeningAmountDay=0

ScreenLevelDay=50

ScreenLevelNight=20

DarkeningAmountNight=-10

GammaCurveDay=0

GammaCurveNight=4

ColorSaturationDay=3

ColorSaturationNight=3

UsePaletteTexture=1

[PLUGIN]

WeatherMod=0

[WATER]

UseWaterDeep=1

WaterDeepness=20

WaterQuality=0

[sHADOW]

ShadowFadeStart=40

ShadowFadeEnd=80

ShadowAmountDay=60

ShadowAmountNight=30

ShadowScreenLevelDay=60

ShadowScreenLevelNight=20

ShadowQuality=0

UseShadowFilter=0

FilterQuality=1

[ENGINE]

ForceAnisotropicFiltering=0

MaxAnisotropy=8

ForceDisplayRefreshRate=0

DisplayRefreshRateHz=60

[MOTIONBLUR]

MotionBlurQuality=1

MotionBlurVelocity=10

MotionBlurRotation=10

Posted (edited)

ive been slowly learning GIMP since i got it this morning. also the HDR effects are nice in the DS mod, i only take a 2-10fps hit. averaging about 5fps hit. but it seems worth it.

 

anyways, been tweaking the colors and balances and so forth. came out really nice, so i call this one

 

EAT THIS, RIVET COUNTERS

Untitled.jpg

Edited by rovert97
Posted

Name: Robert Granthan Lapham

Rank/Branch: O4/US Air Force

Unit: 1st Commando Squadron "Hobos", 14th Air Comando Wing

Date of Birth: 18 February 1927

Home City of Record: Marshall MI

Date of Loss: 08 February 1968

Country of Loss: South Vietnam Loss

Coordinates: 163158N 1064157E

Status (in 1973): Killed/Body Not Recovered

post-6043-1234056081_thumb.jpg

Amazingly those are his tail codes too.

Posted
ive been slowly learning GIMP since i got it this morning. also the HDR effects are nice in the DS mod, i only take a 2-10fps hit. averaging about 5fps hit. but it seems worth it.

 

anyways, been tweaking the colors and balances and so forth. came out really nice, so i call this one

 

EAT THIS, RIVET COUNTERS

 

MAN... I still love seeing my bird dressed to kill! :good:

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