+Dave Posted January 31, 2009 Author Posted January 31, 2009 ((Are we going to get to fly as Iraqis? :puppyeyes:)) Only if someone else makes it. We have no interest is making a campaign for the bad guys. Jarhead1 is making one though. Quote
macelena Posted January 31, 2009 Posted January 31, 2009 (edited) Anyone see anything odd here? Looks the same as when i posted my VMFA-314 hornet skin. Mirrored Edited January 31, 2009 by macelena Quote
Jarhead1 Posted January 31, 2009 Posted January 31, 2009 INFIDELS invade us but dey take Heavy Losses! Today, Our MiG-25s shot down FIFTEEN of their vaunted aircraft! ((Are we going to get to fly as Iraqis? :puppyeyes:)) Yes, I am making a mod, now that DS is released, I am getting it made, I didnt forget, so everyone calm down, I shall hopefully have a release either tomorrow during the day or tomorrow night. JH Quote
+Piecemeal Posted January 31, 2009 Posted January 31, 2009 Ok people, its up. The eagle has landed. OUTSTANDING work fellas :yes: Quote
Viper6 Posted January 31, 2009 Posted January 31, 2009 Here are my first missions Minus me getting my arse shot off! Quote
+JSF_Aggie Posted January 31, 2009 Posted January 31, 2009 (edited) Anyone see anything odd here? Thank you sir. Edited January 31, 2009 by JSF_Aggie Quote
+JSF_Aggie Posted January 31, 2009 Posted January 31, 2009 Dave is absolutely right. However, if you really want to, then there is a work-around that can be applied without affecting the operation of the single missions. ..... In addition to what comrpnt said, I'll look at moving the front line to get those target areas he added onto the Coalition side of the FEBA. That way the game engine won't turn them RED. Quote
jtin Posted January 31, 2009 Posted January 31, 2009 Good work! It really means something about the team when they're still helping resolve problems instead of taking a much needed break (and enjoying their work :yes: ) A very special breed of modders. Quote
+JSF_Aggie Posted January 31, 2009 Posted January 31, 2009 Good work! It really means something about the team when they're still helping resolve problems instead of taking a much needed break (and enjoying their work :yes: ) A very special breed of modders. Thanks. There will be updates for bug fixes. There will also be updates to add new content, and to improve existing content. Some countries and/or squadrons are missing, some aircraft are missing, etc.... Some of this was due to time constraints, and some because we're just waiting for the 3d model or skin to be completed. Quote
Gunrunner Posted January 31, 2009 Posted January 31, 2009 (edited) All I can say (once I got it working, more on that after) is WOW ! Amazing job guys... Just started a F-15E campaign for old times' sake (F-15E Strike Eagle III), and I must say it simply rocks... The new and updated planes are a must have, but the whole package is simply wonderful. It was well worth the wait, the weeks poured into this mod show. Yet, a few minor bugs and details (sorry, they're not deal breakers, just thought I'd mention them, I know the amount of work and how easily little things of such low priority slip by)... 1) You didn't think of us with international versions, the whole thing is a mess until you manually switch to TextUSEnglish.dll and other english texts (including a startup.ini would solve this). Just in case someone else got the problem and doesn't know what to do, here's the solution : Open startup.ini, replace Text[French|German|Italian|Spanish|UKEnglish].dll by TextUSEnglish.dll and remove [French|German|Italian|Spanish|UKEnglish] in front of everything else. 2) There is at least an iraqi airport with some take-off position problems, I had 4 MiG-23 in the middle of the runway in the same exact spot doing a nice impression of a starfish (didn't think of taking a picture and coordinates at the time). 3) A few airplanes still have their Peter Pan syndrome (Mirage F-1, and F-15E when going reversed at least). 4) The MiG-25 and MiG-29 have their shadows deactivated, on the -29 the pilot, ejection seat and weapons cast shadows though, on the -25 at least the weapons do. 5) The RF-4C's right engine has no afterburner effect (it still has KfirAfterburnerEmitter instead of AfterburnerEmitter). Well, enough minor bug reporting, now it's back to moving sand Edited January 31, 2009 by Gunrunner Quote
kosmos224 Posted January 31, 2009 Posted January 31, 2009 This mod rules, thanks to all who make this possible!!! Quote
GwynO Posted February 1, 2009 Posted February 1, 2009 (edited) I noticed that although the Tiseo tga files are present in the flight folder, the F-14A makes no use of them, stick this in the data ini to fix SystemName[009]=TISEO and [TISEO] SystemType=EO_CAMERA ModelNodeName=TV CameraFOV=15.00000 SightTexture=F-14_tiseo.tga SeekerRange=30.000000 SeekerGimbleLimit=40.000000 SearchFOV=5.000000 SearchTexture=F-14_tiseo2 then this into the avionics ini [TVDisplayData] UseRadarTexture=TRUE ApplyFilter=TRUE FilterMaterial=DTVFilterMaterial OverlayTexture=cockpit\F-14A_DTV.tga [DTVFilterMaterial] IRImage=TRUE DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=2 BlendOp=MODULATE NumTextureStages=1 TextureStage[01].TextureName=cockpit\GreenTVFilter.bmp TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=FALSE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=DIFFUSE And the avionics are miles better looking from the previous version, well done to whoever did them! Edit: Ok the above noted method requires some additonal tga's from Typhoid's excellent D model, if you haven't got them try this instead: SystemName[009]=TCS [TCS] SystemType=EO_CAMERA ModelNodeName=TV CameraFOV=15.00000 SightTexture=TISEO_search.tga SeekerRange=30.000000 SeekerGimbleLimit=40.000000 SearchFOV=5.000000 SearchTexture= It's late, i'm confusing myself. Edited February 1, 2009 by Kopis n Xiphos Quote
Jarhead1 Posted February 1, 2009 Posted February 1, 2009 To all those that worked there collective asses off to make this mod, I wanna say thank you, because, this as others have stated, is not a mod, its a complete game. Thank you everyone for this again, and for making it free for all to enjoy. Quote
Murphy'S Posted February 1, 2009 Posted February 1, 2009 SystemName[009]=TCS [TCS] SystemType=EO_CAMERA ModelNodeName=TV CameraFOV=15.00000 SightTexture=TISEO_search.tga SeekerRange=30.000000 SeekerGimbleLimit=40.000000 SearchFOV=5.000000 SearchTexture= It's late, i'm confusing myself. where in the data.ini do you put the first line? and how tcs works with the f-14 in game? Quote
Tannethal Posted February 1, 2009 Posted February 1, 2009 Fixed front view i would assume. Sadly no lock on airial targets with WoE. S! Quote
GwynO Posted February 1, 2009 Posted February 1, 2009 where in the data.ini do you put the first line? and how tcs works with the f-14 in game? in the nose section, purely nominal, you could as easily put it in the tail, but as the "nose section" better corresponds with where it was in reality, best stick it there :yes: It works as Tannethal says. Better than nothing, I may have missed something, I am determined tomorrow morning to look why I can't seem to get it to work with the nicer F-14 specific tga's, it is in my older install. As of now, off to dream circa 1991. Once again, thanks to all involved for a free addon equal to if not greater than a whole new release. : Quote
+SidDogg Posted February 1, 2009 Posted February 1, 2009 ...managed to pull off this rudimentary diamond on an escort mission..... Quote
Viggen Posted February 1, 2009 Posted February 1, 2009 (edited) Truly just an amazingly epic new game! Thank you to all who sacrificed their time into making this. Now time for some DS Pictures! F-4Gs out on the hunt. Yes there is an F-117A in this picture. Now, here is some Raven porn. Wingie's first kill! I got two MiG-21s so we're even. Edited February 1, 2009 by JA 37 Viggen Quote
crl848 Posted February 1, 2009 Posted February 1, 2009 Thanks. There will be updates for bug fixes. There will also be updates to add new content, and to improve existing content. Some countries and/or squadrons are missing, some aircraft are missing, etc.... Some of this was due to time constraints, and some because we're just waiting for the 3d model or skin to be completed. What can we say except thanks. I look forward to adding the banana jet if and when she makes an appearance (not a demand). Quote
Jarhead1 Posted February 1, 2009 Posted February 1, 2009 OK gents, as promised, the Iraqi mod, aka ODS The Great Showdown, is uploaded and currently awaiting approval. Quote
Viggen Posted February 1, 2009 Posted February 1, 2009 (edited) READ THE README OR FEEL THE WRATH OF UDAY! Edited February 1, 2009 by JA 37 Viggen Quote
Viggen Posted February 1, 2009 Posted February 1, 2009 (edited) Uh...it's going to take a little longer than expected for this to be uploaded. We (Jarhead and I) run into a rather small massive problem. Edited February 1, 2009 by JA 37 Viggen Quote
Jarhead1 Posted February 1, 2009 Posted February 1, 2009 Ok folds, ODS The Great Showdown is uploaded. For all that wanted it here ya go, and for those that dont want to fly red air, well, hell, atleast try it, and if u dont like it then delete it. Just make sure to read the read me. Thanks alot. Quote
Ghost029 Posted February 2, 2009 Posted February 2, 2009 Thank you to all involved in making Desert Storm. Following the readme supplied, I had no problems (except for a Mig-21 getting me at 300' AGL). Fantastic work. Quote
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