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Posted
((Are we going to get to fly as Iraqis? :puppyeyes:))

 

Only if someone else makes it. We have no interest is making a campaign for the bad guys. Jarhead1 is making one though.

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Posted (edited)
Anyone see anything odd here?

 

:yikes:

 

Looks the same as when i posted my VMFA-314 hornet skin. Mirrored :sorry:

Edited by macelena
Posted
INFIDELS invade us but dey take Heavy Losses! Today, Our MiG-25s shot down FIFTEEN of their vaunted aircraft!

 

((Are we going to get to fly as Iraqis? :puppyeyes:))

 

Yes, I am making a mod, now that DS is released, I am getting it made, I didnt forget, so everyone calm down, I shall hopefully have a release either tomorrow during the day or tomorrow night.

 

 

JH

Posted
Dave is absolutely right.

 

However, if you really want to, then there is a work-around that can be applied without affecting the operation of the single missions.

 

.....

 

In addition to what comrpnt said, I'll look at moving the front line to get those target areas he added onto the Coalition side of the FEBA.

 

That way the game engine won't turn them RED.

Posted

Good work!

 

It really means something about the team when they're still helping resolve problems instead of taking a much needed break (and enjoying their work :yes: ) A very special breed of modders.

Posted
Good work!

 

It really means something about the team when they're still helping resolve problems instead of taking a much needed break (and enjoying their work :yes: ) A very special breed of modders.

 

Thanks.

 

There will be updates for bug fixes. There will also be updates to add new content, and to improve existing content.

 

Some countries and/or squadrons are missing, some aircraft are missing, etc.... Some of this was due to time constraints, and some because we're just waiting for the 3d model or skin to be completed.

Posted (edited)

All I can say (once I got it working, more on that after) is WOW ! Amazing job guys...

 

Just started a F-15E campaign for old times' sake (F-15E Strike Eagle III), and I must say it simply rocks...

 

The new and updated planes are a must have, but the whole package is simply wonderful.

It was well worth the wait, the weeks poured into this mod show.

 

Yet, a few minor bugs and details (sorry, they're not deal breakers, just thought I'd mention them, I know the amount of work and how easily little things of such low priority slip by)...

 

1) You didn't think of us with international versions, the whole thing is a mess until you manually switch to TextUSEnglish.dll and other english texts (including a startup.ini would solve this).

Just in case someone else got the problem and doesn't know what to do, here's the solution :

Open startup.ini, replace Text[French|German|Italian|Spanish|UKEnglish].dll by TextUSEnglish.dll and remove [French|German|Italian|Spanish|UKEnglish] in front of everything else.

 

2) There is at least an iraqi airport with some take-off position problems, I had 4 MiG-23 in the middle of the runway in the same exact spot doing a nice impression of a starfish (didn't think of taking a picture and coordinates at the time).

 

3) A few airplanes still have their Peter Pan syndrome (Mirage F-1, and F-15E when going reversed at least).

 

4) The MiG-25 and MiG-29 have their shadows deactivated, on the -29 the pilot, ejection seat and weapons cast shadows though, on the -25 at least the weapons do.

 

5) The RF-4C's right engine has no afterburner effect (it still has KfirAfterburnerEmitter instead of AfterburnerEmitter).

 

Well, enough minor bug reporting, now it's back to moving sand :good:

Edited by Gunrunner
Posted (edited)

I noticed that although the Tiseo tga files are present in the flight folder, the F-14A makes no use of them, stick this in the data ini to fix

 

SystemName[009]=TISEO

 

and

 

[TISEO]

SystemType=EO_CAMERA

ModelNodeName=TV

CameraFOV=15.00000

SightTexture=F-14_tiseo.tga

SeekerRange=30.000000

SeekerGimbleLimit=40.000000

SearchFOV=5.000000

SearchTexture=F-14_tiseo2

 

then this into the avionics ini

 

[TVDisplayData]

UseRadarTexture=TRUE

ApplyFilter=TRUE

FilterMaterial=DTVFilterMaterial

OverlayTexture=cockpit\F-14A_DTV.tga

 

[DTVFilterMaterial]

IRImage=TRUE

DepthBufferCheck=FALSE

DepthBufferWrite=FALSE

RenderedInOrder=FALSE

AlphaTestEnabled=FALSE

CullMode=NO_CULL

LightEnabled=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=2

BlendOp=MODULATE

NumTextureStages=1

TextureStage[01].TextureName=cockpit\GreenTVFilter.bmp

TextureStage[01].MipMap=TRUE

TextureStage[01].FilterEnabled=FALSE

TextureStage[01].StageColorOp=TEXTURE

TextureStage[01].StageAlphaOp=DIFFUSE

 

And the avionics are miles better looking from the previous version, well done to whoever did them!

 

Edit:

Ok the above noted method requires some additonal tga's from Typhoid's excellent D model, if you haven't got them try this instead:

 

SystemName[009]=TCS

 

[TCS]

SystemType=EO_CAMERA

ModelNodeName=TV

CameraFOV=15.00000

SightTexture=TISEO_search.tga

SeekerRange=30.000000

SeekerGimbleLimit=40.000000

SearchFOV=5.000000

SearchTexture=

 

 

It's late, i'm confusing myself.

Edited by Kopis n Xiphos
Posted

To all those that worked there collective asses off to make this mod, I wanna say thank you, because, this as others have stated, is not a mod, its a complete game. Thank you everyone for this again, and for making it free for all to enjoy.

Posted
SystemName[009]=TCS

 

 

[TCS]

SystemType=EO_CAMERA

ModelNodeName=TV

CameraFOV=15.00000

SightTexture=TISEO_search.tga

SeekerRange=30.000000

SeekerGimbleLimit=40.000000

SearchFOV=5.000000

SearchTexture=

 

 

It's late, i'm confusing myself.

 

where in the data.ini do you put the first line?

 

and how tcs works with the f-14 in game?

Posted
where in the data.ini do you put the first line?

 

and how tcs works with the f-14 in game?

 

in the nose section, purely nominal, you could as easily put it in the tail, but as the "nose section" better corresponds with where it was in reality, best stick it there :yes: It works as Tannethal says. Better than nothing, I may have missed something, I am determined tomorrow morning to look why I can't seem to get it to work with the nicer F-14 specific tga's, it is in my older install. As of now, off to dream circa 1991.

 

Once again, thanks to all involved for a free addon equal to if not greater than a whole new release. : :clapping:

Posted (edited)

Truly just an amazingly epic new game! Thank you to all who sacrificed their time into making this. Now time for some DS Pictures!

 

F-4Gs out on the hunt.

img00001-2.jpg

 

Yes there is an F-117A in this picture.

img00002-1.jpg

 

Now, here is some Raven porn.

img00006.jpg

img00009.jpg

img00014.jpg

img00015.jpg

 

Wingie's first kill! I got two MiG-21s so we're even.

img00020-2.jpg

Edited by JA 37 Viggen
Posted
Thanks.

 

There will be updates for bug fixes. There will also be updates to add new content, and to improve existing content.

 

Some countries and/or squadrons are missing, some aircraft are missing, etc.... Some of this was due to time constraints, and some because we're just waiting for the 3d model or skin to be completed.

 

What can we say except thanks. I look forward to adding the banana jet if and when she makes an appearance (not a demand).

Posted (edited)

Uh...it's going to take a little longer than expected for this to be uploaded. We (Jarhead and I) run into a rather small massive problem.

Edited by JA 37 Viggen
Posted

Ok folds, ODS The Great Showdown is uploaded. For all that wanted it here ya go, and for those that dont want to fly red air, well, hell, atleast try it, and if u dont like it then delete it. Just make sure to read the read me. Thanks alot.

Posted

Thank you to all involved in making Desert Storm. Following the readme supplied, I had no problems (except for a Mig-21 getting me at 300' AGL). Fantastic work.

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