+JSF_Aggie Posted May 4, 2009 Posted May 4, 2009 Operation Desert Storm, Patch 1 View File This is an update to the Operation Desert Storm addon for WOE. It contains several additions and bug fixes. Note that this is just a patch, and the three ODS installers listed below are required first: http://forum.combatace.com/index.php?autoc...p;showfile=8156 http://forum.combatace.com/index.php?autoc...p;showfile=8157 http://forum.combatace.com/index.php?autoc...p;showfile=8158 Please see the included README for installation instructions. Thanks to all those who contributed to this patch, they are listed in the README. ********************************************************************** *** Install Instructions ********************************************************************** - From your un-modded Operation Desert Storm install: - Delete the "MiG-27D" folder from the Aircraft directory - Delete the "MiG-29A" folder from the Aircraft directory - Delete the "Mission Briefing" folder from the top-level directory - Run ODS_Patch_1.exe, pointing it to your current ODS install. ********************************************************************** *** Object Fixes & Upgrades ********************************************************************** - Fixed RF-4C AB emitter issue - Fixed deploy/retract problem with Su-17 wings - Added some missing destroyed .lod's for some groundobjects - Updated all F-111's to the current standard, and added the wingtip vortex emitters - Fixed F-111 fuel tank data - Added bobrock's new Tornado F3, updated FM and ODS specific skin - Created a CF-18 with littlesmoke's skins - Added Veltro's and lindr's Su-24MK - Modified the AN-12's so they show up as Iraqi - Added Mirage Factory Iraqi MiG-29 - Added FastCargo's improved F-15C 3D model - Added Fubar's new F-15C FM - Repainted F-15C droptank to better match AC skin - Added FastCargo's improved F-15E 3D model - Added Column5's new FM for the Jaguar - Crusader updated F-16 avionics - Added radar data to E-3A, E-8C, and KC-10, to simulate AWACS benefits (via the map screen) - Upgraded F-16A skins by MigBuster - Slight F-15C cockpit repaint by Brain32 - Tweaked A-10A and OA-10A flight model - Modified F-117's to carry "dumb bomb" versions of GBU-27's so the AI will drop on targets ********************************************************************** *** Campaign Fixes & Upgrades ********************************************************************** - Made improvement to campaign such that the ground war will play out in a more historical time frame. Recommend that you play with campaign settings on either "NORMAL" or "EASY". - Increased store amounts to make sure they last through the campaign - Fixed a typo that was keeping the A-4F from showing up in the campaign - Changed active & inactive dates on comrpnt's Marine Op Posts, to help keep them from being assigned as targets during the campaign - Replaced Iraqi MiG-27D's with Su-24MK's - Added two squadrons of Canadian CF-18's - Added one RAF squadron of Tornado F3's - Added two Itallian squadrons, Tornado & RF-104G - Tweaked truck routes to keep Armed Recon missions in Southern Iraq - Added SCUD sites to the strike list ********************************************************************** *** Misc Fixes & Upgrades ********************************************************************** - Added ODS credits to the CREDITS screen - Added CA_Stary's parachute effect for destroyed aircraft - Moved/removed floating buildings in Kuwait City and Al-Khafji - Added comrpnt's short take-off's for Coalition runways - Added in the rest of Celinsky's sky mod, with some of Fubar's tweaks. - Tweaked the Formation.ini file so that the Coalition Tank groups show up larger - Added Fubar's Enhanced SAM Effects - Added additional Single Missions by comrpnt Submitter JSF_Aggie Submitted 05/04/2009 Category User Made Campaigns 1 Quote
+Spectre_USA Posted May 4, 2009 Posted May 4, 2009 As a tester, I gotta tell you that this is a monstrous, and very well done upgrade! If you liked the original ODS, you're going to love this, as I've seen commercial patches that were much less comprehensive. One heckuva job, gentlemen... Quote
Guest a10boar Posted May 4, 2009 Posted May 4, 2009 What an enhancement to ODS!WOW!Excellent effects,aircraft modelling,sky mod and I could go on and on!Hard to keep head in cockpit with all that there is to look at. Those Road2Hell missions are outstanding,Comprnt! 5 Stars to all of you Quote
+331Killerbee Posted May 5, 2009 Posted May 5, 2009 Outstanding Job! Many Thanks. Really great Addition. Quote
+76.IAP-Blackbird Posted May 5, 2009 Posted May 5, 2009 Not sure if it`s only me, but I have no texture on the pitpanels on the external 3D model, they are white??? I checked the Skin folders but there are the panels painted on the BMP`s but don`t show up inflight?! the skin is ok only the panels are white?? Quote
+X RAY Posted May 5, 2009 Posted May 5, 2009 I don't know what happens but The graphics are better,the framerate is huge....Men this is the right stuff!!!!! Quote
Victory103 Posted May 7, 2009 Posted May 7, 2009 Geez, come back to the game after many months of not playing it, and this awaits! I still can't believe this mod, something I wished for from day one of SFP1. Outstanding job guys. Quote
tomcat Posted May 7, 2009 Posted May 7, 2009 Erstklassiger Job, :yes: bitte macht weiter so !!! Quote
Stick Posted May 8, 2009 Posted May 8, 2009 Not sure if it`s only me, but I have no texture on the pitpanels on the external 3D model, they are white??? I checked the Skin folders but there are the panels painted on the BMP`s but don`t show up inflight?! the skin is ok only the panels are white?? I got that too with the F-15's Quote
Guest a10boar Posted May 8, 2009 Posted May 8, 2009 I got that too with the F-15's Yep me too on F-15E.Nav lights does not for entire a/c work unless gear down too then,gear lights don't show.Sure it's just pointing to the wrong .cat but,I can't find it.Btw,Slimers work fine. Quote
+JSF_Aggie Posted May 9, 2009 Author Posted May 9, 2009 Drop these .TGA's into your F-15E folder and it will fix the graphics issues. F_15E_TGAs.rar Quote
Uhu Posted May 31, 2009 Posted May 31, 2009 Hello! How does it come that with 4 hits of 2000lbs-bombs (or 10 by 750lbs-bombs), a runway is not destroyed? During a strike mission, I had to use a nuke (Mk-43 70kT) to accomplish the mission, destroying my flight, myself and three F-15 in the way ... Another question: I missed the fuel tanks near the ABs. I think that there are bmp's or LOD's missing, where must these files be located? Greets, Uhu Quote
Uhu Posted June 5, 2009 Posted June 5, 2009 Hello! How does it come that with 4 hits of 2000lbs-bombs (or 10 by 750lbs-bombs), a runway is not destroyed? During a strike mission, I had to use a nuke (Mk-43 70kT) to accomplish the mission, destroying my flight, myself and three F-15 in the way ... Another question: I missed the fuel tanks near the ABs. I think that there are bmp's or LOD's missing, where must these files be located? Greets, Uhu OK, problem solved by changing the pointer for the CAT file in DS.INI in the terrain folder to the SFP1-stock desert.CAT . Meanwhile, are there any known issues caused by this change? Anyway, I really enjoy this mod. Uhu Quote
Navy81 Posted December 4, 2009 Posted December 4, 2009 Guys, This is a superb mod! If you may be considering an additional patch, can you consider adding the following to REALLY ramp up the realism: 1. Add AAA (flak) to the areas where there were strategic targets, cities, and airfields. While we (coalition forces) owned the electronic spectrum through active jamming and a phenominal pre-emptive SEAD plan followed by daily SEAD, the Iraqi's still threw up one helluva lot of unguided AAA. Early on when we were still going low, it was like flying through a wall of fire. 2. Add Carriers. We had 6 of them over there. 3. Add more airfield revetted hangar missions. We took out a bunch! 4. Add a few patrol boats to the Northern Gulf anti-surface mission. We sunk a lot more of those than tankers or cargo ships. In no way am i knocking this fantastic add-on. You all did a great job, and I can't thank you enough. Cheers. Deke Navy81 Quote
+Dave Posted December 4, 2009 Posted December 4, 2009 1. Add AAA (flak) to the areas where there were strategic targets, cities, and airfields. While we (coalition forces) owned the electronic spectrum through active jamming and a phenominal pre-emptive SEAD plan followed by daily SEAD, the Iraqi's still threw up one helluva lot of unguided AAA. Early on when we were still going low, it was like flying through a wall of fire. You mean we didnt put enough flak? Really? Wrench!!!!!!!!!!!!!!!!!!!!!!!!! He said there isnt enough flak! 2. Add Carriers. We had 6 of them over there. No more room to add carriers and there are so many objects now its bogging down peoples systems. We had to take things out. 3. Add more airfield revetted hangar missions. We took out a bunch! See answer to #2. Also the campaigns controls what we go after, we can not control that. Quote
Wrench Posted December 4, 2009 Posted December 4, 2009 s**t, my ass there ain't enough!!! Practically went frakking blind laying out hundreds of AAA sites, singly and batteries. Read thruogh the targets.ini, and you'll see them listed! make sure you're playing with "Heavy" or whatever the maximum amount of enemy units there is. have you run across any of the T-55 Bridglayers in a Armed_Recon mission? If not, you're in for a little surprise.... wrench kevin stein Quote
+Brain32 Posted December 4, 2009 Posted December 4, 2009 Not enough flak? I'm even afraid staying too long in menus... Quote
+JSF_Aggie Posted December 4, 2009 Author Posted December 4, 2009 2. Add Carriers. We had 6 of them over there. Navy81, Do you mean additional carriers, or you're not seeing any at all? I'll have to look at it when I get home, but I don't think we left out any carrier that was there during the majority of the conflict. There are a few Navy squadrons that were left out, because we lacked the skins, but if you fly Navy in the campaign, you'll definately fly off a carrier. Quote
+Typhoid Posted December 4, 2009 Posted December 4, 2009 when I head downtown, off the carrier, the clear sky turns to overcast with all of the flak I don't get enough carrier landings because of the numbers of times I've "taken some flak" Quote
macelena Posted December 4, 2009 Posted December 4, 2009 1. Add AAA (flak) to the areas where there were strategic targets, cities, and airfields. While we (coalition forces) owned the electronic spectrum through active jamming and a phenominal pre-emptive SEAD plan followed by daily SEAD, the Iraqi's still threw up one helluva lot of unguided AAA. Early on when we were still going low, it was like flying through a wall of fire. You would enjoy some party we got in Spain. Basically, we fill an square of the city with fireworks. Not really those of the shiny kind you yanks delight, but the lousy, so the city rumbles and the sky tears apart Quote
Navy81 Posted December 7, 2009 Posted December 7, 2009 Dave, Wrench, JSF - I was going single mission - i'll check out the campaign stuff. Also, didn't think about going "heavy" on the enemy side - but will do so next opportunity. So, please accept my apology for not having thoroughly done the "pro Alfa" on the system. I had seen all of the AAA targets on ingress, but just had not seen the curtain of flak. This still is a great add-on. Thanks for the insight - and corrections! Deke Navy81 Quote
Webwing Posted December 26, 2009 Posted December 26, 2009 Does it work with SF2 Europe? Thanks! - Quote
Emp_Palpatine Posted December 26, 2009 Posted December 26, 2009 I don't think so, it was made under Gen1 WoE. Quote
greyhawk Posted March 12, 2010 Posted March 12, 2010 Am I right to assume this only works with SF1 and not SF2? the Desert storm missions only work in sf1 apparently Quote
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