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Operation Desert Storm, Patch 1

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Operation Desert Storm, Patch 1

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This is an update to the Operation Desert Storm addon for WOE. It contains several additions and bug fixes.

 

Note that this is just a patch, and the three ODS installers listed below are required first:

 

http://forum.combatace.com/index.php?autoc...p;showfile=8156

http://forum.combatace.com/index.php?autoc...p;showfile=8157

http://forum.combatace.com/index.php?autoc...p;showfile=8158

 

Please see the included README for installation instructions.

 

Thanks to all those who contributed to this patch, they are listed in the README.

 

**********************************************************************

*** Install Instructions

**********************************************************************

 

- From your un-modded Operation Desert Storm install:

 

- Delete the "MiG-27D" folder from the Aircraft directory

- Delete the "MiG-29A" folder from the Aircraft directory

- Delete the "Mission Briefing" folder from the top-level directory

 

- Run ODS_Patch_1.exe, pointing it to your current ODS install.

 

**********************************************************************

*** Object Fixes & Upgrades

**********************************************************************

 

- Fixed RF-4C AB emitter issue

 

- Fixed deploy/retract problem with Su-17 wings

 

- Added some missing destroyed .lod's for some groundobjects

 

- Updated all F-111's to the current standard, and added the wingtip

vortex emitters

 

- Fixed F-111 fuel tank data

 

- Added bobrock's new Tornado F3, updated FM and ODS specific skin

 

- Created a CF-18 with littlesmoke's skins

 

- Added Veltro's and lindr's Su-24MK

 

- Modified the AN-12's so they show up as Iraqi

 

- Added Mirage Factory Iraqi MiG-29

 

- Added FastCargo's improved F-15C 3D model

 

- Added Fubar's new F-15C FM

 

- Repainted F-15C droptank to better match AC skin

 

- Added FastCargo's improved F-15E 3D model

 

- Added Column5's new FM for the Jaguar

 

- Crusader updated F-16 avionics

 

- Added radar data to E-3A, E-8C, and KC-10, to simulate AWACS

benefits (via the map screen)

 

- Upgraded F-16A skins by MigBuster

 

- Slight F-15C cockpit repaint by Brain32

 

- Tweaked A-10A and OA-10A flight model

 

- Modified F-117's to carry "dumb bomb" versions of GBU-27's so the AI

will drop on targets

 

**********************************************************************

*** Campaign Fixes & Upgrades

**********************************************************************

 

- Made improvement to campaign such that the ground war will play out

in a more historical time frame. Recommend that you play with

campaign settings on either "NORMAL" or "EASY".

 

- Increased store amounts to make sure they last through the campaign

 

- Fixed a typo that was keeping the A-4F from showing up

in the campaign

 

- Changed active & inactive dates on comrpnt's Marine Op

Posts, to help keep them from being assigned as targets

during the campaign

 

- Replaced Iraqi MiG-27D's with Su-24MK's

 

- Added two squadrons of Canadian CF-18's

 

- Added one RAF squadron of Tornado F3's

 

- Added two Itallian squadrons, Tornado & RF-104G

 

- Tweaked truck routes to keep Armed Recon missions in Southern Iraq

 

- Added SCUD sites to the strike list

 

**********************************************************************

*** Misc Fixes & Upgrades

**********************************************************************

 

- Added ODS credits to the CREDITS screen

 

- Added CA_Stary's parachute effect for destroyed aircraft

 

- Moved/removed floating buildings in Kuwait City and Al-Khafji

 

- Added comrpnt's short take-off's for Coalition runways

 

- Added in the rest of Celinsky's sky mod, with some of Fubar's tweaks.

 

- Tweaked the Formation.ini file so that the Coalition Tank groups

show up larger

 

- Added Fubar's Enhanced SAM Effects

 

- Added additional Single Missions by comrpnt


 

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As a tester, I gotta tell you that this is a monstrous, and very well done upgrade!

 

If you liked the original ODS, you're going to love this, as I've seen commercial patches that were much less comprehensive.

 

One heckuva job, gentlemen...

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Guest a10boar

What an enhancement to ODS!WOW!Excellent effects,aircraft modelling,sky mod and I could go on and on!Hard to keep head in cockpit with all that there is to look at.

Those Road2Hell missions are outstanding,Comprnt!

5 Stars to all of you

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Not sure if it`s only me, but I have no texture on the pitpanels on the external 3D model, they are white??? I checked the Skin folders but there are the panels painted on the BMP`s but don`t show up inflight?! the skin is ok only the panels are white??

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I don't know what happens but The graphics are better,the framerate is huge....Men this is the right stuff!!!!!

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Geez, come back to the game after many months of not playing it, and this awaits! I still can't believe this mod, something I wished for from day one of SFP1. Outstanding job guys.

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Not sure if it`s only me, but I have no texture on the pitpanels on the external 3D model, they are white??? I checked the Skin folders but there are the panels painted on the BMP`s but don`t show up inflight?! the skin is ok only the panels are white??

 

I got that too with the F-15's

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Guest a10boar
I got that too with the F-15's

 

Yep me too on F-15E.Nav lights does not for entire a/c work unless gear down too then,gear lights don't show.Sure it's just pointing to the wrong .cat but,I can't find it.Btw,Slimers work fine.

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Hello!

 

How does it come that with 4 hits of 2000lbs-bombs (or 10 by 750lbs-bombs), a runway is not destroyed? During a strike mission, I had to use a nuke (Mk-43 70kT) to accomplish the mission, destroying my flight, myself and three F-15 in the way ...

 

Another question: I missed the fuel tanks near the ABs. I think that there are bmp's or LOD's missing, where must these files be located?

 

Greets, Uhu

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Hello!

 

How does it come that with 4 hits of 2000lbs-bombs (or 10 by 750lbs-bombs), a runway is not destroyed? During a strike mission, I had to use a nuke (Mk-43 70kT) to accomplish the mission, destroying my flight, myself and three F-15 in the way ...

 

Another question: I missed the fuel tanks near the ABs. I think that there are bmp's or LOD's missing, where must these files be located?

 

Greets, Uhu

 

OK, problem solved by changing the pointer for the CAT file in DS.INI in the terrain folder to the SFP1-stock desert.CAT . Meanwhile, are there any known issues caused by this change? Anyway, I really enjoy this mod. :good:

 

Uhu

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Guys,

This is a superb mod!

If you may be considering an additional patch, can you consider adding the following to REALLY ramp up the realism:

1. Add AAA (flak) to the areas where there were strategic targets, cities, and airfields. While we (coalition forces) owned the electronic spectrum through active jamming and a phenominal pre-emptive SEAD plan followed by daily SEAD, the Iraqi's still threw up one helluva lot of unguided AAA. Early on when we were still going low, it was like flying through a wall of fire.

 

2. Add Carriers. We had 6 of them over there.

 

3. Add more airfield revetted hangar missions. We took out a bunch!

 

4. Add a few patrol boats to the Northern Gulf anti-surface mission. We sunk a lot more of those than tankers or cargo ships.

 

In no way am i knocking this fantastic add-on. You all did a great job, and I can't thank you enough.

 

Cheers.

Deke

Navy81

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1. Add AAA (flak) to the areas where there were strategic targets, cities, and airfields. While we (coalition forces) owned the electronic spectrum through active jamming and a phenominal pre-emptive SEAD plan followed by daily SEAD, the Iraqi's still threw up one helluva lot of unguided AAA. Early on when we were still going low, it was like flying through a wall of fire.

 

You mean we didnt put enough flak? Really? Wrench!!!!!!!!!!!!!!!!!!!!!!!!! He said there isnt enough flak! :lol:

 

2. Add Carriers. We had 6 of them over there.

 

No more room to add carriers and there are so many objects now its bogging down peoples systems. We had to take things out.

 

3. Add more airfield revetted hangar missions. We took out a bunch!

 

See answer to #2. Also the campaigns controls what we go after, we can not control that.

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s**t, my ass there ain't enough!!! :lol: Practically went frakking blind laying out hundreds of AAA sites, singly and batteries. Read thruogh the targets.ini, and you'll see them listed!

 

make sure you're playing with "Heavy" or whatever the maximum amount of enemy units there is.

 

have you run across any of the T-55 Bridglayers in a Armed_Recon mission? If not, you're in for a little surprise....

 

wrench

kevin stein

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2. Add Carriers. We had 6 of them over there.

 

 

Navy81,

 

Do you mean additional carriers, or you're not seeing any at all? I'll have to look at it when I get home, but I don't think we left out any carrier that was there during the majority of the conflict.

 

There are a few Navy squadrons that were left out, because we lacked the skins, but if you fly Navy in the campaign, you'll definately fly off a carrier.

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when I head downtown, off the carrier, the clear sky turns to overcast with all of the flak

 

:blink:

 

I don't get enough carrier landings because of the numbers of times I've "taken some flak"

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1. Add AAA (flak) to the areas where there were strategic targets, cities, and airfields. While we (coalition forces) owned the electronic spectrum through active jamming and a phenominal pre-emptive SEAD plan followed by daily SEAD, the Iraqi's still threw up one helluva lot of unguided AAA. Early on when we were still going low, it was like flying through a wall of fire.

 

 

You would enjoy some party we got in Spain. Basically, we fill an square of the city with fireworks. Not really those of the shiny kind you yanks delight, but the lousy, so the city rumbles and the sky tears apart

 

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Dave, Wrench, JSF -

I was going single mission - i'll check out the campaign stuff. Also, didn't think about going "heavy" on the enemy side - but will do so next opportunity. So, please accept my apology for not having thoroughly done the "pro Alfa" on the system. I had seen all of the AAA targets on ingress, but just had not seen the curtain of flak. This still is a great add-on.

 

Thanks for the insight - and corrections!

Deke

 

Navy81

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Am I right to assume this only works with SF1 and not SF2? the Desert storm missions only work in sf1 apparently

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