+Dave Posted May 8, 2010 Posted May 8, 2010 View File Enhanced SF2: Israel Terrain by CA_Stary SF2:Israel terrain update v 1.00 initial release may 8th, 2010 by Stary ---------------------------------------------------------------------- This modification contains full tileset of new satellite-based 1024x1024 textures, together with optional treemod and experimental (buggy engine?) heightmaps created to enhance the look of the default SF2:Israel terrain, IsraelME. Designed for SF2:Israel by Thirdwire, either stand-alone or merged installation. Made for and tested in SF2 merged, Nov. 2009-B and March 2010 patches. "Wings Over Israel" compatibility not granted, but highly possible. Remember, it's initial release, updates are highly possible in the future. ---------------------------------------------------------------------- CREDITS: TK and Thirdwire. Please, make new terrain engine quickly ;) Gepard and his famous Suez 2 map for the idea of using heightmap files for extra mesh detail in mountains. Brain32 -learned a lot from your textures work! Still, much to learn. Lazboy -sorry, took me a bit longer than promised xD Mannie CombatAce friends and foes Submitter Dave Submitted 05/08/2010 Category Tilesets for Terrains Quote
+Brain32 Posted May 8, 2010 Posted May 8, 2010 Yup this is how I looked when i ran the game after installing it Quote
+guyran Posted May 8, 2010 Posted May 8, 2010 (edited) I did follow the installation instructions, but my SF2I keep using the original IsraelME terrain, ignoring the new mod. I'm using Windows 7 machine X64. Edited May 9, 2010 by guyran Quote
+Dave Posted May 9, 2010 Author Posted May 9, 2010 Put all the files in your israelme file. It will use those. Make sure you don't have a folder in a folder. Quote
+guyran Posted May 9, 2010 Posted May 9, 2010 (edited) I've found the solution myself, copying the new IsraelME folder into the core directory of SF2I, instead of into the mod directory. Should be located in Strike fighters 2 Israel\terrains along side with the original IsraelME.cat file. Thats worked for me, don't sure about others. Edited May 9, 2010 by guyran Quote
+Stary Posted May 9, 2010 Posted May 9, 2010 I've found the solution myself, copying the new IsraelME folder into the core directory of SF2I, instead of into the mod directory. Should be located in Strike fighters 2 Israel\terrains along side with the original IsraelME.cat file. Thats worked for me, don't sure about others. Guyran you have stand-alone SF2:I or merged? I haven't tried on stand-alone install, but the procedure should be the same. Quote
+guyran Posted May 9, 2010 Posted May 9, 2010 (edited) Guyran you have stand-alone SF2:I or merged? I haven't tried on stand-alone install, but the procedure should be the same. It's a stand-alone SF2:I. Previously I had merged install, but after the mar 2010 patch multibug problem, I've reinstalled SF2I as a stand alone with Feb 2010 update, without deleting the merged install. Maybe the coexistence of both versions on my disk is the cause of this behavior. Good job - looking forward for the cities update. Edited May 9, 2010 by guyran Quote
+Stary Posted May 9, 2010 Posted May 9, 2010 My bad as I happily applied Mar2010 update to my merged install without knowledge of this patch issues but I was away from forums and unaware The cities will take some time I think, I could just use my older city tods from Green Hell2 or Europe mods, but the placement would be way off (I managed to find the exact same places used for city textures as Thirdwire -it's Port Said downtown and industrials btw). Quote
Canadair Posted May 9, 2010 Posted May 9, 2010 this is my israel_data.ini. With this ini I am testing on Series 1. So far no problems :it is with heightmod and trees mod. Seems good on afghanistan as well. [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=4096 RenderMeshIndexCount=6144 SolidObjectVertexCount=12288 SolidObjectIndexCount=18432 AlphaObjectVertexCount=8192 AlphaObjectIndexCount=12288 [HeightField] DetailScale=1.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 [HeightOffset] LowDetailMesh=-1.0 WaterMesh=0.8 [NormalTextureMaterial] UseEffectShader=TRUE EffectShaderName=TerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.0000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [WaterTextureMaterial] UseEffectShader=TRUE EffectShaderName=WaterEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=TRUE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 SpecularColor=1.000000,1.000000,1.000000,1.000000 SpecularPower=10.000000 Reflectivity=1.00000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=2 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE TextureStage[02].TextureName= TextureStage[02].MipMap=TRUE TextureStage[02].FilterEnabled=TRUE TextureStage[02].ReflectionMapping=TRUE TextureStage[02].StageColorOp=TEXTURE_BLEND_TEXTURE_ALPHA TextureStage[02].StageAlphaOp=DIFFUSE [backgroundMaterial] UseEffectShader=TRUE EffectShaderName=FarTerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.0000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [NoiseTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=CLOCKWISE LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=1.000000 BlendOp=MODULATE_INV_SRC NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].TileU=TRUE TextureStage[01].TileV=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [solidObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [AlphaObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=true RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE [NoiseTexture] Size=256 MinColor=229 MaxColor=255 Frequency=1.7 ResolutionFactor=4.0 StartFadeDistance=200.0 EndFadeDistance=500.0 [Texture001] Filename=IsSea.TGA HasWater=2 HeightMap=IsSea_hm.BMP HeightMapScale=2.000000 Color=0.059937,0.159937,0.173565 SolidObjectTexture= AlphaObjectTexture= MipMapLevels=2 [Texture002] Filename=IsSea2Desert25.TGA HasWater=1 HeightMap=IsSea2Land25_hm.BMP HeightMapScale=2.000000 Color=0.302393,0.340811,0.304311 SolidObjectTexture= AlphaObjectTexture= MipMapLevels=6 [Texture003] Filename=IsSea2Desert50.TGA HasWater=1 HeightMap=IsSea2Land50_hm.BMP HeightMapScale=2.000000 Color=0.532555,0.509288,0.420268 SolidObjectTexture= AlphaObjectTexture= MipMapLevels=6 [Texture004] Filename=IsSea2Desert75.TGA HasWater=1 HeightMap=IsSea2Land75_hm.BMP HeightMapScale=2.000000 Color=0.729372,0.651566,0.513875 SolidObjectTexture= AlphaObjectTexture= MipMapLevels=6 [Texture005] Filename=IsSea2Farm25.TGA HasWater=1 HeightMap=IsSea2Land25_hm.BMP HeightMapScale=2.000000 Color=0.212875,0.265531,0.233663 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees2.tga MipMapLevels=6 [Texture006] Filename=IsSea2Farm25b.TGA HasWater=1 HeightMap=IsSea2Land25_hm.BMP HeightMapScale=2.000000 Color=0.188349,0.246702,0.219968 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees2.tga MipMapLevels=6 [Texture007] Filename=IsSea2Farm50.TGA HasWater=1 HeightMap=IsSea2Land50_hm.BMP HeightMapScale=2.000000 Color=0.309807,0.325498,0.255875 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees2.tga MipMapLevels=6 [Texture008] Filename=IsSea2Farm75.TGA HasWater=1 HeightMap=IsSea2Land75_hm.BMP HeightMapScale=2.000000 Color=0.434876,0.404716,0.290084 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees2.tga MipMapLevels=6 [Texture009] Filename=IsSea2Green25.TGA HasWater=1 HeightMap=IsSea2Land25_hm.BMP HeightMapScale=2.000000 Color=0.158190,0.225431,0.207355 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga MipMapLevels=6 [Texture010] Filename=IsSea2Green50.TGA HasWater=1 HeightMap=IsSea2Land50_hm.BMP HeightMapScale=2.000000 Color=0.242437,0.276964,0.225912 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga MipMapLevels=6 [Texture011] Filename=IsSea2Green75.TGA HasWater=1 HeightMap=IsSea2Land75_hm.BMP HeightMapScale=2.000000 Color=0.310624,0.315756,0.231833 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga MipMapLevels=6 [Texture012] Filename=IsSea2City25.TGA HasWater=1 HeightMap=IsSea2Land25_hm.BMP HeightMapScale=2.000000 Color=0.357141,0.374967,0.364471 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA MipMapLevels=6 [Texture013] Filename=IsSea2City50.TGA HasWater=1 HeightMap=IsSea2Land50_hm.BMP HeightMapScale=2.000000 Color=0.525215,0.487890,0.391703 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA MipMapLevels=6 [Texture014] Filename=IsSea2City75.TGA HasWater=1 HeightMap=IsSea2Land75_hm.BMP HeightMapScale=2.000000 Color=0.629667,0.558925,0.410291 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA MipMapLevels=6 [Texture015] Filename=IsDesert1.BMP HasWater=0 Color=0.748666,0.663094,0.517957 SolidObjectTexture= AlphaObjectTexture= [Texture016] Filename=IsDesert2.BMP HasWater=0 Color=0.756069,0.670307,0.525519 SolidObjectTexture= AlphaObjectTexture= [Texture017] Filename=IsDesert2Farm25.BMP HasWater=0 Color=0.708405,0.631535,0.491742 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga [Texture018] Filename=IsDesert2Farm50.BMP HasWater=0 Color=0.620222,0.556880,0.423322 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga [Texture019] Filename=IsDesert2Farm75.BMP HasWater=0 Color=0.523619,0.474737,0.347819 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga [Texture020] Filename=IsDesert2Mountain25.BMP HasWater=0 Color=0.708647,0.623875,0.497847 SolidObjectTexture= AlphaObjectTexture= [Texture021] Filename=IsDesert2Mountain50.BMP HasWater=0 Color=0.595243,0.511771,0.430758 SolidObjectTexture= AlphaObjectTexture= [Texture022] Filename=IsDesert2Mountain75.BMP HeightMap=IsMountain2_hm.BMP HeightMapScale=-200.000000 HasWater=0 Color=0.498359,0.416944,0.373737 SolidObjectTexture= AlphaObjectTexture= [Texture023] Filename=IsFarm1.BMP HasWater=0 Color=0.446866,0.411176,0.290129 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga [Texture024] Filename=IsFarm2.BMP HasWater=0 Color=0.467256,0.437110,0.307316 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees2.tga [Texture025] Filename=IsMountain1.BMP HeightMap=IsMountain1_hm.BMP HeightMapScale=-500.000000 HasWater=0 Color=0.433500,0.353619,0.335178 SolidObjectTexture= AlphaObjectTexture= [Texture026] Filename=IsMountain2Farm25.BMP HasWater=0 Color=0.427666,0.356880,0.322969 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture027] Filename=IsMountain2Farm50.BMP HasWater=0 Color=0.425042,0.368671,0.297918 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture028] Filename=IsMountain2Farm75.BMP HasWater=0 Color=0.439947,0.397558,0.294466 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture029] Filename=IsCity1.BMP HasWater=0 Color=0.543213,0.506418,0.432644 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture030] Filename=IsSea2Valley25.TGA HasWater=1 HeightMap=IsSea2Land25_hm.BMP HeightMapScale=2.000000 Color=0.201775,0.241567,0.220121 SolidObjectTexture= AlphaObjectTexture= MipMapLevels=6 [Texture031] Filename=IsSea2Valley50.TGA HasWater=1 HeightMap=IsSea2Land50_hm.BMP HeightMapScale=2.000000 Color=0.333139,0.313148,0.253819 SolidObjectTexture= AlphaObjectTexture= MipMapLevels=6 [Texture032] Filename=IsSea2Valley75.TGA HasWater=1 HeightMap=IsSea2Land75_hm.BMP HeightMapScale=2.000000 Color=0.443614,0.369874,0.275929 SolidObjectTexture= AlphaObjectTexture= MipMapLevels=6 [Texture033] Filename=IsCity2Farm25a.BMP HasWater=0 Color=0.638493,0.568557,0.406063 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture034] Filename=IsCity2Farm25b.BMP HasWater=0 Color=0.620198,0.559359,0.397938 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture035] Filename=IsCity2Farm50a.BMP HasWater=0 Color=0.613991,0.558161,0.397652 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture036] Filename=IsCity2Farm50b.BMP HasWater=0 Color=0.682082,0.594420,0.430369 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture037] Filename=IsCity2Farm75a.BMP HasWater=0 Color=0.713394,0.608202,0.445114 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture038] Filename=IsCity2Farm75b.BMP HasWater=0 Color=0.729449,0.617308,0.457366 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture039] Filename=IsSea2CityFarm.TGA HasWater=1 HeightMap=IsSea2Land50_hm.BMP HeightMapScale=2.000000 Color=0.464418,0.450944,0.375297 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA MipMapLevels=6 [Texture040] Filename=IsSea2DesertFarm.TGA HasWater=1 HeightMap=IsSea2Land50_hm.BMP HeightMapScale=2.000000 Color=0.490994,0.472889,0.406746 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA MipMapLevels=6 [Texture041] Filename=IsMountain2FarmValley.BMP HasWater=0 Color=0.441084,0.366250,0.302135 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga [Texture042] Filename=IsSea2FarmCity.TGA HasWater=1 HeightMap=IsSea2Land50_hm.BMP HeightMapScale=2.000000 Color=0.473326,0.458024,0.379986 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA MipMapLevels=6 [Texture043] Filename=IsSea2FarmDesert.TGA HasWater=1 HeightMap=IsSea2Land50_hm.BMP HeightMapScale=2.000000 Color=0.491222,0.473354,0.407539 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA MipMapLevels=6 [Texture044] Filename=IsSea2FarmGreen.TGA HasWater=1 HeightMap=IsSea2Land50_hm.BMP HeightMapScale=2.000000 Color=0.262387,0.290385,0.232784 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga MipMapLevels=6 [Texture045] Filename=IsMountain2ValleyFarm.BMP HasWater=0 Color=0.443257,0.368223,0.304193 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga [Texture046] Filename=IsSea2GreenFarm.TGA HasWater=1 HeightMap=IsSea2Land50_hm.BMP HeightMapScale=2.000000 Color=0.269544,0.295458,0.237285 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga MipMapLevels=6 [Texture047] Filename=IsCity2Green25.BMP HasWater=0 Color=0.659357,0.584559,0.419093 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture048] Filename=IsCity2Green50.BMP HasWater=0 Color=0.689760,0.595763,0.433892 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture049] Filename=IsSea2Desert50b.TGA HasWater=1 HeightMap=IsSea2Land50b_hm.BMP HeightMapScale=2.000000 Color=0.597034,0.555470,0.450896 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA MipMapLevels=6 [Texture050] Filename=IsCity2Green75.BMP HasWater=0 Color=0.660967,0.580687,0.420585 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture051] Filename=IsSea2Farm50b.TGA HasWater=1 HeightMap=IsSea2Land50b_hm.BMP HeightMapScale=2.000000 Color=0.388635,0.388981,0.295426 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees2.tga MipMapLevels=6 [Texture052] Filename=IsSea2Green50b.TGA HasWater=1 HeightMap=IsSea2Land50b_hm.BMP HeightMapScale=2.000000 Color=0.265669,0.289433,0.227625 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga MipMapLevels=6 [Texture053] Filename=IsDesert3.BMP HasWater=0 Color=0.749541,0.664011,0.519042 SolidObjectTexture= AlphaObjectTexture= [Texture054] Filename=IsDesert4.BMP HasWater=0 Color=0.749622,0.664216,0.519214 SolidObjectTexture= AlphaObjectTexture= [Texture055] Filename=IsDesert5.BMP HasWater=0 Color=0.745934,0.660663,0.515119 SolidObjectTexture= AlphaObjectTexture= [Texture056] Filename=IsDesert6.BMP HasWater=0 Color=0.751543,0.665458,0.520489 SolidObjectTexture= AlphaObjectTexture= [Texture057] Filename=IsDesert7.BMP HasWater=0 Color=0.746851,0.661658,0.517302 SolidObjectTexture= AlphaObjectTexture= [Texture058] Filename=IsDesert8.BMP HasWater=0 Color=0.748543,0.665539,0.522742 SolidObjectTexture= AlphaObjectTexture= [Texture059] Filename=IsMountain2.BMP HasWater=0 HeightMap=IsMountain2_hm.BMP HeightMapScale=-500.000000 Color=0.419749,0.345846,0.330823 SolidObjectTexture= AlphaObjectTexture= [Texture060] Filename=IsMountain3.BMP HasWater=0 HeightMap=IsMountain3_hm.BMP HeightMapScale=-500.000000 Color=0.421882,0.348343,0.331892 SolidObjectTexture= AlphaObjectTexture= [Texture061] Filename=IsMountain4.BMP HasWater=0 HeightMap=IsMountain4_hm.BMP HeightMapScale=-500.000000 Color=0.395704,0.330364,0.320602 SolidObjectTexture= AlphaObjectTexture= [Texture062] Filename=IsFarm3.BMP HasWater=0 Color=0.460897,0.425058,0.295528 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees2.tga [Texture063] Filename=IsFarm4.BMP HasWater=0 Color=0.419758,0.391364,0.274689 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees2.tga [Texture064] Filename=IsFarm5.BMP HasWater=0 Color=0.452528,0.412526,0.287353 SolidObjectTexture=ME_Farmland.BMP AlphaObjectTexture=ME_trees2.tga [Texture065] Filename=IsValley1.BMP HasWater=0 Color=0.473534,0.386024,0.282528 SolidObjectTexture=ME_Farmland.BMP AlphaObjectTexture=ME_trees1.tga [Texture066] Filename=IsValley2.BMP HasWater=0 Color=0.463054,0.379247,0.277921 SolidObjectTexture=ME_Farmland.BMP AlphaObjectTexture=ME_trees1.tga [Texture067] Filename=IsValley3.BMP HasWater=0 Color=0.461819,0.379308,0.279112 SolidObjectTexture= AlphaObjectTexture=ME_trees1.tga [Texture068] Filename=IsValley4.BMP HasWater=0 Color=0.459058,0.376902,0.277511 SolidObjectTexture=ME_Farmland.BMP AlphaObjectTexture=ME_trees1.tga [Texture069] Filename=IsValley5.BMP HasWater=0 Color=0.487013,0.400121,0.295277 SolidObjectTexture=ME_Farmland.BMP AlphaObjectTexture=ME_trees1.tga [Texture070] Filename=IsValley6.BMP HasWater=0 Color=0.466838,0.381275,0.280015 SolidObjectTexture=ME_Farmland.BMP AlphaObjectTexture=ME_trees1.tga [Texture071] Filename=IsCity2.BMP HasWater=0 Color=0.554593,0.522273,0.451266 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture072] Filename=IsCity3.BMP HasWater=0 Color=0.537838,0.500801,0.427600 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture073] Filename=IsCity4.BMP HasWater=0 Color=0.528539,0.491967,0.419640 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture074] Filename=IsGreen1.BMP HasWater=0 Color=0.317349,0.318174,0.229443 SolidObjectTexture=ME_Farmland.BMP AlphaObjectTexture=ME_trees1.tga [Texture075] Filename=IsGreen2.BMP HasWater=0 Color=0.320647,0.319423,0.227879 SolidObjectTexture=ME_Farmland.BMP AlphaObjectTexture=ME_trees1.tga [Texture076] Filename=IsGreen3.BMP HasWater=0 Color=0.314811,0.315918,0.227422 SolidObjectTexture=ME_Farmland.BMP AlphaObjectTexture=ME_trees1.tga [Texture077] Filename=IsDesert2Valley25.BMP HasWater=0 Color=0.708126,0.622510,0.485002 SolidObjectTexture= AlphaObjectTexture=ME_trees1.tga [Texture078] Filename=IsDesert2Valley50.BMP HasWater=0 Color=0.625920,0.539931,0.414402 SolidObjectTexture= AlphaObjectTexture=ME_trees1.tga [Texture079] Filename=IsDesert2Valley75.BMP HasWater=0 Color=0.528369,0.441523,0.330203 SolidObjectTexture= AlphaObjectTexture=ME_trees1.tga //AlphaObjectTexture=terobject_trees1.TGA [Texture080] Filename=IsValley2Mountain25.BMP HasWater=0 Color=0.460645,0.376218,0.290406 SolidObjectTexture= AlphaObjectTexture=ME_trees1.tga [Texture081] Filename=IsValley2Mountain50.BMP HasWater=0 Color=0.452181,0.369101,0.308330 SolidObjectTexture= AlphaObjectTexture=ME_trees1.tga [Texture082] 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AlphaObjectTexture=ME_trees1.tga [Texture159] Filename=isTown4.BMP HasWater=0 Color=0.462239,0.387476,0.293604 SolidObjectTexture=ME_Farmland.BMP AlphaObjectTexture=ME_trees1.tga [Texture160] Filename=isTown5.BMP HasWater=0 Color=0.741869,0.656793,0.516135 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga [Texture161] Filename=isCity2Valley25.BMP HasWater=0 Color=0.471996,0.403458,0.313051 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga [Texture162] Filename=isCity2Valley50.BMP HasWater=0 Color=0.498387,0.442783,0.353883 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga [Texture163] Filename=isCity2Valley75.BMP HasWater=0 Color=0.507846,0.463381,0.385126 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga [Texture164] Filename=isCity2Mountain25.BMP HasWater=0 Color=0.466674,0.392983,0.365012 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga [Texture165] Filename=isCity2Mountain50.BMP HasWater=0 Color=0.482638,0.420628,0.375629 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga Quote
MigBuster Posted May 9, 2010 Posted May 9, 2010 Didnt think the Stock terrain could be replaced it was already pretty good - but you have Surpassed yourself with this one Its about 4 million times better than a certain payware effort I got about 3 years back! Quote
ekek Posted May 10, 2010 Posted May 10, 2010 Beautiful new terrain!!! I put it in my WOI and it's perfect! Thank you so much for the effort. Quote
Canadair Posted May 10, 2010 Posted May 10, 2010 (edited) Okei I do confirm that it works in WOI with the _data.ini I posted above Trees are a little flickering thoguh. Following some indications in previous posts from Stary I fixed them with this entry for [AlphaObjectTextureMaterial]this on my Card ATI 4570 with catalyst 10.3 [AlphaObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=true //FALSE RenderedInOrder=true //FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_BLEND_TEXTURE_ALPHA I tried it with afghanistan. Works really fine, except it doesn't feel liek afghanistan. Could be that my eyes are now used to WOI's texture I was using for it. Could be just my opinion. What it really looks like, havving been there, is Anatolia. Edited May 10, 2010 by Canadair 1 Quote
+Spectre_USA Posted May 10, 2010 Posted May 10, 2010 Just flew a campaign mission through SF2:E, and this mighty fine terrain installed. It looks wunnerful! Now I am going to sprinkle in the trees, then the heightmap info. 1 step at a time, I always say. But even without these items, it looks very, very good. Many thanks, Stary, you hit a homer with this one! Quote
+Stary Posted May 10, 2010 Posted May 10, 2010 Spectre_USA, remember heightmaps are somehow buggy, which is covered in readme; seems to be either terrain mesh detail option in IsraelME_data.ini or flightengine.ini related, trying to adjust the settings to fix it -mountains with heightmaps looks simply better Quote
Derk Posted May 10, 2010 Posted May 10, 2010 Okei I do confirm that it works in WOI with the _data.ini I posted above Would it be a great problem to make it available for download ?? Hou doe, Derk Quote
+Stary Posted May 10, 2010 Posted May 10, 2010 Would it be a great problem to make it available for download ?? Hou doe, Derk 10 post back :yes: post #12 page 1 of this thread Quote
raafatah64 Posted May 11, 2010 Posted May 11, 2010 i need help guys i copied the ini from canadair and paste it on the israelme_data when in the game b4 the loading finish it crashes can u guys help me plsss and tell me exactly how u made it work on series one thanx Quote
malibu43 Posted May 11, 2010 Posted May 11, 2010 I also got a CTD at 80% when I added the trees to my WOI install (both with Canadair's data.ini and the one that comes with the download). Without the trees (just the tiles) it loads fine. If I get a chance tonight, I'll dig into it a little more to see what's going on... ...otherwise maybe this is my excuse to get SF2I... Quote
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