+Dels Posted May 28, 2010 Posted May 28, 2010 (edited) Hi All, Just a quick post to confirm the B-1B cockpit IS in the works and here is a screen capture from 3dsmax showing its progress. As you can see, there's still lots of work to be done, but fortunately most of the the hard stuff is already finished. Dels Edited May 28, 2010 by Dels 1 Quote
DWCAce Posted May 28, 2010 Posted May 28, 2010 Keep up the excellent (and greatly appreciated) work! Quote
Vampyre Posted May 31, 2010 Posted May 31, 2010 Awesome, I can't wait to get rid of the F-111D pit I have been using. Quote
+Dels Posted July 20, 2010 Author Posted July 20, 2010 First, I apologise for not updating this thread more regularly but my life has been hectic of late. The good news is that work is still going forward on the pit. As you can see from the pics below, I have completed pretty much all of the cockpit surrounds and panels and am now working on the flight instruments. With any luck it should be done in a month or so...(no promises). Dels 2 Quote
+Spectre_USA Posted July 20, 2010 Posted July 20, 2010 Boo-yeah! That is making some serious progress, and is looking very good. Helluva lot of work there, which will be GREATLY appreciated upon release, whenever it is ready... Quote
+Dels Posted July 20, 2010 Author Posted July 20, 2010 Pulling out all the stops eh Mike? Yep, 10,000 polys so far and counting. 1 Quote
Fubar512 Posted July 20, 2010 Posted July 20, 2010 Yep, 10,000 polys so far and counting. The single-object poly record for SF2 (from my experience), is over 120,000. Quote
Wrench Posted July 20, 2010 Posted July 20, 2010 THAT is some detailed pit!!! Loooking good man!! wrench kevin stein Quote
mdatelmi Posted July 24, 2010 Posted July 24, 2010 Fabulous work, mate! Take all the time is needed...and real life first! Quote
Squiffy Posted August 9, 2010 Posted August 9, 2010 Oh yeah, just in time ofr me to fix my nuke effects. By the way, if anyone has a stock NukeExplosionEffect.ini could you post it here or tell me which .cat it lives in? Quote
+Spectre_USA Posted August 9, 2010 Posted August 9, 2010 Squiffy, Here's what I have for it; [EffectType001] Name=NukeExplosionEffect Element[01].ElementType=PLACE_EMITTER Element[01].ElementName=GNukeFlashEmitter Element[01].StartTime=0.0 Element[01].StartTimeDeviation=0.0 Element[01].EjectTime=-1.0 Element[02].ElementType=PLACE_EMITTER Element[02].ElementName=GNukeFlashEmitter2 Element[02].StartTime=0.0 Element[02].StartTimeDeviation=0.0 Element[02].EjectTime=-1.0 Element[03].ElementType=SCATTER_EMITTERS Element[03].ElementName=GNukeScatteredUpperSmoke Element[03].StartTime=0.6 Element[03].StartTimeDeviation=0.000000 Element[03].EjectTime=-1.000000 Element[03].EjectTimeDeviation=0.000000 Element[03].ScatterCount=48 //all scatters 48 Element[03].ScatterVolume=450.000000,450.000000,0.000000 //700-700-0 Element[03].ScatterVelocity=359.000000,359.000000,359.000000 Element[03].ScatterVelocityBias=200.000000,200.000000,0.0000000 Element[04].ElementType=SCATTER_EMITTERS Element[04].ElementName=GNukeScatteredGlowingSmoke Element[04].StartTime=0.6 Element[04].StartTimeDeviation=0.000000 Element[04].EjectTime=-1.000000 Element[04].EjectTimeDeviation=0.000000 Element[04].ScatterCount=24 Element[04].ScatterVolume=250.000000,250.000000,0.000000 //250-250-0 Element[04].ScatterVelocity=359.000000,359.000000,359.000000 Element[04].ScatterVelocityBias=100.000000,100.000000,0.0000000 Element[05].ElementType=SCATTER_EMITTERS Element[05].ElementName=GNukeScatteredSmoke Element[05].StartTime=0.8 //0.6 Element[05].StartTimeDeviation=0.000000 Element[05].EjectTime=-1.000000 Element[05].EjectTimeDeviation=0.000000 Element[05].ScatterCount=64 Element[05].ScatterVolume=500.000000,500.000000,150.000000 //500-500-0 ok Element[05].ScatterVelocity=0.000000,0.000000,0.000000 Element[05].ScatterVelocityBias=100.000000,100.000000,100.0000000 Element[06].ElementType=SCATTER_EMITTERS Element[06].ElementName=GNukeScatteredGlowingSmoke2 Element[06].StartTime=0.8 Element[06].StartTimeDeviation=0.000000 Element[06].EjectTime=-1.000000 Element[06].EjectTimeDeviation=0.000000 Element[06].ScatterCount=24 Element[06].ScatterVolume=250.000000,250.000000,0.000000 Element[06].ScatterVelocity=359.000000,359.000000,359.000000 Element[06].ScatterVelocityBias=0.000000,0.000000,0.0000000 Element[07].ElementType=PLACE_EMITTER Element[07].ElementName=GNukeBlastEmitter Element[07].StartTime=0.0 Element[07].StartTimeDeviation=0.0 Element[07].EjectTime=-1.0 Element[08].ElementType=PLACE_EMITTER Element[08].ElementName=GNukeBlast2Emitter Element[08].StartTime=0.3 Element[08].StartTimeDeviation=0.0 Element[08].EjectTime=-1.0 ///ground nuke tests: Element[09].ElementType=SCATTER_EMITTERS Element[09].ElementName=GNukeScatteredGroundSmoke1 Element[09].StartTime=0.3 //0.6 Element[09].StartTimeDeviation=0.000000 Element[09].EjectTime=-1.000000 Element[09].EjectTimeDeviation=0.000000 Element[09].ScatterCount=24 Element[09].ScatterVolume=350.000000,350.000000,0.000000 Element[09].ScatterVelocity=0.000000,0.000000,0.000000 Element[09].ScatterVelocityBias=100.000000,100.000000,0.0000000 Element[10].ElementType=HOLD_EMITTER Element[10].ElementName=NukeLegSmokeEmitter Element[10].StartTime=0.3 Element[10].StartTimeDeviation=0.000000 Element[10].EjectTime=35 Element[10].EjectTimeDeviation=0.000000 Element[11].ElementType=SCATTER_EMITTERS Element[11].ElementName=GNukeGroundGlowingSmoke Element[11].StartTime=21.0 Element[11].StartTimeDeviation=0.000000 Element[11].EjectTime=-1.000000 Element[11].EjectTimeDeviation=0.000000 Element[11].ScatterCount=24 Element[11].ScatterVolume=250.000000,250.000000,0.000000 Element[11].ScatterVelocity=359.000000,359.000000,359.000000 Element[11].ScatterVelocityBias=0.000000,0.000000,0.0000000 Element[12].ElementType=SCATTER_EMITTERS Element[12].ElementName=GNukeGroundGlowingSmoke2 Element[12].StartTime=21.5 Element[12].StartTimeDeviation=0.000000 Element[12].EjectTime=-1.000000 Element[12].EjectTimeDeviation=0.000000 Element[12].ScatterCount=24 Element[12].ScatterVolume=350.000000,350.000000,0.000000 Element[12].ScatterVelocity=359.000000,359.000000,359.000000 Element[12].ScatterVelocityBias=0.000000,0.000000,0.0000000 Element[13].ElementType=SCATTER_EMITTERS Element[13].ElementName=GNukeGroundGlowingSmoke3 Element[13].StartTime=25.0 Element[13].StartTimeDeviation=0.000000 Element[13].EjectTime=-1.000000 Element[13].EjectTimeDeviation=0.000000 Element[13].ScatterCount=36 Element[13].ScatterVolume=300.000000,300.000000,0.000000 //250-250-0 Element[13].ScatterVelocity=359.000000,359.000000,359.000000 Element[13].ScatterVelocityBias=0.000000,0.000000,0.0000000 Element[14].ElementType=PLACE_EMITTER Element[14].ElementName=GNukeGroundBlastEmitter Element[14].StartTime=0.3 Element[14].StartTimeDeviation=0.0 Element[14].EjectTime=-1.0 Element[15].ElementType=PLACE_EMITTER Element[15].ElementName=GNukeGroundBlast2Emitter Element[15].StartTime=0.5 Element[15].StartTimeDeviation=0.0 Element[15].EjectTime=-1.0 Element[16].ElementType=PLACE_EMITTER Element[16].ElementName=GNukeGroundBlast3Emitter Element[16].StartTime=0.5 Element[16].StartTimeDeviation=0.0 Element[16].EjectTime=-1.0 [EmitterType001] Name=GNukeFlashEmitter EmissionType=SINGLE_PARTICLE UpdateType=NON_MOVING MaxVisibleDistance=120000.000000 HasLightSource=TRUE LightColor=0.8,0.8,0.99 LightRange=15000.0 LightSrcOffset=0.0,0.0,250.0 Weight=-50.00000 ParticleUpdateType=NON_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=6 //2 ok aerial ParticleColorTableType=LINEAR ParticleColorStart=1.00000,1.00000,1.00000,0.200000 ParticleColorEnd=0.000000,0.000000,0.000000,0.000000 ParticleSizeTableType=LINEAR ParticleSizeStart=5000.00000 ParticleSizeEnd=50.00000 BaseSizeDeviation=0.0 TextureMaterial=NukeFlashMaterial [EmitterType002] Name=GNukeFlashEmitter2 EmissionType=SINGLE_PARTICLE UpdateType=NON_MOVING MaxVisibleDistance=120000.000000 HasLightSource=TRUE LightColor=0.9,0.9,1.0 LightRange=25000.0 //2.5 kilo LightSrcOffset=0.0,0.0,0.0 ParticleUpdateType=NON_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=1.00000 ParticleColorTableType=LINEAR ParticleColorStart=1.00000,1.00000,1.00000,0.0100000 ParticleColorEnd=1.000000,1.000000,1.000000,0.000000 ParticleSizeTableType=LINEAR ParticleSizeStart=0.00000 ParticleSizeEnd=10000.00000 BaseSizeDeviation=0.0 TextureMaterial=NukeFlashMaterial [EmitterType003] Name=GNukeScatteredUpperSmoke EmissionType=POINT_EMITTER EmissionRate=0.1 UpdateType=SIMPLE_POINT Weight=0.00000 PositiveZOnly=TRUE Randomness=0.00000 DragFactor=0.00000 Inheritence=0.00000 LifeTime=1.000 LifeTimeDeviation=0.000000 MaxVisibleDistance=40000.000000 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=AniMATED_SPRITE ParticleNumAnimationFrame=18 //16 ParticleAnimationScale=0.25 ParticleRandomOrientation=TRUE ParticleLifeTime=55 //12.00000 ParticleLifeTimeDeviation=0.30000 ParticleWeight=-60 //0.0000 ParticleRandomness=1 //0.0 ParticleDragFactor=0.00000 ParticleInheritence=0.00000 ParticleWindFactor=0.0 ParticleColorTableType=LINEAR ParticleColorStart=1.900000,1.00000,1.00000,0.100000 ParticleColorEnd=0.6500000,0.60000,0.600000,0.0100000 ParticleSizeTableType=LINEAR ParticleSizeStart=300.00000 ParticleSizeEnd=400 //200.0000 BaseSizeDeviation=0.25 TextureMaterial=Nuke_L_SmokeMaterial //NukeSmokeMaterial [EmitterType004] Name=GNukeScatteredGlowingSmoke EmissionType=POINT_EMITTER EmissionRate=0.2 UpdateType=SIMPLE_POINT Weight=0.00000 PositiveZOnly=TRUE Randomness=0.00000 DragFactor=0.00000 Inheritence=0.00000 LifeTime=1.000 LifeTimeDeviation=0.000000 MaxVisibleDistance=40000.000000 HasLightSource=TRUE LightColor=0.9,0.9,1.0 LightRange=25000.0 LightSrcOffset=0.0,0.0,300.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=60 //13.00000 ParticleLifeTimeDeviation=0.30000 ParticleWeight=-60 //-15.0000 ParticleRandomness=0.0000 ParticleDragFactor=0.00000 ParticleInheritence=0.00000 ParticleWindFactor=0.0 ParticleColorTableType=LINEAR ParticleColorStart=0.900000,0.900000,1.00000,0.500000 ParticleColorEnd=0.800000,0.80000,1.00000,0.0100000 ParticleSizeTableType=LINEAR ParticleSizeStart=200.00000 ParticleSizeEnd=500 //300.0000 BaseSizeDeviation=0.25 TextureMaterial=NukeGlowingSmokeMaterial [EmitterType005] Name=GNukeScatteredSmoke EmissionType=POINT_EMITTER EmissionRate=0.025 UpdateType=SIMPLE_POINT Weight=0.00000 PositiveZOnly=TRUE Randomness=0.00000 DragFactor=0.00000 Inheritence=0.00000 LifeTime=1.000 LifeTimeDeviation=0.000000 MaxVisibleDistance=40000.000000 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=AniMATED_SPRITE ParticleNumAnimationFrame=18 ParticleAnimationScale=0.25 ParticleRandomOrientation=TRUE ParticleLifeTime=65 //14.00000 ParticleLifeTimeDeviation=0.30000 ParticleWeight=-60.0000 //0 ParticleRandomness=3 ParticleDragFactor=0.00000 ParticleInheritence=0.00000 ParticleWindFactor=0.0 ParticleColorTableType=LINEAR ParticleColorStart=0.900000,0.800000,0.700000,0.100000 ParticleColorEnd=0.900000,0.90000,0.900000,0.0100000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=200.00000 ParticleSize[02].Time=5.00000 ParticleSize[02].Value=600.0000 ParticleSize[03].Time=10.0000 ParticleSize[03].Value=200.000000 BaseSizeDeviation=0.0 //ParticleSizeTableType=LINEAR //ParticleSizeStart=300.00000 //ParticleSizeEnd=600.0000 //BaseSizeDeviation=0.25 TextureMaterial=Nuke_L_SmokeMaterial //NukeWhiteSmokeMaterial [EmitterType006] Name=GNukeScatteredGlowingSmoke2 EmissionType=POINT_EMITTER EmissionRate=0.2 UpdateType=SIMPLE_POINT Weight=0.00000 PositiveZOnly=TRUE Randomness=0.00000 DragFactor=0.00000 Inheritence=0.00000 LifeTime=1.000 LifeTimeDeviation=0.000000 MaxVisibleDistance=40000.000000 HasLightSource=TRUE LightColor=0.9,0.9,1.0 LightRange=15000.0 LightSrcOffset=0.0,0.0,100.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=58.00000 ParticleLifeTimeDeviation=0.30000 ParticleWeight=-65 //15.0000 ParticleRandomness=0.0000 ParticleDragFactor=0.00000 ParticleInheritence=0.00000 ParticleWindFactor=0.0 ParticleColorTableType=LINEAR ParticleColorStart=0.900000,0.900000,1.00000,0.300000 ParticleColorEnd=0.800000,0.80000,1.00000,0.0100000 ParticleSizeTableType=LINEAR ParticleSizeStart=200.00000 ParticleSizeEnd=600 //300.0000 BaseSizeDeviation=0.25 TextureMaterial=NukeGlowingSmokeMaterial [EmitterType007] Name=GNukeBlastEmitter EmissionType=SINGLE_PARTICLE UpdateType=NON_MOVING MaxVisibleDistance=120000.000000 ParticleUpdateType=NON_MOVING ParticleRenderType=HORIZONTAL_SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=5 //1.00000 ParticleColorTableType=LINEAR ParticleColorStart=0.90000,0.90000,0.90000,0.700000 ParticleColorEnd=0.9000000,0.80000,0.7500000,0.0000000 ParticleSizeTableType=LINEAR ParticleSizeStart=0.000000 ParticleSizeEnd=10000.000000 BaseSizeDeviation=0.3 PositionHeightOffset=7000.0 TextureMaterial=NukeShockMaterial [EmitterType008] Name=GNukeBlast2Emitter EmissionType=SINGLE_PARTICLE UpdateType=NON_MOVING MaxVisibleDistance=80000.000000 ParticleUpdateType=NON_MOVING ParticleRenderType=HORIZONTAL_SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=5 //10.00000 ParticleColorTableType=LINEAR ParticleColorStart=1.0000,1.0000,1.0000,1.00000 ParticleColorEnd=1.000000,1.00000,1.00000,0.05000000 ParticleSizeTableType=LINEAR ParticleSizeStart=50.000000 ParticleSizeEnd=2000 //1000.000000 BaseSizeDeviation=0.3 PositionHeightOffset=50.0 TextureMaterial=NukeShock2Material // nuke ground suckcion test [EmitterType009] Name=GNukeScatteredGroundSmoke1 EmissionType=POINT_EMITTER EmissionRate=0.05 UpdateType=SIMPLE_POINT Weight=0.00000 PositiveZOnly=TRUE Randomness=0.00000 DragFactor=0.00000 Inheritence=0.00000 LifeTime=1 //1.000 LifeTimeDeviation=0.000000 MaxVisibleDistance=40000.000000 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=AniMATED_SPRITE ParticleNumAnimationFrame=18 ParticleAnimationScale=0.25 ParticleRandomOrientation=TRUE ParticleLifeTime=75 //14.00000 ParticleLifeTimeDeviation=0.10000 ParticleWeight=0.250000 //0 ParticleRandomness=0.0000 ParticleDragFactor=0.00000 ParticleInheritence=0.00000 ParticleWindFactor=0.0 ParticleColorTableType=LINEAR ParticleColorStart=0.900000,0.900000,0.900000,0.100000 ParticleColorEnd=0.800000,0.750000,0.7200000,0.00100000 ParticleSizeTableType=LINEAR ParticleSizeStart=200.00000 ParticleSizeEnd=500.0000 BaseSizeDeviation=0.1 TextureMaterial=Nuke_L_SmokeMaterial [EmitterType010] Name=NukeLegSmokeEmitter EmissionType=RADIAL_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=28000.000000 EmissionRate=0.2500000 //0.5 EmissionVolume=0.000000,0.00000,5.00000 RadialVelocityTableType=CONSTANT RadialVelocity=10.0 RadialVelocityDeviation=0.20000 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=AniMATED_SPRITE ParticleNumAnimationFrame=18 ParticleAnimationScale=0.25 ParticleRandomOrientation=TRUE //FALsE ParticleLifeTime=50.0000 ParticleLifeTimeDeviation=0.100000 ParticleWeight=-62.00000 ParticleRandomness=1 ParticleInheritence=0.00 ParticleWindFactor=0.0 ParticleColorTableType=LINEAR ParticleColorStart=1.0,1.0,1.0,0.500000 ParticleColorEnd=0.800000,0.760000,0.700000,0.0100000 //ParticleSizeTableType=TABLE //ParticleSize[01].Time=0.000000 //ParticleSize[01].Value=100.00000 //ParticleSize[02].Time=0.500000 //ParticleSize[02].Value=50.0000 //ParticleSize[03].Time=1.0000 //ParticleSize[03].Value=150.000000 ParticleSizeTableType=LINEAR ParticleSizeStart=250.00000 //150 ParticleSizeEnd=100.0000 //75 BaseSizeDeviation=0.5 TextureMaterial=Nuke_L_SmokeMaterial //NukeWhiteSmokeMaterial //Nuke_L_SmokeMaterial [EmitterType011] Name=GNukeGroundGlowingSmoke EmissionType=POINT_EMITTER EmissionRate=0.2 UpdateType=SIMPLE_POINT Weight=0.00000 PositiveZOnly=TRUE Randomness=0.100000 DragFactor=0.00000 Inheritence=0.00000 LifeTime=1.000 LifeTimeDeviation=0.000000 MaxVisibleDistance=40000.000000 HasLightSource=TRUE LightColor=0.9,0.9,1.0 LightRange=15000.0 LightSrcOffset=0.0,0.0,200.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=58.00000 ParticleLifeTimeDeviation=0.30000 ParticleWeight=3 //15.0000 ParticleRandomness=0.0000 ParticleDragFactor=0.00000 ParticleInheritence=0.00000 ParticleWindFactor=0 ParticleColorTableType=LINEAR ParticleColorStart=0.900000,0.900000,1.00000,0.300000 ParticleColorEnd=0.800000,0.80000,1.00000,0.0100000 ParticleSizeTableType=LINEAR ParticleSizeStart=100.00000 ParticleSizeEnd=400 //300.0000 BaseSizeDeviation=0.25 TextureMaterial=NukeGlowingSmokeMaterial [EmitterType012] Name=GNukeGroundGlowingSmoke2 EmissionType=POINT_EMITTER EmissionRate=0.2 UpdateType=SIMPLE_POINT Weight=0.00000 PositiveZOnly=TRUE Randomness=0.100000 DragFactor=0.00000 Inheritence=0.00000 LifeTime=2.000 LifeTimeDeviation=0.000000 MaxVisibleDistance=40000.000000 HasLightSource=TRUE LightColor=0.9,0.9,1.0 LightRange=5000.0 LightSrcOffset=0.0,0.0,100.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=AniMATED_SPRITE ParticleNumAnimationFrame=18 ParticleAnimationScale=0.25 ParticleRandomOrientation=TRUE ParticleLifeTime=58.00000 ParticleLifeTimeDeviation=0.30000 ParticleWeight=-12 //4.0000 ParticleRandomness=0.10000 ParticleDragFactor=0.00000 ParticleInheritence=0.00000 ParticleWindFactor=0 ParticleColorTableType=LINEAR ParticleColorStart=0.900000,0.900000,1.00000,0.100000 ParticleColorEnd=0.800000,0.80000,1.00000,0.0100000 ParticleSizeTableType=LINEAR ParticleSizeStart=100.00000 ParticleSizeEnd=500 //300.0000 BaseSizeDeviation=0.25 TextureMaterial=Nuke_L_SmokeMaterial [EmitterType013] Name=GNukeGroundGlowingSmoke3 EmissionType=POINT_EMITTER EmissionRate=0.2 UpdateType=SIMPLE_POINT Weight=0.00000 PositiveZOnly=TRUE Randomness=0.00000 DragFactor=0.00000 Inheritence=0.00000 LifeTime=2.000 LifeTimeDeviation=0.000000 MaxVisibleDistance=40000.000000 HasLightSource=FALSE ParticleUpdateType=SIMPLE_POINT ParticleRenderType=AniMATED_SPRITE ParticleNumAnimationFrame=18 ParticleAnimationScale=0.25 ParticleRandomOrientation=FALsE ParticleLifeTime=35.00000 ParticleLifeTimeDeviation=0.30000 ParticleWeight=-30.0 ParticleRandomness=0.0000 ParticleDragFactor=0.00000 ParticleInheritence=0.00000 ParticleWindFactor=0 ParticleColorTableType=LINEAR ParticleColorStart=0.900000,0.900000,1.00000,0.0500000 ParticleColorEnd=0.800000,0.80000,1.00000,0.0100000 ParticleSizeTableType=LINEAR ParticleSizeStart=100.00000 //100 at 250 range ParticleSizeEnd=400 //300.0000 BaseSizeDeviation=0.25 PositionHeightOffset=1100.0 TextureMaterial=Nuke_L_SmokeMaterial [EmitterType014] Name=GNukeGroundBlastEmitter EmissionType=SINGLE_PARTICLE UpdateType=NON_MOVING MaxVisibleDistance=120000.000000 ParticleUpdateType=NON_MOVING ParticleRenderType=HORIZONTAL_SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=1.00000 ParticleColorTableType=LINEAR ParticleColorStart=0.90000,0.90000,0.90000,0.700000 ParticleColorEnd=0.9000000,0.80000,0.7500000,0.0000000 ParticleSizeTableType=LINEAR ParticleSizeStart=0.000000 ParticleSizeEnd=5000.000000 BaseSizeDeviation=0.1 PositionHeightOffset=30.0 TextureMaterial=NukeShockMaterial [EmitterType015] Name=GNukeGroundBlast2Emitter EmissionType=SINGLE_PARTICLE UpdateType=NON_MOVING MaxVisibleDistance=80000.000000 ParticleUpdateType=NON_MOVING ParticleRenderType=SPRITE //HORIZONTAL_SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=1.00000 ParticleColorTableType=LINEAR ParticleColorStart=1,1,1,1 ParticleColorEnd=1,1,1,0.0000000 ParticleSizeTableType=LINEAR ParticleSizeStart=0.000000 ParticleSizeEnd=15000.000000 BaseSizeDeviation=0.1 PositionHeightOffset=5000.0 TextureMaterial=NukeShock2Material [EmitterType016] Name=GNukeGroundBlast3Emitter EmissionType=SINGLE_PARTICLE UpdateType=NON_MOVING MaxVisibleDistance=120000.000000 ParticleUpdateType=NON_MOVING ParticleRenderType=HORIZONTAL_SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=1.00000 ParticleColorTableType=LINEAR ParticleColorStart=1,1,1,1 ParticleColorEnd=1,1,1,0.0000000 ParticleSizeTableType=LINEAR ParticleSizeStart=0.000000 ParticleSizeEnd=500.000000 BaseSizeDeviation=0.1 PositionHeightOffset=1000.0 TextureMaterial=NukeShock2Material //============================================================================= // EE3 version materials, SF2 series shaders update [Nuke_L_SmokeMaterial] EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=EE3_NL_smoke3.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [NukeFlashMaterial] EffectShaderName=twColor1.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE IgnoreRenderOrder=TRUE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=1.000000 PriorityLevel=2 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=EE3_Nukeflash.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [NukeWhiteSmokeMaterial] EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=EE3_Nukesmokewhite.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [NukeGlowingSmokeMaterial] EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=TRUE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA //BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=EE3_Nukeglowingsmoke.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [NukeSmokeMaterial] EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=EE3_Nukesmokewhite.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [NukeShockMaterial] EffectShaderName=twColor1.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE ASBWHientColor=1.000000,1.000000,1.000000,0.000000 DiffuseColor=1.000000,1.000000,1.000000,0.000000 ZBufferOffset=2.000000 PriorityLevel=2 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=EE3_Nshock.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [NukeShock2Material] EffectShaderName=twColor1.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE ASBWHientColor=1.000000,1.000000,1.000000,0.000000 DiffuseColor=1.000000,1.000000,1.000000,0.000000 ZBufferOffset=2.000000 PriorityLevel=2 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=EE3_Nshock3.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE But, to be perfectly honest, I have no clue where I got it from in my highly modified SF2:E install... Quote
+Dels Posted August 17, 2010 Author Posted August 17, 2010 Just a quick update. I have been making some good progress lately so with any luck it should be finished in a couple of weeks. Dels 1 Quote
+Dels Posted September 8, 2010 Author Posted September 8, 2010 Ok guys. Getting close now. Model and skin are 99.9% complete. Once they're done i'll put it in the game and work on the .ini. Dels 1 Quote
+Spectre_USA Posted September 8, 2010 Posted September 8, 2010 Boo-yeah! Wunnerful job, Mr. Dels, sir... Quote
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