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Posted

WOW! I could have used that when repainting a few pits myself! A neat looking litle tool!!

 

wrench

kevin stein

Posted

If there isn't an issue with the creator of the program, can you upload it here?

 

FC

 

 

Is there a way to just have a link to the site in the download section so that way you don't have to worry about getting permission... just go to where the maker of the program had origianlly uploaded it? So say if someone here wanted to download the file, there is no download button, but a link to re-direct them to the site where it is originally uploaded?

Posted

Ok from today I can even land in low visibility conditions

(or maybe die trying it but knowing what I did wrong :-) )

I did some ini cockpit work today

post-255-043106200 1287953289.jpg

 

for anybody who want to ask when it would be finnished here si my to do list:

todo list.txt

 

need to solve this:

it is possible to make one light for gear up and one for gear down?

it is possible to have azimuth to previous waypoint on any instrument?

how to do range counter?

how to do separate lights for flap up, take of, landing?

how to overheat the engine in 20mins on full throttle?

etc etc :-)

 

Monty CZ

Posted

need to solve this:

it is possible to make one light for gear up and one for gear down?

 

Yes like this:

 

[GearUp]

Type=LANDING_GEAR_INDICATOR

NodeName=gearLightR

MovementType=LIGHT

Set[01].Position=1.0

Set[01].Value=0

Set[02].Position=0.0

Set[02].Value=1

 

[GearDown]

Type=LANDING_GEAR_INDICATOR

NodeName=gearLightG

MovementType=LIGHT

 

it is possible to have azimuth to previous waypoint on any instrument?

Uh I don't know :dntknw:

how to do range counter?

Simple, same as every other this is my entry:

 

[HSI_RangeCounter]

Type=RANGE_INDICATOR

CounterNodeFormat=HSI_rangedig%d

MovementType=ANALOG_COUNTER

ValueUnit=NM

 

how to do separate lights for flap up, take of, landing?

Here's my entry:

 

[FlapsUp]

Type=FLAPS_CONTROL_HANDLE

NodeName=FlapsUp

MovementType=LIGHT

Set[01].Position=1.0

Set[01].Value=0.0

Set[02].Position=0.0

Set[02].Value=1.0

Set[03].Position=0.0

Set[03].Value=2.0

 

[FlapsTakeOff]

Type=FLAPS_CONTROL_HANDLE

NodeName=TakeOff

MovementType=LIGHT

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=1.0

Set[02].Value=1.0

Set[03].Position=0.0

Set[03].Value=2.0

 

[FlapsLanding]

Type=FLAPS_CONTROL_HANDLE

NodeName=Landing

MovementType=LIGHT

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=0.0

Set[02].Value=1.0

Set[03].Position=1.0

Set[03].Value=2.0

 

how to overheat the engine in 20mins on full throttle?

Sorry buddy, I have no idea on that one either :dntknw:

Posted
how to overheat the engine in 20mins on full throttle?

 

My guess is that some things just aren't possible, after all this is a 'sim lite' and complex engine management is not traditionally something TK considers for this series.

Posted

My guess is that some things just aren't possible, after all this is a 'sim lite' and complex engine management is not traditionally something TK considers for this series.

 

Actually, you can cause the engine to fail after a certain amount of time...but I don't know how randomized it is.

 

What I did when I was experimenting was causing the oil pressure to exceed limits, and I noticed it was adjustable to an extent (ie if you exceeded a little, it took a while before the engine would start having problems, but if you exceeded a LOT, it would have problems quickly).

 

However, I don't know if you could stretch it out to 20 minutes...

 

FC

Posted (edited)

Another small upgrade:

post-255-015684700 1288679828.jpg

(new picture)

 

How is the inlet temp limit working?

 

Monty CZ

Edited by Monty CZ
  • Like 1
Posted

Soulfreak pls be patient I need to add another layer to original PSD file

(i will send it to you at the end of the week)

Thank you

Monty CZ

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