Streakfalcon Posted March 10, 2011 Posted March 10, 2011 Ok guys, I posted this before and after some trial and error, it seems wide sky does work with the newest patch, but the cloud size, number and density all are reduced. Previously with the widesky system I had many voluminous wispy clouds when set to broken or even scattered. There just aren't as good now. Can anyone confirm? its really killing my immersion level in NF4. Ill do the work if someone like celinski can tell me where to start in the environment ini. Thanks guys Quote
+Fubar512 Posted March 10, 2011 Posted March 10, 2011 Yes, TK appears to have hardcoded cloud values even cloud altitudes are effected, as well. Quote
+Stary Posted March 10, 2011 Posted March 10, 2011 Fubar, I have clouds altitude tweaked without problem in my patched install Quote
Panama Red Posted March 10, 2011 Posted March 10, 2011 Stary: How did you do it ??? I can not get my clouds to drop much below 10,000 FT no matter what altitude I put into the EnvironmentalSystem file. Quote
+FastCargo Posted March 10, 2011 Posted March 10, 2011 I could have sworn when I modded the Classified Mission Mod I was able to restore some of the widesky mod. FC Quote
+eburger68 Posted March 11, 2011 Posted March 11, 2011 Yes, it does appear that Fubar is correct -- TK finally did what he threatened to do late last year. The result is that what started as a visual annoyance (the tree/clouds issue) has now spawned a "solution" from 3rdWire that utterly wrecks the sky/clouds environment in the SF2V Expansion Pack, which was one of the nicer features of that mod. The Overcast weather in particular looks like crap. Gone are the haze and low hanging clouds that gave that particular weather condition an ominous look and feel. It's been replaced with clouds bumping into the lower overcast layer in rather ugly fashion. So, instead of a "trees/clouds" issue, we now have a "clouds/cloud layer" issue. This is a non-solution. Eric Howes Quote
+eburger68 Posted March 11, 2011 Posted March 11, 2011 Folks: Here's what I'm referring to as the "clouds/cloud layer" issue with Overcast weather. This is the "solution" to the "tree/clouds" issue. Eric Howes Quote
+Stary Posted March 11, 2011 Posted March 11, 2011 it's been this way all the time eburger, or am I missing something here..? Quote
Icarus999 Posted March 11, 2011 Posted March 11, 2011 Well at least now we know why he disabled the forum over at third wire. LOL And to think i just broke down and bought that P.O.S. expansion pack 2 thinking that it was finally up and running. I just threw my cash away.... 2 Quote
+eburger68 Posted March 11, 2011 Posted March 11, 2011 Stary: No, the clouds and overcast layer were sufficiently separated that you saw that kind of ugliness only once in a very long while. Now it occurs with every mission flown with Overcast weather. Eric Howes Quote
+Stary Posted March 11, 2011 Posted March 11, 2011 hmm, will have to check myself then, I most propably am wrong with my above statement Quote
Panama Red Posted March 11, 2011 Posted March 11, 2011 I have fixed my cloud/cloud problem in my EnvironmentalSystems.ini by lowering the cloud base in Overcast and reducing the size of the individual clouds in the Overcast section too, but I still can not get the normal individual cloud base below ~10,000 FT. The Overcast cloud layer is higher than the individual clouds (that you can add to that weather), so this is why you can create a separation between the two differrent types of clouds in both the Overcast and Inclement weather. Quote
+Stary Posted March 11, 2011 Posted March 11, 2011 as I'm away from my system, has anyone tried adding the modified environmentsystem.ini to the desired terrain folder with proper entries in terrain data ini..? Quote
+Stary Posted March 11, 2011 Posted March 11, 2011 here are my clouds in Exp2... seems to work ok, check their altitude Quote
+eburger68 Posted March 11, 2011 Posted March 11, 2011 Stary: Could you post the EnviromentSystem.INI that you're using? Also, just to confirm, you're patched to Jan2011, not Dec2010, yes? Thanks, Eric Howes Quote
+FastCargo Posted March 12, 2011 Posted March 12, 2011 This is about what I get on average with the Classified Mission Mod...there was one point I got more coverage, but I don't remember what I tweaked to get it and I haven't been able to duplicate it (all post Jan 2011 patch). FC Quote
+Stary Posted March 12, 2011 Posted March 12, 2011 Eburger, it's in Jan2011 full merged install, here's the environmentsystem in question: Start of file: [EnvironmentSystem] UpdateRate=60.0 InclinationAngle=23.5 Latitude=37.0 [Gravity] Acceleration=9.81 ForceVector=0.0,0.0,-1.0 [Weather] OvercastLight=0.9 InclementLight=0.6 InclementEffect=RainEffect OvercastHorizonColor=0.82,0.82,0.81 InclementHorizonColor=0.4,0.4,0.4 [Fog] StartClear=4000 EndClear=0.8 StartOvercast=-2000 EndOvercast=38000 OvercastColor=0.82,0.82,0.81 StartInclement=-2000 EndInclement=18000 InclementColor=0.4,0.4,0.4 StartCloud=-500 EndCloud=500 HazeFogColor=0.64,0.75,0.83 CloudColor=0.8,0.8,0.8 StartMorning= MorningStartTime= MorningEndTime= LightSrcModifier=2.0 ;SunBrightness: used as transition level from normal sun to twilight sun, and as alpha level when drawing ; the sun, sunflare, and lens flare textures. ;SunLightLevel: amount of SunColor used for light sourcing, also used to determine general light level ; used for non-light sourced material. ;SunRadiance: amount of SunColor mixed into HorizonColor and SkyColor when facing toward the sun [Day] SunHeight=0.240 SunBrightness=1.00 SunLightLevel=0.99 SunRadiance=0.00 TwilightLensFlare=0.0 SunColor=0.670,0.675,0.653 AmbientColor=0.320,0.320,0.355 SkyColor=0.396,0.584,0.835 HorizonColor=0.811,0.815,0.937 FogColor=0.564,0.627,0.805 SunSpecularColor=0.900,0.852,0.830 HDRSunColor=1.000,1.000,1.000 LightSrcModifier=1.0 [Day1] SunHeight=0.150 SunBrightness=1.00 SunLightLevel=0.95 SunRadiance=0.00 TwilightLensFlare=0.0 SunColor=0.800,0.600,0.360 AmbientColor=0.320,0.320,0.355 SkyColor=0.322,0.441,0.670 HorizonColor=0.648,0.652,0.750 FogColor=0.406,0.451,0.521 SunSpecularColor=0.790,0.590,0.350 HDRSunColor=1.000,1.000,0.900 LightSrcModifier=1.1 [Twilight1] SunHeight=0.008 SunBrightness=0.20 SunLightLevel=0.80 SunRadiance=0.10 TwilightLensFlare=1.0 SunColor=0.980,0.490,0.220 AmbientColor=0.280,0.280,0.308 SkyColor=0.200,0.182,0.300 HorizonColor=0.240,0.163,0.120 FogColor=0.138,0.123,0.097 SunSpecularColor=0.980,0.490,0.220 HDRSunColor=1.000,0.500,0.250 LightSrcModifier=2.5 [Twilight2] SunHeight=-0.080 SunBrightness=0.00 SunLightLevel=0.35 SunRadiance=0.10 TwilightLensFlare=0.0 SunColor=0.436,0.363,0.170 AmbientColor=0.146,0.156,0.185 SkyColor=0.160,0.170,0.219 HorizonColor=0.220,0.150,0.200 FogColor=0.043,0.056,0.092 SunSpecularColor=0.436,0.363,0.170 HDRSunColor=0.436,0.363,0.170 LightSrcModifier=4.0 [Night] SunHeight=-0.170 SunBrightness=0.00 SunLightLevel=0.00 SunRadiance=0.0 TwilightLensFlare=0.0 SunColor=0.0000,0.000,0.000 AmbientColor=0.100,0.080,0.120 SkyColor=0.062,0.080,0.164 HorizonColor=0.120,0.140,0.238 FogColor=0.024,0.016,0.062 SunSpecularColor=0.0000,0.000,0.000 HDRSunColor=0.0000,0.000,0.000 LightSrcModifier=4.0 [sky] SkyDistance=70000 SkyHeightPosition=0 SkyPanelCount=9 SkyPanelHeight=15000.0 HorizonVertexHeight=0.025 SkyMaterial=SkyMaterial HorizonCloud=HorizonCloud HorizonCloudTexture=HorizonCloud%d%d.tga [HighAlt] HighAltColorStart=5000.0 HighAltColorEnd=20000.0 HighAltSkyColor=0.062,0.080,0.164 HighAltHorizonColor=0.384,0.553,0.922 HighAltFogColor=0.651,0.757,0.965 SunLightModifier=1.1 AmbientModifier=0.1 SpecularModifier=1.25 [stars] StarMaterial=StarMaterial UpdateRate=60.0 SizeFactor=1.00 SizeDeviation=0.2 MinSize=0.2 MinHeight=0.2 TextureCoordinate=0.875 StarDataFile=Stars.dat OClassColor=0.71,0.86,1.00,0.6 BClassColor=0.80,0.96,1.00,0.6 AClassColor=0.90,1.00,0.99,0.6 FClassColor=1.00,1.00,1.00,0.6 GClassColor=0.99,0.99,0.83,0.6 KClassColor=1.00,0.95,0.75,0.6 MClassColor=1.00,0.87,0.66,0.6 [sun] SunAngle=0.98 DaySunMaterial=DaySunMaterial DaySunSize=25.0 SunFlareMaterial=SunFlareMaterial SunFlareSize=640.0 TwilightSunAnimation=8 TwilightSunMaterial=TwilightSunMaterial TwilightSunFormat=sun-sunset%d.tga TwilightSunSize=80.0 OvercastAmbientModifier=1.4 OvercastDirectModifier=0.6 TwilightFlareMaterial=TwilightSunFlareMaterial TwilightFlareSize=550.0 TwilightLensFlareMaterial=TwilightLensFlareMaterial TwilightLensFlareSize=600.0 TwilightHorizonGlowMaterial=TwilightGlowMaterial TwilightHorizonGlowSize=1000.0 TwilightHorizonGlowAngle=0.100 TwilightHorizonGlowMinHeight=0.020 HighAltSunFlareMaterial=SpaceSunFlareMaterial HighAltSunFlareSize=250 [LensFlare001] PositionFactor=0.06 Color=1.0,0.6,0.2,0.2 Size=35.0 Fade=NORMAL Material=LensFlareMaterial3 [LensFlare002] PositionFactor=0.08 Color=1.0,0.0,0.0,0.05 Size=44.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare003] PositionFactor=0.11 Color=1.0,1.0,0.5,0.25 Size=4.0 Fade=NORMAL Material=LensFlareMaterial4 [LensFlare004] PositionFactor=0.16 Color=1.0,0.0,0.0,0.4 Size=5.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare005] PositionFactor=0.18 Color=1.0,1.0,1.0,0.8 Size=10.0 Fade=NORMAL Material=LensFlareMaterial2 [LensFlare006] PositionFactor=0.20 Color=1.0,0.5,0.1,0.06 Size=24.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare007] PositionFactor=0.22 Color=1.0,1.0,0.0,0.25 Size=10.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare008] PositionFactor=0.3 Color=1.0,0.0,1.0,0.3 Size=6.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare009] PositionFactor=0.54 Color=1.0,1.0,0.5,0.25 Size=8.0 Fade=NORMAL Material=LensFlareMaterial4 [LensFlare010] PositionFactor=0.6 Color=1.0,0.0,0.0,0.4 Size=8.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare011] PositionFactor=0.62 Color=1.0,1.0,0.0,0.1 Size=20.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare012] PositionFactor=0.64 Color=1.0,1.0,1.0,0.8 Size=12.0 Fade=NORMAL Material=LensFlareMaterial2 [LensFlare013] PositionFactor=0.66 Color=1.0,0.5,0.1,0.06 Size=38.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare014] PositionFactor=0.68 Color=1.0,0.5,0.2,0.2 Size=8.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare015] PositionFactor=0.72 Color=0.2,1.0,1.0,0.05 Size=44.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare016] PositionFactor=0.74 Color=1.0,0.0,1.0,0.3 Size=14.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare017] PositionFactor=0.85 Color=0.0,1.0,1.0,0.3 Size=7.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare018] PositionFactor=1.1 Color=1.0,1.0,0.0,0.3 Size=12.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare019] PositionFactor=1.15 Color=1.0,0.0,1.0,0.1 Size=28.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare020] PositionFactor=1.17 Color=1.0,1.0,1.0,0.8 Size=16.0 Fade=NORMAL Material=LensFlareMaterial2 [LensFlare021] PositionFactor=1.21 Color=0.0,1.0,1.0,0.3 Size=10.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare022] PositionFactor=1.28 Color=1.0,0.5,0.1,0.04 Size=85.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare023] PositionFactor=1.36 Color=1.0,1.0,0.5,0.25 Size=22.0 Fade=NORMAL Material=LensFlareMaterial4 [LensFlare024] PositionFactor=1.5 Color=1.0,0.2,0.5,0.3 Size=16.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare025] PositionFactor=1.6 Color=1.0,1.0,0.5,0.05 Size=50.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare026] PositionFactor=1.75 Color=0.5,1.0,1.0,0.05 Size=70.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare027] PositionFactor=0.00 Color=1.0,1.0,1.0,1.0 Size=100.0 Fade=REVERSE FadeAtHighAlt=TRUE Material=LensFlareMaterial5 IsForeground=FALSE [Moon] MoonMaterial=MoonMaterial MoonSize=18.0 MoonMaxLightLevel=0.10 MoonLightColor=0.980,0.933,0.478 OvercastAmbientModifier=1.0 OvercastDirectModifier=0.8 MoonTextureFormat=Moon%03d.tga NumMoonPhase=29 NewMoonDate=09/22/1968 [baseWindSection] BaseWindSpeed=5 BaseWindDirection=0 WindChange[01].ChangeTime=0.5 WindChange[01].ChangeChance=60 WindChange[01].SpeedAmount=0.2 WindChange[01].SpeedRate=0.1 WindChange[01].DirectionAmount=5.0 WindChange[01].DirectionRate=20.0 WindChange[02].ChangeTime=2.2 WindChange[02].ChangeChance=40 WindChange[02].SpeedAmount=0.5 WindChange[02].SpeedRate=1.0 WindChange[02].DirectionAmount=10.0 WindChange[02].DirectionRate=12.0 WindChange[03].ChangeTime=8.3 WindChange[03].ChangeChance=20 WindChange[03].SpeedAmount=2.0 WindChange[03].SpeedRate=0.4 WindChange[03].DirectionAmount=20.0 WindChange[03].DirectionRate=10.0 WindChange[04].ChangeTime=13.1 WindChange[04].ChangeChance=40 WindChange[04].SpeedAmount=0.5 WindChange[04].SpeedRate=0.6 WindChange[04].DirectionAmount=60.0 WindChange[04].DirectionRate=10.0 [Reflection] NumReflectionLevel=5 NumSunLightLevel=5 NumWeatherLevel=3 TextureNameFormat=Reflection%01d%01d%02d.tga [CloudsClear] MaxClouds=0 MaxCloudParticles=120 3DCloudMaterial=CloudMaterial 3DCloudHorizontalSize=800 //1600.0 3DCloudVerticalSize=200 //400.0 3DCloudSizeDeviation=1.0 3DCloudParticleDensity=1.2 ParticleSize=150 //300.0 ParticleSizeDeviation=0.6 MinBaseAltitude=2200 //1200.0 MaxBaseAltitude=3600 //2600.0 UseBottomRow=FALSE [CloudsScattered] MaxClouds=64 MaxCloudParticles=110 3DCloudMaterial=CloudMaterial 3DCloudHorizontalSize=900 //1800.0 3DCloudVerticalSize=300 //600.0 3DCloudSizeDeviation=0.6 3DCloudParticleDensity=2.6 ParticleSize=170 //340.0 ParticleSizeDeviation=0.3 MinBaseAltitude=2000 //1000.0 MaxBaseAltitude=2600 //1600.0 UseBottomRow=TRUE CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=10000 [CloudsBroken] MaxClouds=56 MaxCloudParticles=110 3DCloudMaterial=CloudMaterial 3DCloudHorizontalSize=2000 //4000.0 3DCloudVerticalSize=450 //900.0 3DCloudSizeDeviation=0.6 3DCloudParticleDensity=3.2 ParticleSize=320 //640.0 ParticleSizeDeviation=0.2 MinBaseAltitude=2000 //1000.0 MaxBaseAltitude=2200 //1200.0 UseBottomRow=TRUE CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=10000 [CloudsOvercast] MaxClouds=88 MaxCloudParticles=92 3DCloudMaterial=CloudMaterial 3DCloudHorizontalSize=1600 //3800.0 3DCloudVerticalSize=200 //400.0 3DCloudSizeDeviation=0.4 3DCloudParticleDensity=1.2 ParticleSize=300 //600.0 ParticleSizeDeviation=0.4 MinBaseAltitude=1800 //800.0 MaxBaseAltitude=2200 //1200.0 UseBottomRow=TRUE [CloudsInclement] MaxClouds=56 MaxCloudParticles=110 3DCloudMaterial=CloudMaterial 3DCloudHorizontalSize=850 //1700.0 3DCloudVerticalSize=300 //600.0 3DCloudSizeDeviation=0.8 3DCloudParticleDensity=3.2 ParticleSize=200 //400.0 ParticleSizeDeviation=0.3 MinBaseAltitude=1800 //800.0 MaxBaseAltitude=1800 800.0 UseBottomRow=TRUE [CloudLayer] TopTexture=CloudLayerTop%d.bmp BottomTexture=CloudLayerBottom%d.bmp Material=CloudLayerMaterial TileCount=21 NearTileCount=5 TileSize=4000.0 [skyMaterial] EffectShaderName=envSky.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [HorizonCloud] EffectShaderName=envHorizon.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [DaySunMaterial] EffectShaderName=envSun.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=0 RenderToBrightness=TRUE BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=sun.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [TwilightSunMaterial] EffectShaderName=envSun.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=0 RenderToBrightness=TRUE BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [sunFlareMaterial] EffectShaderName=envSunFlare.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=0 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=sunflare.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [TwilightSunFlareMaterial] EffectShaderName=envSunFlare.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=0 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=twilightsunflare.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [TwilightLensFlareMaterial] EffectShaderName=envSunFlare.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=0 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=twilightlensflare.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [TwilightGlowMaterial] EffectShaderName=envSunFlare.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=0 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=horizon_sunset.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [spaceSunFlareMaterial] EffectShaderName=envSunFlare.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=0 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=spacesunflare.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [LensFlareMaterial1] EffectShaderName=twTransformed1.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=lensflare_circle.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [LensFlareMaterial2] EffectShaderName=twTransformed1.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=lensflare_sun.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [LensFlareMaterial3] EffectShaderName=twTransformed1.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=lensflare_ring.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [LensFlareMaterial4] EffectShaderName=twTransformed1.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=lensflare_diamond.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [LensFlareMaterial5] EffectShaderName=twTransformed1.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=lensflare_star.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [starMaterial] EffectShaderName=envStar.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=ADD NumTextureStages=1 TextureStage[01].TextureName=star.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [CloudMaterial] EffectShaderName=envClouds.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=cloud1.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [CloudLayerMaterial] EffectShaderName=envCloudLayer.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=TRUE AlphaTestEnabled=FALSE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=DIFFUSE [MoonMaterial] EffectShaderName=envMoon.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=0 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE End of file Quote
malibu43 Posted April 28, 2011 Posted April 28, 2011 Hey guys, I know I'm late to the party on this one, but I just want to confirm that something I'm seeing for the first time is what's already been discussed here. I had a modified environmentsystem.ini file where I changed the cloud values for broken to be the same as scattered due to system performance. I just got my new laptop, and since I'm pegged at 50fps with all unlimited settings, I decided to restore the original widesky broken layer. However, no matter what I tried, broken always looked similar to scattered. I tried: Restoring my original environmentsystem.ini file Using the one from the SF2 Falkland Mod Using the one from "Better Widesky for SF2" by the insky team Starting with a fresh Flight folder (instead of my NF4+ one) and installing just "Better Widesky..." After trying each of the above, I never got the old "Broken", which was a sky full of clouds. Just scattered looking stuff. I renamed my Flight folder and started the sim to confirm that I was messing with the right folder, and I got stock clouds and sky. When I restored my Flight folder, I got the Widesky stuff again (minus the full clouds). So I know I was playing with the right folder and files. So anyway, this problem is what this thread was about, right? Or do I have something else weird going on? ( I hope not...) Thanks! Gregg Quote
malibu43 Posted April 29, 2011 Posted April 29, 2011 Quick bump! Can anyone comment on what I asked about above? Does anyone have lots of clouds in "broken" with the last patch, or is it FUBAR for everyone else in addition to me? Thanks. Quote
davokingy Posted April 29, 2011 Posted April 29, 2011 I don't think it's just you. I've tried various environments since the last patch. In all of them 'broken' look just the same as 'scattered' to me. Unless anyone else knows any better? Quote
Panama Red Posted April 29, 2011 Posted April 29, 2011 (edited) Post Jan11 EnvironmentalSystem.ini clouds will never be the same as Pre Jan11 clouds because of all the changes that TK did in the environmental / alpha portion of the game. I managed to get about the same cloud coverage as I had before the Jan11 patch, but they are not as "large or fluffly" as before, but try this and see if it works better for you: Edited April 29, 2011 by Panama Red Quote
davokingy Posted April 29, 2011 Posted April 29, 2011 Yeah, that's a vast improvement. Plenty fluffy, and a lot more coverage. Now there is a noticeable difference between scattered and broken. Thanks Panama Red Quote
malibu43 Posted April 30, 2011 Posted April 30, 2011 Thanks Panama Red! You should upload that to the downloads section! Quote
+Sundowner Posted November 2, 2017 Posted November 2, 2017 Just resurrecting an old thread here, quite by accident last night I noticed that the clouds are now linked to the GroundObjectDetail= setting, I know its probably been known for ages but it appears that any setting that uses the Terrain TOD's shoves the cloud base up to 10-12,000 feet where as no TOD's at all let it back down to about 5,500 - 6000 feet........has there ever been a workaround for this ? I do know it's to do with Z buffers and things way over my head... 2 Quote
+Menrva Posted November 3, 2017 Posted November 3, 2017 19 hours ago, Sundowner said: Just resurrecting an old thread here, quite by accident last night I noticed that the clouds are now linked to the GroundObjectDetail= setting, I know its probably been known for ages but it appears that any setting that uses the Terrain TOD's shoves the cloud base up to 10-12,000 feet where as no TOD's at all let it back down to about 5,500 - 6000 feet........has there ever been a workaround for this ? I do know it's to do with Z buffers and things way over my head... Nice catch! Mue knows a lot about SF2 shaders, he might know what's going on. Quote
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