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Posted

Isreal 2 retiled (this will more match several other 'regional' terrains). Targeting enchancemts/corrections as well

looking north at Port Said & Port Faud

  • Like 3
  • 2 weeks later...
Posted

Screenshots of my new project: Target Area Editor. Currently it only has viewing (and no editing) capabilities.

 

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  • Like 15
Posted

could come in really handy!

something like that will absolutely need the ability to reload from within, without have to exit and restart the program

Posted

Wow mue!

 

That looks super. It certainly will come in handy for object placement, especially if you wouldnt need to start the game.

Posted

Not a wip yet as waiting for permission to port to sf2 as max files uploaded for the tucano are not compatible with max 2009 it seems to be max2013

super tucano A29B and cockpit

no plans for immediate future as needs permission...so please dont ask.

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  • Like 5
Posted

shipwrecks are in the SF1 downloads section. I did them like 8 years ago, using the stock cargo ship and tanker. One could possibly build another from stephan1918s cargo ship, using the "marudestroyed lod"

 

if you can't find my 2 shipwrecks, let me know and see if I can't run them down

Posted

I made a destroyed model for the Riga class, so you may find it useful as a generic cold war shipwreck. I'd be willing to provide the max file if anyone feels like messing with it for scenery.

Posted

RCN (1950) Seafury WIP

 

the nightmare is/was having to create the entire template (panels and rivets), when you can only stare at the screen for a few hours, before suffering eye strain (well, in my case anyways), due to what I've been going through with this cursed "issue"

 

 

  • Like 7
Posted

RCN (1950) Seafury WIP

 

the nightmare is/was having to create the entire template (panels and rivets), when you can only stare at the screen for a few hours, before suffering eye strain (well, in my case anyways), due to what I've been going through with this cursed "issue"

Thanks for the effort, it really looks great!

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