Jump to content

Recommended Posts

Wasnt happy with cowling and somehow overlooked the venting flaps too,had them on earlier model,so I decided to make it better ...reshaped cowling,just got to finish right flaps,and the engine is flat so redoing that too.

New

and old.

post-1981-0-10612800-1340473079.jpg

post-1981-0-88070600-1340473086.jpg

Share this post


Link to post
Share on other sites

It's funny how I never noticed there was anything "wrong" with this until you posted this pic. Def a case of improveing something rather than fixing something as far as I'm concerned.Thank you for making all of these excellent improvements to your ALREADY AWESOME P-47.

Share this post


Link to post
Share on other sites

Rather than flat engine texture,I decided to revamp it ,looks better imo,just need to map correctly,and add the lower vent ducting,and finish the cowl flaps.

post-1981-0-96774600-1340565239.jpg

post-1981-0-55157700-1340565246.jpg

post-1981-0-13565500-1340565255.jpg

Share this post


Link to post
Share on other sites

Dang Russ! WOWSER!!! you even got the bigfoot mud gripper tires (tyres for some of you) correct! :heat:

Share this post


Link to post
Share on other sites

your suposed to say ready in 2 weeks. your going to spoil everyone ;) I'm looking forward to this. Will the older skins work with this ?

Share this post


Link to post
Share on other sites

so far they have ... mapping seem unchanged to me!

Share this post


Link to post
Share on other sites

Just goes to show, a few extra polys in the right place can help make all the difference! Cracking work Russ! :drinks:

Share this post


Link to post
Share on other sites

Great looking work Russ, thanks, looking forward to the new version.

 

If you are working on the P-47N to animate the cowl flaps, can you also have a look at the pylon node name for the fuselage drop tank? There seem to be two in the current LOD, called FrontTankClamps and RearTankClamps, and if no tank is taken on a mission, one or the other still shows up.

The aircraft would look cleaner with no stray pipes hanging off the belly on short-range missions.

So could you maybe amalgamate these two meshes into one, so the CentrelineStation could have ModelNodeName=TankClamps.

Edited by Gatling20

Share this post


Link to post
Share on other sites

1st off,the new update will NOT affect the skins for it

2nd,regarding the centreline tank,already on it,should be ready next week,as im moving house and will be set up on weds 4ty july.and no im not american so july 4th doesnt affect me...lol

Share this post


Link to post
Share on other sites

Couple more days,as ive had stuff to do in new house,but im on it.

ok..new engine detail all done,centreline tank mech doesnt show if no centre tank selected,revised the skins and added corrct panel texture,few other tweaks.

heres the 3d engine .

post-1981-0-19047400-1344542204_thumb.jpg

post-1981-0-75853400-1344542214_thumb.jpg

Edited by russouk2004

Share this post


Link to post
Share on other sites

New version plus new template,uploaded awaiting confirmation :good:

Edited by russouk2004

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..