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Green Hell 3.5
By
Stary, in Thirdwire: Strike Fighters 2 Series - File Announcements
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Similar Content
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By VonBeerhofen
An error I made working on the city districts drew my attention to the COSTCT tile which only shows a staggering 6 times in the entire EAW world. I'm pretty sure there are hundreds of coastal towns and seaside resorts in Europe, one of which is the one I live in. So I feel I have a choice to make, add more to the EAW coasts or free the tile to be turned into a new city tile to add more diversity to the limited set in use. Personally I think that a village or city tile one coastal tile away from shore will work just as well, after all the entire coast and beach are merely app. 1 or 2 KM deep. The question though is what is a better use in a 64 small tileset?
Furthermore with a universal tile border there is also a much better use for the river city tiles as they can now also function outside the cities and add more diversity, as was done with other nature's in EAWPRO. Besides that industries predominantly happen on river banks, so it adds to realism too. Vice versa there's also no reason not to use other bridges inside cities like London when borders are uniform, which had 5 at the time of the blitz. EAWPRO already uses dozens of instances of the unused stock rail bridge and a much higher number of any other bridge. They're even used as piers on coastal tiles too, making fun targets to destroy!
Here's Londen Thames with added bridges, of course the fake crossing can be removed now too.
VonBeerhofen
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By VonBeerhofen
or bringing order to the chaos. I've applied a previously described algorithm of grouping tiles on the Italian cities which forms them more into what one might call 'districts', i.e. more organized then what was shown in the previous thread. The fractal algorithm can create many different layouts using various parameters, one of which is determined by looking at an entire region and the neighboring tiles surrounding a particular tile. It then randomizes smaller groups it creates and adds an occasional seed between them so the group isn't just echoing a certain tile. In the below calculation groups are created from the outside inward, taking the city's shape into account, after all the surrounding tiles influence the outcome of the calculation. As part of the fun 1/2 of the tile map uses an inverted calculation as can be seen in the last 3 pictures which is Munich, hence it's border and center differs from the other pictures shown. The other 5 are London.
You heard it first in www.combatace.com
VonBeerhofen
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By Nyghtfall
View File SF2 Vietnam Scooters
SF Vietnam Scooters - v0.95
===========================
*** SF2, SF2V required. Tested in full 5-merged installation ***
This pack includes 111 Skins for Thirdwires A-4 Skyhawk-models during Vietnam war from 1964 to 1972. It combines the former v0.01 and v0.02 releases into 1 pack.
The data.inis for the planes itself are changed from the stockfiles (rearranged weaponsstations, added invisible skids for belly-landings, added new droptanks and missilerails, etc.).
Sometimes a skin is provided for 2 different Skyhawk-models. This is done to represent different changes througout an ongoing deployment:
- transition from one Skyhawk-variant to another (for example A-4E to A-4F)
- retrofit of ECM-equipment (Project Shoehorn) (A-4C to A-4C_65, A-4E to A-4E_65, A-4E_65 to A-4E_67)
- change in Camouflage (VA-155)
Skins included (Timeframe 1964 to 1972):
(compl.) means, that skins, for all deployments to Vietnam are finished for a squadron.
Navy Squadrons:
VA-12 Flying Ubangis (compl.)
VA-15 Valions (1 of 2)
VA-22 Fighting Redcocks (compl.)
VA-23 Black Knights (compl.)
VA-34 Blue Blasters (compl.)
VA-36 Roadrunners (compl.)
VA-46 Clansmen (compl.)
VA-55 Warhorses (4 of 7)
VA-56 Champions (compl.)
VA-72 Blue Hawks (compl.)
VA-76 Spirits (1 of 2)
VA-93 Blue Blazers (1 of 4)
VA-94 Mighty Shrikes (3 of 6)
VA-95 Green Lizards (compl.)
VA-106 Gladiators (compl.)
VA-112 Broncos (compl.)
VA-113 Stingers (1 of 3)
VA-144 Roadrunners (5 of 6)
VA-146 Blue Diamonds (1 of 3)
VA-152 Fighting Aces (compl.)
VA-153 Blue Tail Flies (compl.)
VA-155 Silver Foxes (compl.)
VA-163 Saints (compl.)
VA-164 Ghost Riders (compl.)
VA-172 Blue Bolts (compl.)
VA-192 Golden Dragons (compl.)
VA-195 Dambusters (4 of 5)
VA-212 Rampant Raiders (compl.)
VA-216 Black Diamonds (1 of 3)
Marines Squadrons:
VMA-121 Green Knights (compl.)
VMA-211 Wake Island Avengers (1 of 4)
VMA-214 Black Sheep (compl.)
VMA-223 Bulldogs (compl.)
VMA-225 Vagabonds (compl.)
VMA-311 Tomcats (1 of 6)
H&MS-15 Angels (compl.)
Unfortunately I failed at finishing this MOD! For different reasons, I decided to not invest any more time into this.
I hope you can still enjoy this pack. Have fun!
Unpacking and installation:
===========================
!!! IMPORTANT !!!
!!! I recommend using this pack for a standalone-Vietnam-War MOD-folder, as planes.inis are changed accordingly
!!! That means, that no exportusers are in userlist.ini
Backup your A-4B. A-4B_65, A-4C, A-4C_65, A-4E, A-4E_65, A-4E_67 and A-4F planefolders, as .inis will be overwritten
1. Create a temporary folder, copy all 3 zip-files into that folder and unpack them into this folder (overwrite is ok)
Info: If you do NOT want to include the changed data.inis to your installation, just go to all planes-folders in the temporary folder (Objects/Aircraft/A-4B, etc.) and delete all ini.files in each planes-folder.
2. open "Put_Contents_In_Your_MOD_Folder" from the temporary folder and copy the contents you want to your Vietnam-MOD-folder
3. if asked to overwrite, say 'yes'
4. Thats it!
Credits
=======
- Thirdwire and TK the game and models
- FastCargo for the fakepilot
- Alejandro for Escapac-Seat
- OldDiego for pilotmodels
- ravenclaw_007 for AGM-12C+E Bullpup
- ???? for Walleye_I model
- ???? for sounds
- me - template, skins, decals, ini- and 3D-work of tanks, rails and addons, walleye-repaint
P.S.
====
This MOD or parts of it may not be included in any PAYWARE-packs, PAYWARE-mods or "PAY"-related. It is free!
If you use the MOD or parts of it, you should give proper credits.
Submitter Nyghtfall Submitted 10/13/2022 Category A-4
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By Nyghtfall
SF Vietnam Scooters - v0.95
===========================
*** SF2, SF2V required. Tested in full 5-merged installation ***
This pack includes 111 Skins for Thirdwires A-4 Skyhawk-models during Vietnam war from 1964 to 1972. It combines the former v0.01 and v0.02 releases into 1 pack.
The data.inis for the planes itself are changed from the stockfiles (rearranged weaponsstations, added invisible skids for belly-landings, added new droptanks and missilerails, etc.).
Sometimes a skin is provided for 2 different Skyhawk-models. This is done to represent different changes througout an ongoing deployment:
- transition from one Skyhawk-variant to another (for example A-4E to A-4F)
- retrofit of ECM-equipment (Project Shoehorn) (A-4C to A-4C_65, A-4E to A-4E_65, A-4E_65 to A-4E_67)
- change in Camouflage (VA-155)
Skins included (Timeframe 1964 to 1972):
(compl.) means, that skins, for all deployments to Vietnam are finished for a squadron.
Navy Squadrons:
VA-12 Flying Ubangis (compl.)
VA-15 Valions (1 of 2)
VA-22 Fighting Redcocks (compl.)
VA-23 Black Knights (compl.)
VA-34 Blue Blasters (compl.)
VA-36 Roadrunners (compl.)
VA-46 Clansmen (compl.)
VA-55 Warhorses (4 of 7)
VA-56 Champions (compl.)
VA-72 Blue Hawks (compl.)
VA-76 Spirits (1 of 2)
VA-93 Blue Blazers (1 of 4)
VA-94 Mighty Shrikes (3 of 6)
VA-95 Green Lizards (compl.)
VA-106 Gladiators (compl.)
VA-112 Broncos (compl.)
VA-113 Stingers (1 of 3)
VA-144 Roadrunners (5 of 6)
VA-146 Blue Diamonds (1 of 3)
VA-152 Fighting Aces (compl.)
VA-153 Blue Tail Flies (compl.)
VA-155 Silver Foxes (compl.)
VA-163 Saints (compl.)
VA-164 Ghost Riders (compl.)
VA-172 Blue Bolts (compl.)
VA-192 Golden Dragons (compl.)
VA-195 Dambusters (4 of 5)
VA-212 Rampant Raiders (compl.)
VA-216 Black Diamonds (1 of 3)
Marines Squadrons:
VMA-121 Green Knights (compl.)
VMA-211 Wake Island Avengers (1 of 4)
VMA-214 Black Sheep (compl.)
VMA-223 Bulldogs (compl.)
VMA-225 Vagabonds (compl.)
VMA-311 Tomcats (1 of 6)
H&MS-15 Angels (compl.)
Unfortunately I failed at finishing this MOD! For different reasons, I decided to not invest any more time into this.
I hope you can still enjoy this pack. Have fun!
Unpacking and installation:
===========================
!!! IMPORTANT !!!
!!! I recommend using this pack for a standalone-Vietnam-War MOD-folder, as planes.inis are changed accordingly
!!! That means, that no exportusers are in userlist.ini
Backup your A-4B. A-4B_65, A-4C, A-4C_65, A-4E, A-4E_65, A-4E_67 and A-4F planefolders, as .inis will be overwritten
1. Create a temporary folder, copy all 3 zip-files into that folder and unpack them into this folder (overwrite is ok)
Info: If you do NOT want to include the changed data.inis to your installation, just go to all planes-folders in the temporary folder (Objects/Aircraft/A-4B, etc.) and delete all ini.files in each planes-folder.
2. open "Put_Contents_In_Your_MOD_Folder" from the temporary folder and copy the contents you want to your Vietnam-MOD-folder
3. if asked to overwrite, say 'yes'
4. Thats it!
Credits
=======
- Thirdwire and TK the game and models
- FastCargo for the fakepilot
- Alejandro for Escapac-Seat
- OldDiego for pilotmodels
- ravenclaw_007 for AGM-12C+E Bullpup
- ???? for Walleye_I model
- ???? for sounds
- me - template, skins, decals, ini- and 3D-work of tanks, rails and addons, walleye-repaint
P.S.
====
This MOD or parts of it may not be included in any PAYWARE-packs, PAYWARE-mods or "PAY"-related. It is free!
If you use the MOD or parts of it, you should give proper credits.
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