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Germany terrain rework (Part 1 of 3)


This is a major overhaul of Thirdwires stock Germany terrain for Strike Fighters 2 Europe.

This mod includes Starys wonderfull GermanyCE hires terrain textures V3 with some small tweaks like grey painted roads or different river colors and a few new tiles.

All airfields has been modified with new buildings . A couple are made from scratch.

Try out Florians Pferdsfeld or Büchel airbases if you fly for the Nato. They are outstanding! Try Drewitz or Marxwalde or Gerwin field airfields if you are fighting for the Red side .

Lots of strike targets has been modified or moved into towns. Hamburg and Wismar got real harbours and you find new objects all over the terrain.

I also included hi ho silver's new city night textures and a modified ENVIRONMENTSYSTEM.INI as additional install if you want to fly night missions that looks like real nights.

Special thanks to Ravenclaw_007 and 76.IAP-Blackbird. Both made some objects i realy needed for this rework and supported me to create this mod. Another Special thank to Gepard for his German airfields mod.

And a special thank to Florian who made the best looking airfields i've ever seen in any Sim!

And i want to thank all creators who made all the great objects i used for this mod. Without your work i would never had started this project.

Thank you all!

 

Rends


 

  • Like 1

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 Okay I might not be seeing something but my SFE folder doesn"t have a "Terrains" folder in it. I am in the Users/Saves folders.

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Is it compatible with NatoFighters 5?

 

 

We will know it in a short time.

 

I believe that no, but with a few .ini edits could be compatible, (Netherlands, Belgium, France and Demmark airbase not apear). The campaigns ini must be edited to change the name of the airbases like the targets.ini, but is the greatest Germany terrain that i see!!!!!

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I totally agree with Hans Topp, but I hope that new bases (and why not) better and further ones could be added on Belgium, Netherlands, France, Denmark and Poland as did in last NATO install.

 

At last with this new fantastic scenery and Stary previous magnificent work SF-2EU is a whole new game ....

 

.... far better than any expansion Tk (sorry today Tw) could  make,  if finaly he could stop playng with his silly mobile phones.

 

So thank you so much.

 

:biggrin:

Edited by paulopanz

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Can the latest version of Stary's trees and tiles be dropped over the top of this without any issues?

What version are you talking about?

This mod use Version 3 of Starys hires Germany textures.

Any other textureset won't be compatible.

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What version are you talking about?

This mod use Version 3 of Starys hires Germany textures.

Any other textureset won't be compatible.

 

Oh.  I see.  For some reason I thought they weren't included.

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Since there are completely new airfields, i was wondering if i could re-use them for instance in the desert terrain.

I know where to find the LOD files, but when I open them in the HXD there are no jpg's or bmp's to be found in there... So I don't know what image files are linked to the LOD's.

Maybe you could release the new airfields as a separate mod that people can use in the other terrains...

 

other than that great work!

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Since there are completely new airfields, i was wondering if i could re-use them for instance in the desert terrain.

I know where to find the LOD files, but when I open them in the HXD there are no jpg's or bmp's to be found in there... So I don't know what image files are linked to the LOD's.

Maybe you could release the new airfields as a separate mod that people can use in the other terrains...

 

other than that great work!

Slick cowboy, if you find a way to reuse LODs in desert map, would you explain it in a post? i would like to use them in the sweden map

Edited by stuntman

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i found the image files linked to the airfield LOD... for some reason i can't do a search in the hex editor...

 

reusing them in another terrain is a question of pasting the LOD files and its image files in the terrain and then updating the targets and types files

maybe this can be found in the knowledge base... never checked... i sort of do it by trial and error...

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cowboy,

If you want to use the new west Germany airfields please ask Florian for permission.

If you want the new East Germany airfields go ahead and use them.

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it's not for something i want to release, just for personal use

but if they can be reused in the Scandinavia map for instance, then obviously you need permission

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  • Similar Content

    • By gterl


      View File Caporetto V2 (Terrain & Campaign)
      Caporetto Terrain WW1 V2.0
      *******************************
      INTRODUCTION
      The Italian Front during WW1 refers to a series of battles fought between 1915 and 1918 in northern Italy between the armies of Austria-Hungary and Germany against Italy.
      Italy hoped that by joining the countries of the Triple Entente against the Central Powers it would gain Cisalpine Tyrol (today's provinces of Trentino and South Tyrol), the Austrian Littoral, northern Dalmatia and some areas of western Carniola.
      Italy had hoped to begin the war with a surprise offensive intended to move quickly and capture several Austrian cities.
      Well, the war soon bogged down into trench warfare similar to the Western Front fought in France.
      The included terrain represents the situation around September/October 1917, just before the battle of Caporetto.
      The Battle of Caporetto (also known as the Twelfth Battle of the Isonzo, the Battle of Kobarid or the Battle of Karfreit) was the greatest defeat in Italian military history. The battle was fought between the Entente and the Central Powers and took place from 24 October to 19 November 1917, near the town of Kobarid (now in north-western Slovenia, then part of the Austrian Littoral). The battle was named after the Italian name of the town (also known as Karfreit in German).
      Austro-Hungarian forces, reinforced by German units, were able to break into the Italian front line and rout the Italian forces opposing them. The battle was a demonstration of the effectiveness of the use of stormtroopers and the infiltration tactics developed in part by Oskar von Hutier. The use of poison gas by the Germans also played a key role in the collapse of the Italian Second Army.
      INCLUDED
      - Italian terrain/front WW1, situaton around summer/late summer 1917
      - 544 unique tiles
      - 10798 targets and 589 target areas
      - Terrain represents the most important battlegrounds on the Italian front (Monfalcone, Mt. Hermada, Doberdo and Doberdo Lake, Mt. Fajiti Hrib, Gorizia, Mt. Sabotino, Bainsizza plateau, Caporetto, Mt. Krn, Mt. Tre Cime, Mt. Cristallo, Mt. Lagazuoi, Mt. Col di Lana, Mt. Marmolada, Mt. Ortigara, Mt. Pasubio...and many other historical places)   
      - Needed ground objects are also included
      - Important mountains where done via satellite images (the tiles), like Marmolada, Mount Krn, Monte Cristallo, etc. all unique
      - All historical fortifications are included (mountain bunkers, etc.) and locations/naming correct (as good as it gets)
      - Major railroad lines included
      - Port of Triest acts as port of Pola with all the major Austro-Hungarian Dreadnoughts stationed there
      - Flying boat stations included with stationary Lohners and Macchi aircrafts
      PREREQUISITES
      - FE Gold or FE2
      - Very strong PC and GPU
      INSTALLATION
      1. PRELIMINARY WORK
      1.1 Extract file into a temporary folder like 'c:\temp'
      1.2 You'll find a new folder called 'caporettoV20' within 'c:\temp'
      1.3 For the campaign to work properly you'll need the following aircraft (you'll find them at the usual places)
      --- AlbatrosC3
      --- AlbatrosD3OAW
      --- AviatikC2
      --- AviatikD1
      --- Ca3
      --- Dfwci
      --- Hanriot_HD1_CAM
      --- Hansa_BrandenburgDI
      --- LloydC2
      --- Nieuport12
      --- Nieuport17
      --- oefD3_ba53a
      --- oefD3_ba153a
      --- oefD3_ba253
      --- PhoenixD2a
      --- PomilioPE
      --- RumplerC1
      --- SAMLS2
      --- SP3
      --- SPAD7_150
      --- SPAD7_180
      --- SPAD13
      --- SVA5
      2. TERRAIN INSTALLATION
      2.1 FIRST EAGLES 2
      - This terrain uses the stock wwiCambrai.CAT file, You must have the "wwiCambrai" terrain from First Eagles for the wwiCaporetto terrain to work properly.
      - Look into your personal Windows folder like 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2', e.g. your MODS Folder - create the folder 'terrains' within if not already there
      - Move the 'wwiCaporetto' directory from your temporary folder (like 'c:\temp\caporettoV20\Terrain\wwiCaporetto') to 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2\terrains\', e.g. your MODS Folder
      - Move the folders within 'GroundObject' directory from your temporary folder (like 'c:\temp\caporettoV20\Objects\GroundObject') to 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2\Objects\GroundObjects', e.g. your MODS Folder
      2.2 FIRST EAGLES GOLD
      - This terrain uses the stock wwiCambrai.CAT file, You must have the "wwiCambrai" terrain from First Eagles for the wwiCaporetto terrain to work properly.
      - Move the 'wwiCaporetto' directory from your temporary folder (like 'c:\temp\caporettoV20\Terrain\wwiCaporetto') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Terrain')
      - Move the folders within 'GroundObject' from your temporary folder (like 'c:\temp\caporettoV20\Objects\GroundObject') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Objects\GroundObject')
      - If you've already my previous Italian WWI terrain, then you probably don't need these objects. In any case if asked to 'owerwrite', click NO.
      3. CAMPAIGN INSTALLATION
      3.1 FIRST EAGLES 2
      - Look into your personal Windows folder like 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2', e.g. your MODS folder - create the folder 'Campaigns' within if not already there
      - Move the 'wwiCaporetto01' directory from your temporary folder (like 'c:\temp\caporettoV20\Campaings') to C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2\Campaigns\', e.g. your MODS Folder
      - Move the files (bmp's) from your your temporary folder (like 'c:\temp\caporettoV20\Menu') to your FirstEagles2 installation directory (like 'c:\Program Files\First Eagles2\Menu')
      Aircraft Skins
      - All needed aircraft skins are included. Look for them into your temporary folder (like 'c:\temp\caporettoV20\Objects\Aircraft') add them like any other FE2 aircraft skins. You'll already have the majority probably.
      3.2 FIRST EAGLES GOLD
      - Move the 'wwiCaporetto01' directory from your temporary folder (like 'c:\temp\caporettoV20\Campaings') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Campaigns')
      - Move the files (bmp's) from your your temporary folder (like 'c:\temp\caporettoV20\Menu') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Menu')
      Aircraft Skins
      - All needed aircraft skins are included. Look for them into your temporary folder (like 'c:\temp\caporettoV20\Objects\Aircraft') add them like any other FE aircraft skins. You'll already have the majority probably.
      4. EXTRAS
      - You'll find several ZIP files within the temporary 'Extras' folder (like 'c:\temp\caporettoV20\Extras')
      Description:
      Terrain_wwiCaporettoFolder_oldCarst.zip
      - I've repainted the carst region tiles to make them look more like limestone in this new version. If you like more the previous look, then just extract this file and overwrite the tiles within the wwiCaporetto folder.
      Terrain_wwiCaporettoFolder_oldIsonzo_trench_dry.zip
      - I've added wet fields and water filled shell holes in this new version. If you like more the previous look, then just extract this file and overwrite the tiles within the wwiCaporetto folder.
      MenuFolder_Music_MainScreen.zip
      - If you like a bit more exciting musing in the main menue. Just drop this file into your 'Menue' folder.
      PilotDataFolder_Additional_PilotImages.zip
      - These are all the portraits of all aces on the Italian front during 1915-1918. Quite a lot of work went into this. If you like a more historical approach then use these and drop them into your 'PilotData' folder.

      CREDITS
      As usually I want to say thank you to all guys who helped me to create the Italian terrain, to TK, Jan Tuma, Stephen1918, ojcar, Gepard, Heck, geo, quack74, Edward, and specially Geezer. Sorry guys, can't remember all the names. Please contact me if you want to be named here. Thanks for files, suggestions, bug fixing, etc.
      DISCLAIMER
      The Italian terrain is freeware.
      You are free to modify and share it, BUT Commercial use is prohibited.
      If you find bugs please post them in First Eagles section of Combatace.com forum.
      Submitter gterl Submitted 07/23/2019 Category First Eagles - WWI and Early Years - Terrain and Environmental Mods  
    • By gterl
      Caporetto Terrain WW1 V2.0
      *******************************
      INTRODUCTION
      The Italian Front during WW1 refers to a series of battles fought between 1915 and 1918 in northern Italy between the armies of Austria-Hungary and Germany against Italy.
      Italy hoped that by joining the countries of the Triple Entente against the Central Powers it would gain Cisalpine Tyrol (today's provinces of Trentino and South Tyrol), the Austrian Littoral, northern Dalmatia and some areas of western Carniola.
      Italy had hoped to begin the war with a surprise offensive intended to move quickly and capture several Austrian cities.
      Well, the war soon bogged down into trench warfare similar to the Western Front fought in France.
      The included terrain represents the situation around September/October 1917, just before the battle of Caporetto.
      The Battle of Caporetto (also known as the Twelfth Battle of the Isonzo, the Battle of Kobarid or the Battle of Karfreit) was the greatest defeat in Italian military history. The battle was fought between the Entente and the Central Powers and took place from 24 October to 19 November 1917, near the town of Kobarid (now in north-western Slovenia, then part of the Austrian Littoral). The battle was named after the Italian name of the town (also known as Karfreit in German).
      Austro-Hungarian forces, reinforced by German units, were able to break into the Italian front line and rout the Italian forces opposing them. The battle was a demonstration of the effectiveness of the use of stormtroopers and the infiltration tactics developed in part by Oskar von Hutier. The use of poison gas by the Germans also played a key role in the collapse of the Italian Second Army.
      INCLUDED
      - Italian terrain/front WW1, situaton around summer/late summer 1917
      - 544 unique tiles
      - 10798 targets and 589 target areas
      - Terrain represents the most important battlegrounds on the Italian front (Monfalcone, Mt. Hermada, Doberdo and Doberdo Lake, Mt. Fajiti Hrib, Gorizia, Mt. Sabotino, Bainsizza plateau, Caporetto, Mt. Krn, Mt. Tre Cime, Mt. Cristallo, Mt. Lagazuoi, Mt. Col di Lana, Mt. Marmolada, Mt. Ortigara, Mt. Pasubio...and many other historical places)   
      - Needed ground objects are also included
      - Important mountains where done via satellite images (the tiles), like Marmolada, Mount Krn, Monte Cristallo, etc. all unique
      - All historical fortifications are included (mountain bunkers, etc.) and locations/naming correct (as good as it gets)
      - Major railroad lines included
      - Port of Triest acts as port of Pola with all the major Austro-Hungarian Dreadnoughts stationed there
      - Flying boat stations included with stationary Lohners and Macchi aircrafts
      PREREQUISITES
      - FE Gold or FE2
      - Very strong PC and GPU
      INSTALLATION
      1. PRELIMINARY WORK
      1.1 Extract file into a temporary folder like 'c:\temp'
      1.2 You'll find a new folder called 'caporettoV20' within 'c:\temp'
      1.3 For the campaign to work properly you'll need the following aircraft (you'll find them at the usual places)
      --- AlbatrosC3
      --- AlbatrosD3OAW
      --- AviatikC2
      --- AviatikD1
      --- Ca3
      --- Dfwci
      --- Hanriot_HD1_CAM
      --- Hansa_BrandenburgDI
      --- LloydC2
      --- Nieuport12
      --- Nieuport17
      --- oefD3_ba53a
      --- oefD3_ba153a
      --- oefD3_ba253
      --- PhoenixD2a
      --- PomilioPE
      --- RumplerC1
      --- SAMLS2
      --- SP3
      --- SPAD7_150
      --- SPAD7_180
      --- SPAD13
      --- SVA5
      2. TERRAIN INSTALLATION
      2.1 FIRST EAGLES 2
      - This terrain uses the stock wwiCambrai.CAT file, You must have the "wwiCambrai" terrain from First Eagles for the wwiCaporetto terrain to work properly.
      - Look into your personal Windows folder like 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2', e.g. your MODS Folder - create the folder 'terrains' within if not already there
      - Move the 'wwiCaporetto' directory from your temporary folder (like 'c:\temp\caporettoV20\Terrain\wwiCaporetto') to 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2\terrains\', e.g. your MODS Folder
      - Move the folders within 'GroundObject' directory from your temporary folder (like 'c:\temp\caporettoV20\Objects\GroundObject') to 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2\Objects\GroundObjects', e.g. your MODS Folder
      2.2 FIRST EAGLES GOLD
      - This terrain uses the stock wwiCambrai.CAT file, You must have the "wwiCambrai" terrain from First Eagles for the wwiCaporetto terrain to work properly.
      - Move the 'wwiCaporetto' directory from your temporary folder (like 'c:\temp\caporettoV20\Terrain\wwiCaporetto') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Terrain')
      - Move the folders within 'GroundObject' from your temporary folder (like 'c:\temp\caporettoV20\Objects\GroundObject') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Objects\GroundObject')
      - If you've already my previous Italian WWI terrain, then you probably don't need these objects. In any case if asked to 'owerwrite', click NO.
      3. CAMPAIGN INSTALLATION
      3.1 FIRST EAGLES 2
      - Look into your personal Windows folder like 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2', e.g. your MODS folder - create the folder 'Campaigns' within if not already there
      - Move the 'wwiCaporetto01' directory from your temporary folder (like 'c:\temp\caporettoV20\Campaings') to C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2\Campaigns\', e.g. your MODS Folder
      - Move the files (bmp's) from your your temporary folder (like 'c:\temp\caporettoV20\Menu') to your FirstEagles2 installation directory (like 'c:\Program Files\First Eagles2\Menu')
      Aircraft Skins
      - All needed aircraft skins are included. Look for them into your temporary folder (like 'c:\temp\caporettoV20\Objects\Aircraft') add them like any other FE2 aircraft skins. You'll already have the majority probably.
      3.2 FIRST EAGLES GOLD
      - Move the 'wwiCaporetto01' directory from your temporary folder (like 'c:\temp\caporettoV20\Campaings') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Campaigns')
      - Move the files (bmp's) from your your temporary folder (like 'c:\temp\caporettoV20\Menu') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Menu')
      Aircraft Skins
      - All needed aircraft skins are included. Look for them into your temporary folder (like 'c:\temp\caporettoV20\Objects\Aircraft') add them like any other FE aircraft skins. You'll already have the majority probably.
      4. EXTRAS
      - You'll find several ZIP files within the temporary 'Extras' folder (like 'c:\temp\caporettoV20\Extras')
      Description:
      Terrain_wwiCaporettoFolder_oldCarst.zip
      - I've repainted the carst region tiles to make them look more like limestone in this new version. If you like more the previous look, then just extract this file and overwrite the tiles within the wwiCaporetto folder.
      Terrain_wwiCaporettoFolder_oldIsonzo_trench_dry.zip
      - I've added wet fields and water filled shell holes in this new version. If you like more the previous look, then just extract this file and overwrite the tiles within the wwiCaporetto folder.
      MenuFolder_Music_MainScreen.zip
      - If you like a bit more exciting musing in the main menue. Just drop this file into your 'Menue' folder.
      PilotDataFolder_Additional_PilotImages.zip
      - These are all the portraits of all aces on the Italian front during 1915-1918. Quite a lot of work went into this. If you like a more historical approach then use these and drop them into your 'PilotData' folder.

      CREDITS
      As usually I want to say thank you to all guys who helped me to create the Italian terrain, to TK, Jan Tuma, Stephen1918, ojcar, Gepard, Heck, geo, quack74, Edward, and specially Geezer. Sorry guys, can't remember all the names. Please contact me if you want to be named here. Thanks for files, suggestions, bug fixing, etc.
      DISCLAIMER
      The Italian terrain is freeware.
      You are free to modify and share it, BUT Commercial use is prohibited.
      If you find bugs please post them in First Eagles section of Combatace.com forum.
    • By Arrow
      With the all that's transpired in Venezuela over the past few months and the arrival of roughly 100 soldiers from the Russian Federation this week, this South American country has grabbed even more of my attention. I was always under the impression that they had an unusual collection of aircraft and were aware that even my countries' RCAF sold them 2nd hand CF-5As at one point. That said, I was surprised to find that their current air force is comprised of Sukhoi Su-30Ms (35) and F-16As (16.) That leads me to think a war of air supremacy between them and any likely adversaries, probably wouldn't be a stowing-fighters-in-revetments engagement that we've seen in some recent Middle East wars. They also have Mil Mi-17 (10) and Eurocopter Cougar (6) helos and  a Boeing 707 tanker.
      All the aircraft are currently available for SF2 with the exception of the Cougar helo and I didn't check for the 707. Correct me if I'm wrong in my assumption though, that the Mi-17 is more or less the same helo as the Mi-8M which has already been modded? Unfortunately the terrain doesn't exist - closest to the theater is Central America and coastal Ecuador.  Knowing nothing about how terrains are created for this game, I'm imagining  a country the size of Venezuela (roughly 900-800 miles if your place a rectangle around it) with 3 significant mountain ranges, some deep basins and highly varied coastline would be one heckuva challenge.  Not to mention that some part of Brazil or Columbia containing air bases would have to be created too.  Without any skill to make it happen, I'll just dream about it.  ;)
      I'm curious though if any other fans of this game think Venezuela would be an interesting theater to run some SF2 missions in?
      [Edit] I hope I'm not coming across as callous or insensitive, with suggesting a theater in which countless civilians are currently suffering. Like the handful of other conflicts raging around the globe, hardly a day goes by where I don't thing about those people - especially the children. But maybe it isn't cool to consider gaming in a theater where events are currently unfolding?
    • By Gepard


      View File Korea MiG-Alley terrain
      Korea MiG-Alley 1.0
      *****************************************************
      This terrain is written for SF2.
      +++++++++++++++++++++++++++++++++++++++++
      I. Short description:
      2013, five years ago i decided to start work on a Korea terrain, especially for Korea War. As usual for me i wanted to creat a more or less 100% scaled terrain, in contrast to the 66% scales which the TerrainEditor is usually made for us. It was a slow progress work. Now, five years later, i release the first version of Korea MiG-Alley terrain.
      Korea MiG-Alley terrain does not cover entire korean peninsula. It is focused on the so called MiG-Alley. The MiG-Alley was an area in north west Korea which was controlled and patroled by MiG-15 planes, which were based on airfields in China.
      The chinese airbases were out of "reach" for the UN Air Forces. Out of reach meant, it was not allowed to bomb or straff this bases.
      MiG-Alley terrain is made for simulating the air warfare of the Air Forces, not the Navy, during the Korea War from 1949 to 1953. The terrains timeframe is set from 1949 to 1955.
      Active airfields you will find in China and in South Korea. Airfields in North Korea are in building stage, what means they cant be used by the red side. But they are targets for the blue guys.
      You will find a lot of ground targets in the MiG-Alley. Bridges, factories, railway stations etc. All are heavily defended by Flak artillery. You will find some ship traffic along the west coast and some truck convois in the MiG-Alley.
      There are also targets of opportunities, like fuel depots consists of fuel barrels. If you find one, bomb it!
      ++++++++++++++++++++++++++++++++++++++++++++++++
      II. INSTALLATION:
      Unzip all files into your saved game mod folder ...ThirdWire\StrikeFighters2 .
      To run this terrain properly you need to link it to an terrains CAT file.
      From stock the terrain is prepared to link with SF2 Israel
      If you dont have SF2I you must open the file KoreaMiGAlley.ini with Windows notepad editor.
      Look for the lines:
      CatFile=..\IsraelME\IsraelME.cat
      //CatFile=..\GermanyCE\GermanyCE.cat
      //CatFile=..\VIETNAMSEA\VietnamSEA.cat
      //CatFile=..\Desert\Desert.cat
      Add // in front of  CatFile=..\IsraelME\IsraelME.cat  to switch ot off.
      Then remove // at one of the other lines. Which you should remove depends on which SF2 game you have installed.
      Save it.

      Thats it.
       
       

      ++++++++++++++++++++++++++++++++++++++++++++++++++
      III. Credits.
      The TOD's, what means the trees and autogenerated houses on the map, are mostly taken from various tilesets made by Stary.
      The dam files were made by Swambast.
      The basic files for the taxiways, parking areas and quais are made by ErikGen.
      I cant remember who gave me the ponton bridges, the airfield tower and the locomotive files.
      Please contact me, that i can give you the proper credit.
       
      ++++++++++++++++++++++++++++++++++++++++++++++++
      IV. This Terrain is Freeware. Commercial use is not allowed.
      +++++++++++++++++++++++++++++++++++++++++++++++++
      V.
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
      Hope you enjoy it.

      Michael (Gepard)

      Made in Germany
      25 Dezember 2018
       
       
       
      Submitter Gepard Submitted 12/25/2018 Category Full Terrains  
    • By Gepard
      Korea MiG-Alley 1.0
      *****************************************************
      This terrain is written for SF2.
      +++++++++++++++++++++++++++++++++++++++++
      I. Short description:
      2013, five years ago i decided to start work on a Korea terrain, especially for Korea War. As usual for me i wanted to creat a more or less 100% scaled terrain, in contrast to the 66% scales which the TerrainEditor is usually made for us. It was a slow progress work. Now, five years later, i release the first version of Korea MiG-Alley terrain.
      Korea MiG-Alley terrain does not cover entire korean peninsula. It is focused on the so called MiG-Alley. The MiG-Alley was an area in north west Korea which was controlled and patroled by MiG-15 planes, which were based on airfields in China.
      The chinese airbases were out of "reach" for the UN Air Forces. Out of reach meant, it was not allowed to bomb or straff this bases.
      MiG-Alley terrain is made for simulating the air warfare of the Air Forces, not the Navy, during the Korea War from 1949 to 1953. The terrains timeframe is set from 1949 to 1955.
      Active airfields you will find in China and in South Korea. Airfields in North Korea are in building stage, what means they cant be used by the red side. But they are targets for the blue guys.
      You will find a lot of ground targets in the MiG-Alley. Bridges, factories, railway stations etc. All are heavily defended by Flak artillery. You will find some ship traffic along the west coast and some truck convois in the MiG-Alley.
      There are also targets of opportunities, like fuel depots consists of fuel barrels. If you find one, bomb it!
      ++++++++++++++++++++++++++++++++++++++++++++++++
      II. INSTALLATION:
      Unzip all files into your saved game mod folder ...ThirdWire\StrikeFighters2 .
      To run this terrain properly you need to link it to an terrains CAT file.
      From stock the terrain is prepared to link with SF2 Israel
      If you dont have SF2I you must open the file KoreaMiGAlley.ini with Windows notepad editor.
      Look for the lines:
      CatFile=..\IsraelME\IsraelME.cat
      //CatFile=..\GermanyCE\GermanyCE.cat
      //CatFile=..\VIETNAMSEA\VietnamSEA.cat
      //CatFile=..\Desert\Desert.cat
      Add // in front of  CatFile=..\IsraelME\IsraelME.cat  to switch ot off.
      Then remove // at one of the other lines. Which you should remove depends on which SF2 game you have installed.
      Save it.

      Thats it.
       
       

      ++++++++++++++++++++++++++++++++++++++++++++++++++
      III. Credits.
      The TOD's, what means the trees and autogenerated houses on the map, are mostly taken from various tilesets made by Stary.
      The dam files were made by Swambast.
      The basic files for the taxiways, parking areas and quais are made by ErikGen.
      I cant remember who gave me the ponton bridges, the airfield tower and the locomotive files.
      Please contact me, that i can give you the proper credit.
       
      ++++++++++++++++++++++++++++++++++++++++++++++++
      IV. This Terrain is Freeware. Commercial use is not allowed.
      +++++++++++++++++++++++++++++++++++++++++++++++++
      V.
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
      Hope you enjoy it.

      Michael (Gepard)

      Made in Germany
      25 Dezember 2018
       
       
       
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