CoolhandF4 Posted August 31, 2014 Posted August 31, 2014 I was wondering if it is possible to only download the RAZBAM A-6 cockpit, but not the entire plane, because I need a cockpit for my SF2V Air and Ground expansion pack A-6. Quote
+Fubar512 Posted August 31, 2014 Posted August 31, 2014 No, one must purchase the entire Razbam A-6 package in order to obtain that cockpit. Razbam did state (at one time) that he was also going to update the package to SF2 standards (new lod & ini files). Quote
Z09SS Posted August 31, 2014 Posted August 31, 2014 Was that before or after his stated intent to abandon all things SF? Quote
saisran Posted August 31, 2014 Posted August 31, 2014 I think there are other A-6 cockpit available here in CA. try digging through the Download section under cockpit. if theres none in SF2 there might be one for SF1 needs some tuning i suppose. Quote
+Fubar512 Posted August 31, 2014 Posted August 31, 2014 Was that before or after his stated intent to abandon all things SF? It was about 18 months ago. Quote
+DoctorQuest Posted September 1, 2014 Posted September 1, 2014 I take it you do not have Wings Over Vietnam? (SF1) Quote
CoolhandF4 Posted September 1, 2014 Author Posted September 1, 2014 I take it you do not have Wings Over Vietnam?(SF1) I do, but I no longer have Windows Vista or XP, but its alright, I found a cockpit. Quote
CoolhandF4 Posted September 1, 2014 Author Posted September 1, 2014 Do you know if the an A-6E cockpit would work with an A-6B? Quote
CoolhandF4 Posted September 1, 2014 Author Posted September 1, 2014 I was wondering if you can start a CARRIER-based campaign with solely the A-6B because, from what I have seen, I am able to start a land based airfield campaign, but not carrier campaign with the A-6B. Quote
CoolhandF4 Posted September 1, 2014 Author Posted September 1, 2014 I am somewhat confused on how to hit a radar site in SF2V with the AGM-45. Any help? Quote
Peugeot205 Posted September 1, 2014 Posted September 1, 2014 (edited) The game engine does not support any "specific" anti radiation missile targeting like the one that it is used for example in the HARM and that in other games, like F-18 Korea, is present. How to use it? Select the missile, search for a radar in the terrain, align your sight with the radar and shoot the missile, if the radar is on and nothing extrange appears the missile should hit the target. Edited September 1, 2014 by FRPignon Quote
citizen67 Posted September 1, 2014 Posted September 1, 2014 You have to wait until the enemy guns or sams lights you up with radar (you hear the warning sound). Then, if you are flying in "normal" settings mode, press the E key until you find the radar that locked you (if your plane is equipped with an RWR you can find the direction of the radar signal looking at it), point at it and shoot. Quote
+eburger68 Posted September 1, 2014 Posted September 1, 2014 CoolhandF4: The USN squadrons flying the A-6B in SF2V campaigns fly only from carriers. If you're starting an A-6B campaign and end up flying from a land base, then something is wrong with your installation. The game is defaulting to a land base because it can't find the carrier specified in the campaign INIs. Eric Howes Quote
CoolhandF4 Posted September 1, 2014 Author Posted September 1, 2014 Hi, I was wondering if an A-6E cockpit would be compatible with an A-6B aircraft, and would it have any affect on shooting the AGM-45 Shrike? Quote
+Wrench Posted September 1, 2014 Posted September 1, 2014 why would it not be? and should have no effect on the Shrikes Quote
CoolhandF4 Posted September 1, 2014 Author Posted September 1, 2014 I don't know what the heck is wrong with the shrike, I found the radar, pointed my plane at the radar, shot the shrike and it flew into the ground, can someone please post a tutorial video. Quote
+Wrench Posted September 1, 2014 Posted September 1, 2014 Steps for using Shrike: Locate/ID target close to within 5-6 miles point aircraft at target pull back on stick, raising nose 10-30 degrees above horizon fire missile eat popcorn and enjoy the explosion Shrikes tend to drop, giving them an "up" vector increase their ability to not hit the ground early, and allows them maneuvering room 1 Quote
+1977Frenchie Posted September 2, 2014 Posted September 2, 2014 Hi Coolhand! You can use it with no problem. I use the A-6E cockpit for my A-6A, A-6B, EA-6A and EA-6B. Works like a charm... Quote
CoolhandF4 Posted September 2, 2014 Author Posted September 2, 2014 Do you shoot the AGM-78 the same way you would shoot the AGM-45? Or is it different? Quote
+MigBuster Posted September 2, 2014 Posted September 2, 2014 Seem to get better results by designating a target with this one. Quote
+Fubar512 Posted September 2, 2014 Posted September 2, 2014 I've fired STARMs at designated targets, watched them seemingly go ballistic, only to see them go off on their own and target SAM or AAA radars 20 nm away. Quote
+Gr.Viper Posted September 2, 2014 Posted September 2, 2014 The proper AGM-78 procedure in SF2 is to use the Shrike because the enemy radars never switch off, so the inertial guidance is worthless. In fact, if the radar you targeted gets destroyed a Shrike might home in on a different one next to it, while an ARM won't do it. Quote
CoolhandF4 Posted September 2, 2014 Author Posted September 2, 2014 I feel stupid for asking this but what does adding the CCIP mod to the SF2V A-6 do? Does it give it a bombing system Quote
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