Hello, good evening people.
I was back at playing the game after a while and it keeps crashing on me, especially during the campaign.
I'm not sure what causes it, but it happens always after i order my wingmen to attack something (my target or not), seemingly happening after they lock onto something.
I'm currently patching the game through all the official patches (Merged, June 2012 as of now - but going through July 2013 as i'm writing this)
I'll keep updating this topic as i go on, but if there is no way fixing it by patching, is there something i can do (compat mode, messing around with .cfg, whatever) to correct it?
Hey guys, I have already made my campaign and it's working fine. Moreover, aircrafts' squadrons with UpgradeType=ANY did respond to the command, but I can't upgrade my mig 21 for a weird reason.
All aircrafts here has the name of their respective folder in object/aircraft, and that's the same case with texture as it has got the same folder's name. So, I don't really get the idea why it's not working should I gave it it's ingame texture name or use the texture folder's name (which I am already using) ? Or is there is something wrong with the command as it's under the missions types' commands not above it? Thanks for your help in advance.
Hey mates, this one is quite hard for me. So, i will need your help.
AirOffensive.Primary=LARGE_RUNWAY,MEDIUM_RUNWAY- how do I determine those i know that time hitting the Egyptian runways was important, however, I usually copy it from any campaign although I don't realy understand these lines lol
StartGroundOffensive=100-days to start ground offensive, aren't they?
StartInterdiction=1- what does this line exacly do ?
WeaponResupplyTime=180- what is the difference between it and NormalSupplyRate ?
RulesOfEngagement=FALSE- what are this line effects?
UseFAC=FALSE- what is that ?
RandomCAP=TRUE- random combat air patrol, isn't it?
LimitTargetToActiveRunway=TRUE- what is its function
MaxSecondaryStrikes=1- don't even know that there is a secondary strikes
//MaxSecondaryStrikes=3 - why is it repeated ?
Thanks in advance.
Hey guys, gonna need your help, NormalMissionRateDeviation and offensiveMissionRateDeviation. What are their effects like for instance if normal mission rate is 30, and NormalMissionRateDeviation is 10, what will happen? And what will be different if NormalMissionRateDeviation is 20 for example?
I've been playing the North Korea Invades 1950. Lots of fun, although NK birds a lot more numerous than in real life. Anyhow, problem is that the Yak-9Ps are too skillful and deadly. They make mincemeat out of F-80Cs and give F9Fs a hard time. Any way to tone this down, so they're shot down easier--like in real life?