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Hello all!  I have noticed in some of the F-15's when using dumb bombs the CCIP always makes the bombs fall way short, while I can correct for this I was wondering if anyone knows how to fix this... I personally cannot find anything in the INI's anything about the F-15E's CCIP anyone know how to fix this?  other jets like F-16's and F/A-18's don't have this issue in my install

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use a shallow dive and set the ripple to a high number like 90 milis or cant recall the ripple number for the eagle also set drop to 3 or more bombs
for leveled drop use retarded bombs like the snakeyes or any other high drag bomb.

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It may be a terrain issue... i have a couple of terrains that were originally from series 1 most notably the Yap Vietnam terrain     The height field is not right and the bombs fall short.

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Ive fixed that problem (IIRC...) when i worked on the updated F-15E avionics

Have to dig out the files and check...

CCIP can be adjusted in the avionics ini for rockets, HUD section , RocketBoresightAngle=

For one type or to get a usable average solution ..  it also depends on another related value in the aircraft's data ini ..

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int he aircrafT's data ini

 

[FlightControl]   section, look for (add if missing)

RocketBoresightAngle=0      ( make avionics ini value match this value )

 

If you change the angle in the data, then the AI has trouble aiming ..  which requires adjusting AimPitchOffset in the next section,

 

[RocketAttackAI]
...
AimPitchOffset=0.5  

 

 

All that is for rockets only..

I'm still looking for my updated F-15E files...

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hmmm interesting I tried playing around with those values earlier to no avail but now that you say its for rockets that makes sense haha.  I would be very appreciative if you did find some updated F-15E files! If its not too much trouble would you also have the updated INI's for the S/K/I/SG as well?  Thanks!

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