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SF2 F-104 Starfighter Super Mega Pack 2016


SF2 F-104 Starfighter Super Mega Pack 2016 v3.5
By Viper63a et al!

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BOTH SF2E AND DLC28 ARE REQUIRED FOR THIS MOD!
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NOTE1: If you already downloaded version 3.1, you just need to download and install the patch to upgrade from version 3.1 to 3.5 Please read the Read Me in the Patch file.

NOTE2: This mod WILL replace stock F-104s and may conflict with any other F-104 mod you may have installed - SO BACK UP unless you crave drama! SF2 Europe (merged or not) and DLC28 is REQUIRED, REALLY. If you don't have these, this mod will not work for you.

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After flying FastCargo's excellent "Classified Mission Mod (Version 1.1)" pack, I got re-introduced to the F-104 Starfighters. So take a look at FastCargo's mod in the link below. Some install work is required, but well worth it....

http://combatace.com/files/file/11458-classified-mission-mod-version-11/

Firstly - I take NO CREDIT for the work contained in this pack. I made some of them better (All new skins, decals...etc), but I was not the creator. I am just a reflection of the excellent work that can be found here in CA. So here is my humble contribution to the collective. Thank you all for your mod packs!

What's in this pack? In a nutshell, I downloaded some F-104 mods to check out the 104s (turned into downloading almost ALL of them, two of the best being Wrench's DLC28 F-104 Pack and MigBusters "Thirdwire F-104A/C Pack 1 1.0 " pack. Then added a bunch of other packs that caught my eye. There were lots of conflicts, broken decal links, leaking LODs...etc etc...So I started merging - fixing - reskinning - re-decaling and generally upgrading all the packs into one merged and hopefully easier to install pack. This is my "Best of the breed" F-104 Super Pack and I thought you may like a copy. Again, SF2E and DLC28 are REQUIRED, but other than that, everything else is in this pack to start flying the F-104 Starfighters.

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This pack includes F-104 skins, new pilots, hanger, loading, loadout, decals and everything else you need to start flying the F-104s...

CF-104

CF-104_72
CF-104_76
F-104A
F-104A_60
F-104B
F-104C
F-104C_61
F-104C_65
F-104C_66
F-104C_67
F-104D
F-104F
F-104G
F-104G(O)
F-104G(O)NL
F-104G_82
F-104G_GAF
F-104G_GN
F-104G_ROCAF
F-104J
F-104S-ASA-CB
F-104S-ASA-CI
F-104S-ASA-M
F-104S-CB
F-104S-CI
F-104S-CB_tur
NF-104A
RF-104G

If you find any issues or concerns, please let me know via the Support Topic section for this mod...

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Installation:
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As always, I recommend that you back up your mod folder before you install any new mod...just in case.

* To install, simply unzip and copy the contents of the "To_Mod_Folder" folder to your StrikeFighter2 mod folder and Overwrite (if needed).

My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)...

C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2...

Original "Readmes" are in the Extra folder with some other goodies...

Enjoy!

=Viper=

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Special Thanks!
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I would like to take a minute and thank these people for taking the time to contact me with fixes, upgrades and assistance to make this a better package! THANKS!

KJakker - Major help with upgrading the cockpits! Thanks!

Fanatic Modder for his assistance, INI files and corrections!

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Credits: Used alot, parts or refereneced the packs below...
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Classified Mission Mod (Version 1.1) - FastCargo

http://combatace.com/files/file/11458-classified-mission-mod-version-11/

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Thirdwire F-104A/C Pack 1 - MigBuster

http://combatace.com/files/file/15243-thirdwire-f-104ac-pack-1/

3rd Wire for the F-104 Models and pits

Skins / new Decals & Flight Model changes: MiGbuster
IR Sensor: Spillone
Cockpit grey repaint files: Ordway
Templates based on previous work: Paulopanz/Spillone/Soulfreak/Ianapa
Other decals and previous ini edits: WRENCH & USAFMTL Dave
Fake pilot mod: FastCargo

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SF2 DLC #28: F-104A Starfighter, Pakistani Air Force - Wrench
SF2 DLC #28: F-104A Starfighter Skins Pak, Part 2 - Wrench
SF2 DLC #28: F-104C (61) Starfighter Skins/Ini Pak, Part 1 - Wrench
SF2 DLC #28: F-104C (66) Starfighter Skins/Ini Pak, Part 2 - Wrench

http://combatace.com/files/file/14664-sf2-dlc-28-f-104a-starfighter-pakistani-air-force/
http://combatace.com/files/file/14671-sf2-dlc-28-f-104a-starfighter-skins-pak-part-2/
http://combatace.com/files/file/14674-sf2-dlc-28-f-104c-61-starfighter-skinsini-pak-part-1/
http://combatace.com/files/file/14675-sf2-dlc-28-f-104c-66-starfighter-skinsini-pak-part-2/

 

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F-104A Pack - Spillone104
F-104C Pack 1.1 - Spillone104

http://combatace.com/files/file/13082-f-104a-pack/
http://combatace.com/files/file/13083-f-104c-pack/

Original F-104A: Ajunaidr
Added 3D parts and Fuel Tanks: Spillone104
Textures : Spillone104 and Paulopanz
Decals : USAFMTL (Dave) and Paulopanz
Fake pilot mod: FastCargo
INIs : Spillone104
Effects : Spillone104
Sounds : Spillone104

Beta testers : Starfighter2 and Paulopanz

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Lockheed NF-104A for SF2 - Spillone104

http://combatace.com/files/file/11594-lockheed-nf-104a-for-sf2/

Added 3D parts: Spillone104
Textures : Spillone104 with great Bobrock templates.
Decals : JimBib
Fake pilot mod: FastCargo
INI and FM : Starfighter2 and Spillone104
Effects : Starfighter2, X-Ray and Spillone104
Sounds : Spillone104

Beta testers : X-Ray, Starfighter2 and TheTestPilot

Special thanks to the Team that created the original NF-104A mod for SFP1. (original readme included!)

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West German Marine Zippers - 7eleven
JaboG 36 "Westfalen" F-104G - Hopsten Air Base - 7eleven

http://combatace.com/files/file/14366-west-german-marine-zippers/
http://combatace.com/files/file/14368-jabog-36-westfalen-f-104g-hopsten-air-base-ca-1972/

original model by - Third Wire
GAF F-104G temp by - ravenclaw_007

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AMI & KLU Recon F-104G with Orpheus pod 1.0 - paulopanz

http://combatace.com/files/file/14214-ami-klu-recon-f-104g-with-orpheus-pod/

- Spillone104 new 3D parts & Orpheus upgrades
- Steve S original SF-1 Orpheus
- BobRock F-104G temps
- Paulopanz skins, decals, screens, data.inis edits & upgrades

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F-104G_ROCAF - ace888

http://combatace.com/files/file/11723-f-104g-rocaf/

TK/Thirdwire
Spillone104
Starfighter2
FastCargo
Crab-02
Spectre8750

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Turkish Air Force F-104S CB for SF2 v1.2 - PureBlue

http://combatace.com/files/file/12999-turkish-air-force-f-104s-cb-for-sf2/

Based on Thirdwire's F-104G model, also drop tanks by TW
Skins from Spillone104's "F-104S Pack" by Steve_S and Bobrock
Avionics/Sounds from Spillone104's "F-104S Pack" by Spillone
Decals & SEA Skin from Soulfreak's "TuAF Zippers" pack.
Cockpit textures from "F-104G High-Resolution Cockpit Textures 1.0 2005/10/29 by ?
MK_GQ7 seat: Ravenclaw007
F-104S pylons and other additional 3D Parts by Crab_02
Historical information from Serhat Güvenç's article on Zipper magazine (pdf included)
INI Tweaks, Loadouts, Hangar screens and packaging by me, Pureblue

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F-104S pack for SF2 1.0+Fix- Spillone104

http://combatace.com/files/file/12632-f-104s-pack-for-sf2/
http://combatace.com/files/file/12635-f-104s-quick-fix/

Added 3D details, Fuel tanks, INI work, flight model, sounds and effects: Spillone104
Texture and decals: Steve_S and Bobrock
Cockpit: Starfighter2
MK_GQ7 seat: Ravenclaw007
Fake Pilot mod: FastCargo

BETA testers: Aleks, Canadair, Spitwulf, Silverbolt, Starfighter2, Steve_S, The Test Pilot
Inspired and basically based on the work of Crab_02 for the old F-104S mod.

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SF2 WOV F-104C&D-10 Starfighters - snapper 21

http://combatace.com/files/file/9319-sf2-wov-f-104cd-10-starfighters/

F-104C-10 and F-104D-10 Starfighters Mod by USAFMTL
Original Model by Ajunaidr
Skins by Sundowner
Decals and data ini tweaks by USAFMTL
Avionics by Fubar
Drop tanks and data by Crab_02

Cockpit: starfighter 2

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F-104A and C Pack for SF2 by SupGen 1.0 - SupGen

http://combatace.com/files/file/14069-f-104a-and-c-pack-for-sf2-by-supgen/

SuperGen, Wrench, Raven, and everyone else mentioned in Spillone104's download above.

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Lastly - Alot of references from NATO Figters 5 - eburger68

This mod package builds upon "NATO Fighters 4+," previously released at CombatAce.com along with five update packages. In addition to carrying over most of the work from that earlier version of NATO Fighters, this new version incorporates a large number of new and updated items from the following modders, who generously allowed their use:

ErikGen ....................................... updated/upgraded F-101C & RF-101C
Spillone104 & Paulopanz ....................... updated F-104A/C
Paulopanz ..................................... F-104G skins

Crusader ...................................... F-105D & Harrier cockpit mods

Frank Rosato ...................................... F-104A/C Pack for SF2
Wrench ............................................ F-104C DLC 28 Pack for SF2
Soulfreak ......................................... F-104G MFG skins
Centurion ......................................... F-105D Hill AFB skins

Crusader .......................................... F-105 gunsight mod

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I referenced so many packs, I am sure I missed someone, please forgive and let me know so I can properly credit you.

Thanks and Enjoy!

Viper63a


 

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Nice work, but using TW F104, whose design is wrong (fuselage section between cockpit and tail is too thick).

I use the "old" (Wrench I think) pack where the "slim" F104 design is perfect compared to "fat" design of TW ones.

Same problem with F14, the modded one reflects perfectly the AC shapes compared with stock one released with North Atlantic.

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Holy... It's a big package, nice one, Viper!  ATM I don't have DLC28.  If I download your package without having the DLC, I won't be able to use which variants?  As far as I know I shouldn't be able to fly the F-104A and the F-104C variants, am I right?

 

Regarding what Dunois said, then you may think to make an alternative package where you use the old F-104A and F-104C models made by Ajundair, although those models are showing their age, with a revamp they could shine again.  Anyway it's up to you, it's no request, Christmas is near, so we have to enjoy the free time! Take care, mate! 

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the old 1stGen lods by ajundair have serious issues in SF2. They've been redone to the limits of the model, and aren't worth it anymore, now that "official" ones are readily available.

 

if you don't have DLC28, what the hell are you wait for?? !!!!!

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Well as I said, I'm not satisfyied with TW F104 shape, that doesn't reflect the slim and typical body of this airplane. As result, I won't pay for something I'll be unsatisfyied with.

I still run the "old" package without problems.

Other modded versions I use (Italians F104's, F104b)are also above in terms of 3d model.

F104 and F14, are typical examples where modded aicrafts are better than stock ones.

But of course it's only a point of view......

Edited by Dunois
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Thanks all...

 

I found 3 variants of the F-104 (4 if you include the B model) model types on CA. One was obscure (SuperGen?), so I passed on that. The version Wrench used, I liked, but I went with the TW ones just in case there were some weirdness I didn't know about when replacing stock TW folders with none standard models. However, I did use the other model for the F-104B/D/Fs because I could not find a two seater model from TW stock... I added a bunch of F-104B and some new Ds in the next version as well as the S variants...

 

Thanks again!

 

V

Edited by viper63a

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After initial public review...Version 2 is up...fixes, enhancements and new stuff...

 

If you installed Version 1, I recommend that you delete all the previous "F-104*" folders from the ...\Objects\Aircraft and Decals folders before you install version 2. You don't have to, but if you don't, you will retain a bunch of dupe files I removed in version 2.

 

V

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Because we needed another version..... :beee:

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Uploaded version 3. Added alot more planes and a load of decals...this should be it. No more serious changes and can't add much more as I am coming close to the file size limit!!!

 

:) Viper

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 I can't remember the very good time I spent flying the TW F-104G... in SFP1 with its own cockpit! 

 

Indeed SF2 needs a new Starfighter. I think about the brandnew Mirage F1s of the TMF.

 

This type of project would be wonderful...  :heart:

 

Coupi

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img00002_zpsm4dppzus.jpg

 

Happy ANZAC day from Aotearoa New Zealand!  I really like the F-104s in this pack, especially the F-104G_GAF and F-104G_82 with dual under-wing pylons.  Many thanks to all involved for this awesome pack!

 

The dual pylons weren't displaying in my game, and it took a few hours to figure out some fixes, so, I'm sharing them here in case they help someone else.

 

Please, make backups first, and test these edits in a safe environment before introducing to your favourite install.

 

Go to the folders Objects > Aircraft > F-104G_GAF and F-104G_82

There is a bug in the naming of the dual pylons in the loadout for these planes, so open F-104G_GAF_loadout and F-104G_82_loadout and rename every example of 2BR-GAF to this: 2BR_GAF

 

2BR_GAF is the correct name for the 3d model of the dual pylons.

 

Next, open F-104G_GAF_DATA and F-104G_82_DATA and rename every example of FuelTankName=2BR-GAF to this: FuelTankName=2BR_GAF

 

There are two examples of each in both DATA files, CTRL+F will help you find them quickly.

 

Note that the dual pylons are modelled as fake, non-jettisonable fuel tanks in order to facilitate the special dual-pylon loadouts in the loadout file.  Normal single pylon loadouts can be selected in-game in the arming menu--just remember to de-select the dual pylons (named in-game as BRU-55/A 2BR (GAF)) or you'll have a graphical anomaly in-mission.

 

Next, go the folder Objects > Weapons > 2BR_GAF

 

Open the file 2BR_GAF_Data and change WeaponDataType=6 to this: WeaponDataType=5

 

WeaponDataType=5 is (AFAIK) the type for fuel tanks.  I also changed StartYear=1970 to this: StartYear=1968 to match the service period of the F-104_GAF.

 

Along the way you may have noticed a number of redundant and duplicate files.  I deleted mine, but I'll leave that up to you.

 

Test your F-104G_GAF and F-104G_82 in-game, you should now see your dual-pylon mounts.

 

In my game, the LAU-51 rocket launcher was not functional, so, in the loadout file I swapped out the LAU-51s for LAU-3As.  If you know where we can download functional LAU-51s--please let us know (they're not in Ordnance Shop II or Weapons_Pack-2).

 

Lastly, JaBo staffeln are elite units in my view, and low level ingress and egress are an important element in their tactics, so I have edited F-104G_GAF_DATA and F-104G_82_DATA for low-level AI flying.  Extract the data from your own AIRCRAFTAIDATA or use mine (Jul 2013 standard).  I inserted mine beneath [FlightControl] section :
 

[DogfightNovice]
SafeAltitude=35//500  <--------------- minimum safe altitude 35 meters/100 feet, this setting is quite aggressive, if your aircraft are crashing try 60 meters
LookoutAngle=90
DefensiveAngle=60
ChanceDefensiveTurn=0
ChanceBreakTurn=10
ChanceHardTurn=50
ChanceTurnDirection=25
ChanceContinue=100
ChanceCheckNewTarget=5
ChanceUseVertical=0
FightWithoutAmmo=0
CannonFireAngle=2.5
RQIRMFireAngle=5.0
ASIRMFireAngle=10.0
RHMFireAngle=5.0
MaxPitchInput=1.0//0.6  <--------------- this setting is also quite aggressive, you may be able to reduce it to 0.8 if you have increased the minimum altitude to 60 meters
MissileDetectChance=10
MaxCannonRange=3500
OptimalCannonRange=1000
MinCannonRange=500
MaxRollForGunAttack=45
CannonBurstLengthShort=1.0
CannonBurstLengthLong=1.5
MaxRudderForGunAttack=0.5
MaxRudderForManeuver=0.7

 

[DogfightGreen]

SafeAltitude=35//500  <--------------- minimum safe altitude 35 meters/100 feet, this setting is quite aggressive, if your aircraft are crashing try 60 meters
LookoutAngle=120
DefensiveAngle=90
ChanceDefensiveTurn=0
ChanceBreakTurn=40
ChanceHardTurn=100
ChanceTurnDirection=50
ChanceContinue=100
ChanceCheckNewTarget=10
ChanceUseVertical=0
FightWithoutAmmo=0
CannonFireAngle=2.0
RQIRMFireAngle=7.0
ASIRMFireAngle=7.0
RHMFireAngle=10.0

MaxPitchInput=1.0//0.8  <--------------- this setting is also quite aggressive, you may be able to reduce it to 0.8 if you have increased the minimum altitude to 60 meters
MissileDetectChance=40
MaxCannonRange=3000
OptimalCannonRange=800
MinCannonRange=250
MaxRollForGunAttack=60
CannonBurstLengthShort=1.0
CannonBurstLengthLong=1.5
MaxRudderForGunAttack=0.8
MaxRudderForManeuver=0.9

 

[DogfightRegular]

SafeAltitude=35//500  <--------------- minimum safe altitude 35 meters/100 feet, this setting is quite aggressive, if your aircraft are crashing try 60 meters
LookoutAngle=150
DefensiveAngle=90
ChanceDefensiveTurn=0
ChanceBreakTurn=80
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=50
ChanceCheckNewTarget=25
ChanceUseVertical=10
FightWithoutAmmo=0
CannonFireAngle=1.3
RQIRMFireAngle=8.0
ASIRMFireAngle=10.0
RHMFireAngle=15.0

MaxPitchInput=1.0//0.9  <--------------- this setting is also quite aggressive, you may be able to reduce it to 0.9 if you have increased the minimum altitude to 60 meters
MissileDetectChance=80
MaxCannonRange=2500
OptimalCannonRange=700
MinCannonRange=200
MaxRollForGunAttack=75
CannonBurstLengthShort=0.5
CannonBurstLengthLong=1.0
MaxRudderForGunAttack=1.0
MaxRudderForManeuver=1.0

 

[DogfightVeteran]

SafeAltitude=35//500  <--------------- minimum safe altitude 35 meters/100 feet, this setting is quite aggressive, if your aircraft are crashing try 60 meters
LookoutAngle=150
DefensiveAngle=120
ChanceDefensiveTurn=50
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=50
ChanceCheckNewTarget=45
ChanceUseVertical=50
FightWithoutAmmo=0
CannonFireAngle=1.0
RQIRMFireAngle=9.0
ASIRMFireAngle=15.0
RHMFireAngle=20.0
MaxPitchInput=1.0
MissileDetectChance=100
MaxCannonRange=2250
OptimalCannonRange=600
MinCannonRange=150
MaxRollForGunAttack=90
CannonBurstLengthShort=0.5
CannonBurstLengthLong=1.0
MaxRudderForGunAttack=1.0
MaxRudderForManeuver=1.0

 

[DogfightAce]

SafeAltitude=35//500  <--------------- minimum safe altitude 35 meters/100 feet, this setting is quite aggressive, if your aircraft are crashing try 60 meters
LookoutAngle=180
DefensiveAngle=120
ChanceDefensiveTurn=75
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=25
ChanceCheckNewTarget=50
ChanceUseVertical=100
FightWithoutAmmo=1
CannonFireAngle=0.8
RQIRMFireAngle=10.0
ASIRMFireAngle=20.0
RHMFireAngle=25.0
MaxPitchInput=1.0
MissileDetectChance=100
MaxCannonRange=2000
OptimalCannonRange=500
MinCannonRange=100
MaxRollForGunAttack=180
CannonBurstLengthShort=0.25
CannonBurstLengthLong=0.5
MaxRudderForGunAttack=1.0
MaxRudderForManeuver=1.0

 

img00001_zpsjnn3fvqh.jpg

All the Best

KB

 

Edited by KiwiBiggles
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@ KiwiBiggles - THANKS!!! I will look into it and update the release! Appreciate you sharing!

 

:) 

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Hey KB, 

 

I fixed the LAU-51...Also created a newer/nicer one using LAU-3A as the base. Everything works, but I can only get 1 or 3 LAU-51 per pylon...not the 2 as pictured in your post...

 

I can change the loadout to load 1 per pylon, if I select them with the 2br...I end up with 3 per pylon and that doesn't look right...

 

I suspect this is the part I am having an issue with as it is the only part I don't under stand....

 

Note that the dual pylons are modelled as fake, non-jettisonable fuel tanks in order to facilitate the special dual-pylon loadouts in the loadout file.  Normal single pylon loadouts can be selected in-game in the arming menu--just remember to de-select the dual pylons (named in-game as BRU-55/A 2BR (GAF)) or you'll have a graphical anomaly in-mission.

 

any idea? let me know...

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Hey KB, 

 

Thanks for the report and fix. I am uploading v3.5 with the fixes. There will be a patch for the users with last v3.1 version to upgrade to v3.5. Also, the full v3.5 version with the fixes already applied, I did fix the LAU-51, corrected some typo in the LAU-3A and also made another LAU-51A using LAU-3A as the base.

 

My fix is exactly not the same as yours, so you may want to keep what you have, 

 

I changed the loadout.ini to a different loadout than what you have. Also the data and loadout to use the correct 2BR...

 

Again, THANKS for, not just letting me know, but sending me the solutions!

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On 12/21/2015 at 8:22 PM, Coupi said:

Indeed SF2 needs a new Starfighter.

:smile:

post-911-0-04861200-1390749844.jpg

post-911-0-42502300-1407625625.jpg

post-911-0-74500100-1391313030.jpg

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that better not be some kind of tease ...  :lol:

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Wrench, just bought DLC28 specifically to make the F-104 and your excellent BF-109G-10 flyable. How can I get at the LODs needed if they're grayed out when I try to use MUE's CAT extractor?

Thanks in advance!

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1 hour ago, raygunsnap said:

Wrench, just bought DLC28 specifically to make the F-104 and your excellent BF-109G-10 flyable. How can I get at the LODs needed if they're grayed out when I try to use MUE's CAT extractor?

Thanks in advance!

All (stock) lod files are locked. They can´t extracted

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      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the StarfighterF2 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the StarfighterF2 folder into your Decals folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      Special thanks to bobrock for the excellent F-104G template used here for the skin and the specular maps.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - February 25th, 2024.
    • By Spinners


      View File [Fictional] Lockheed Starfighter F.2A (RAF Germany)
      Lockheed Starfighter F.2A for STRIKE FIGHTERS 2:Europe
      This is a simple mod of the stock Third Wire F-104G to give a 'what if' Starfighter F.2A interceptor-fighter with markings for No.19 and No.92 squadrons of RAF Germany as they might have appeared during the 1970's. 
      This mod requires you to have SF2E for the F-104G LODs which are, of course, NOT included here.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the StarfighterF2A folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the StarfighterF2A folder into your Decals folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      Special thanks to bobrock for the excellent F-104G template used here for the skin and the specular maps.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - February 22nd, 2024.
      Submitter Spinners Submitted 12/29/2009 Category What If Hangar  
    • By Spinners
      Lockheed Starfighter F.2A for STRIKE FIGHTERS 2:Europe
      This is a simple mod of the stock Third Wire F-104G to give a 'what if' Starfighter F.2A interceptor-fighter with markings for No.19 and No.92 squadrons of RAF Germany as they might have appeared during the 1970's. 
      This mod requires you to have SF2E for the F-104G LODs which are, of course, NOT included here.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the StarfighterF2A folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the StarfighterF2A folder into your Decals folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      Special thanks to bobrock for the excellent F-104G template used here for the skin and the specular maps.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - February 22nd, 2024.
    • By Spinners


      View File [Fictional] Lockheed Starfighter F.1
      Lockheed Starfighter F.1 for STRIKE FIGHTERS 2:Europe
      This is a simple mod of the stock Third Wire F-104G to give a 'what if' Starfighter F.1 interceptor-fighter with markings for No.56 and No.74 squadrons of RAF Fighter Command as they might have appeared during the mid-1960's through to the mid-1970's.
      This mod requires you to have SF2E for the F-104G LODs which are, of course, NOT included here.

      BACKSTORY
      With no Hunter replacement on the horizon and with the Lightning programme progressing slowly (and being clearly of no use in the tactical fighter role) the RAF suddenly became interested in the F-104-7 (later renamed F-104G) Starfighter programme during 1958 and in April 1959 followed West Germany in ordering the type as the Starfighter F.1 for air defence and the Starfighter FGA.2 as a tactical fighter for both RAF Germany and also for No.38 Group. 
      The F.1 for RAF Fighter Command was the initial production version and these were manufactured by Canadair and were powered by the Orenda-built J79 OEL-9 engine developing 10,500lbs of thrust dry and 16,000lbs of thrust with reheat. Entering service with No.56 Squadron in early 1962 the Starfighter F.1 introduced the Firestreak infra-red homing air-to-air missile and also the Skylance radar-guided air-to-air missile (based on the American Sparrow) carried on underwing pylons. 

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the StarfighterF1 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the StarfighterF1 folder into your Decals folder.
      3. From the WEAPONS folder drag and drop the two folders into your Weapons folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      Special thanks to bobrock for the excellent F-104G template used here for the skin and the specular maps.
      Thanks to Russo for the Firestreak air-to-air missile from his superb Lightning F.6 (check it out) included here in case you haven't got access to the Third Wire one.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - February 20th, 2024.
      Submitter Spinners Submitted 12/29/2009 Category What If Hangar  
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