+guuruu Posted March 1, 2018 Author Posted March 1, 2018 (edited) Any volounteer for decals for these 2 versions of camo ? http://www.tornadosig.com/gr1b-za465.html http://www.tornadosig.com/gr1b-za457.html This gray is 12 Sqn , Green/gray is 617 Sqn. Edited March 1, 2018 by guuruu Quote
+guuruu Posted March 7, 2018 Author Posted March 7, 2018 ... and last part of avionics, central warning panel. 9 Quote
Tarnish Posted April 20, 2018 Posted April 20, 2018 (edited) Rear cockpit functional moving map display and TV Tabs! Guuru, you sir are a god! Edited April 20, 2018 by Tarnish 1 1 Quote
Tarnish Posted April 20, 2018 Posted April 20, 2018 (edited) On 19/01/2018 at 11:22 AM, guuruu said: That'll need tweaking if the game allows it as the JP233 is a two part arrangement, the front part latches to the forward LDERU station on the shoulder pylon and the rear part to the middle HDERU station. Illustrated by the photo below, you can see the pair of forward MACE lugs at 14 inch separation to fit the LDERU and the rear MACE lugs at 30 inch separation to fit the HDERU. You'll have to forgive me, I'm an armourer and had the misfortune to help fit JP233 once to ZA354. LDERU - Light Duty Ejector Release Unit HDERU - Heavy Duty Ejector Release Unit MACE - Minimum Area Crutchless Ejector (i.e. the ERU has no crutch arms (sway braces) sticking out to cause drag) Edited April 20, 2018 by Tarnish 4 2 Quote
Wrench Posted April 20, 2018 Posted April 20, 2018 that's just the kind of information that makes this game the best! From the Real People (tm) that did it in Real Life (tm) 2 Quote
+guuruu Posted April 20, 2018 Author Posted April 20, 2018 (edited) 7 hours ago, Tarnish said: That'll need tweaking if the game allows it as the JP233 is a two part arrangement It's probably possible. I did only external shape and skin. Plan is to modify this model, that it will look like 2 parts weapon, then do animation of dropping SG.357 and mines. Main problem with JP is it's data file. If you set it as rocket pod AI wingmen think they are X-wings attacking Death Star and are trying fly to the moon. If you set submunition as bombs and container as rack it's ok, but you have another problem. You must set ReleaseCount=32 to drop all SGs and then you have problem with standart bombs and LGBs ;-) Well it's choice between bad and worse ;-) I'll test 1 more solution: container as rack and 2 SG cluster bombs with animation of dropping 16 subs each. Edited April 20, 2018 by guuruu 1 Quote
CowboyTodd41 Posted April 27, 2018 Posted April 27, 2018 Rear cockpit looks amazing!!! Excited to try this soon! Quote
jack33 Posted May 23, 2018 Posted May 23, 2018 OK thank´s for the information 1 hour ago, yakarov79 said: Final tweaks take always 2 weeks. Quote
Syrinx Posted May 23, 2018 Posted May 23, 2018 Excellent work there guuruu. Looking forward to this one. Cheers. 1 Quote
+guuruu Posted June 19, 2018 Author Posted June 19, 2018 Sry, I was really busy last time with real life. I've more time now and promise, I'll finish GR.1 Tonka ;-) 5 1 Quote
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