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  • 4 weeks later...
Posted (edited)

Rear cockpit functional moving map display and TV Tabs!

Guuru, you sir are a god!

:drinks:

Edited by Tarnish
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Posted (edited)
On ‎19‎/‎01‎/‎2018 at 11:22 AM, guuruu said:

jp.thumb.jpg.ff460acba20a4e4acd2d533b0cc0bb02.jpg

That'll need tweaking if the game allows it as the JP233 is a two part arrangement, the front part latches to the forward LDERU station on the shoulder pylon and the rear part to the middle HDERU station. Illustrated by the photo below, you can see the pair of forward MACE lugs at 14 inch separation to fit the LDERU and the rear MACE lugs at 30 inch separation to fit the HDERU. You'll have to forgive me, I'm an armourer and had the misfortune to help fit JP233 once to ZA354. :biggrin:

LDERU - Light Duty Ejector Release Unit
HDERU - Heavy Duty Ejector Release Unit
MACE - Minimum Area Crutchless Ejector  (i.e. the ERU has no crutch arms (sway braces) sticking out to cause drag)

 

070815-F-1234P-001.JPG

Edited by Tarnish
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Posted

that's just the kind of information that makes this game the best! From the Real People (tm) that did it in Real Life (tm)

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Posted (edited)
7 hours ago, Tarnish said:

That'll need tweaking if the game allows it as the JP233 is a two part arrangement

It's probably possible. I did only external shape and skin. Plan is to modify this model, that it will look like 2 parts weapon, then do animation of dropping SG.357 and mines.

Main problem with JP is it's data file. If you set it as  rocket pod AI wingmen think they are X-wings attacking Death Star and are trying fly to the moon.

If you set submunition as bombs and container as rack it's ok, but you have another problem.  You must set ReleaseCount=32 to drop all SGs and then you have problem with standart bombs and LGBs ;-) Well it's choice between bad and worse ;-)

I'll test 1 more solution:  container as rack and 2 SG cluster bombs with animation of dropping 16 subs each.

Edited by guuruu
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