crisisloaner Posted June 18, 2018 Posted June 18, 2018 Hi folks,anyone know how to change an ini to give an aircraft asymmetrical loadouts (eg amraam on one F16 wingtip and aim9x on the other) without having to edit loadout ini ?
ValAstur Posted June 18, 2018 Posted June 18, 2018 (edited) For that, you need to modify the data.ini and change the designations of the weapon stations, giving the StationGroupID the same number as the StationID. That is how the weapon section of the data.ini of my YFA-5 Tactical Tiger looks like: [LeftSidewinderStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.99,-2.108,-0.132 AttachmentAngles=0.0,-2.0,90.0 LoadLimit=200.0 AllowedWeaponClass=EP,IRM AttachmentType=NATO,USAF,USN ModelNodeName= PylonMass=0 PylonDragArea=0.002 LaunchRailNodeName= LaunchRailHeight=0.10 [RightSidewinderStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.99,-2.108,-0.132 AttachmentAngles=0.0,-2.0,-90.0 LoadLimit=200.0 AllowedWeaponClass=EP,IRM AttachmentType=NATO,USAF,USN ModelNodeName= PylonMass=0 PylonDragArea=0.002 LaunchRailNodeName= LaunchRailHeight=0.10 [LeftWingStationOutboard] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.084,-1.972,-0.395 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1050 AllowedWeaponClass=BOMB,RP,CGR,ARM,EOGR,EOGB,LGB,RCKT,2IR,2AR,AHM,SAHM AttachmentType=NATO,USAF,USN ModelNodeName=LeftOuterPyl PylonMass=55 PylonDragArea=0.05 [RightWingStationOutboard] SystemType=WEAPON_STATION StationID=4 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=3.084,-1.972,-0.395 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1050 AllowedWeaponClass=BOMB,RP,CGR,ARM,EOGR,EOGB,LGB,RCKT,2IR,2AR,AHM,SAHM AttachmentType=NATO,USAF,USN ModelNodeName=RightOuterPyl PylonMass=55 PylonDragArea=0.05 [LeftWingStationInboard] SystemType=WEAPON_STATION StationID=5 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-2.371,-1.691,-0.395 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2100 AllowedWeaponClass=BOMB,RP,CGR,FT,ARM,GP,EOGR,EOGB,LGB,TLR,MER,TER,2BR,AHM,SAHM AttachmentType=NATO,USAF,USN ModelNodeName=LeftPyl PylonMass=108.9 PylonDragArea=0.06 FuelTankName=YFA-5_FUELTK [RightWingStationInboard] SystemType=WEAPON_STATION StationID=6 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=2.371,-1.691,-0.395 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2100 AllowedWeaponClass=BOMB,RP,CGR,FT,ARM,GP,EOGR,EOGB,LGB,TLR,MER,TER,2BR,AHM,SAHM AttachmentType=NATO,USAF,USN ModelNodeName=RightPyl PylonMass=108.9 PylonDragArea=0.06 FuelTankName=YFA-5_FUELTK [CenterlineStation] SystemType=WEAPON_STATION StationID=7 StationGroupID=7 StationType=EXTERNAL AttachmentPosition=0.00,-0.301,-0.664 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1587.6 AllowedWeaponClass=BOMB,RP,CGR,FT,ARM,GP,EOGR,EOGB,LGB,TLR,MER,TER,2BR AttachmentType=NATO,USAF,USN ModelNodeName=CenterLine PylonMass=150 PylonDragArea=0.04 FuelTankName=YFA-5_CTFUEL The loadout.ini looks like this: Loadout[01].WeaponType=AIM-9X Loadout[01].Quantity=1 Loadout[02].WeaponType=ALQ-184(V)2 Loadout[02].Quantity=1 Loadout[03].WeaponType=MK82 Loadout[03].Quantity=1 Loadout[04].WeaponType=MK82 Loadout[04].Quantity=1 Loadout[05].WeaponType=AGM-65H Loadout[05].Quantity=3 Loadout[05].RackType=TER Loadout[06].WeaponType=GBU-31V1 Loadout[06].Quantity=1 Loadout[07].WeaponType=YFA-5_CTFUEL Loadout[07].Quantity=1 Loadout[21].WeaponType=AAQ-13 Loadout[21].Quantity=1 Loadout[22].WeaponType=ATFLIRF5 Loadout[22].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=AIM-9X Loadout[01].Quantity=1 Loadout[02].WeaponType=ALQ-184(V)2 Loadout[02].Quantity=1 Loadout[03].WeaponType=AGM-84A-1C Loadout[03].Quantity=1 Loadout[04].WeaponType=AGM-84A-1C Loadout[04].Quantity=1 Loadout[05].WeaponType=YFA-5_FUELTK Loadout[05].Quantity=1 Loadout[06].WeaponType=YFA-5_FUELTK Loadout[06].Quantity=1 Loadout[21].WeaponType=AAQ-13 Loadout[21].Quantity=1 Loadout[22].WeaponType=ATFLIRF5 Loadout[22].Quantity=1 [SEAD] Loadout[01].WeaponType=AIM-9X Loadout[01].Quantity=1 Loadout[02].WeaponType=ALQ-184(V)2 Loadout[02].Quantity=1 Loadout[03].WeaponType=LAU-3A Loadout[03].Quantity=1 Loadout[04].WeaponType=LAU-3A Loadout[04].Quantity=1 Loadout[05].WeaponType=AGM-88D Loadout[05].Quantity=1 Loadout[06].WeaponType=AGM-88D But SF2 can only handle seven StationIDs ingame...all other higher stations higher than seven will have weapons, but you won't be able to change the inside the game. Edited June 18, 2018 by ValAstur
yakarov79 Posted June 18, 2018 Posted June 18, 2018 you have to edit weaponstations in data. ini file by changing station group id. both wingtip stations have same id number - change left / right to 1 / 2 etc. but !!! aircraft can have only 6 stations groups...so you have to check if there are available stations group. . 1 minute ago, ValAstur said: StationGroupID=7 Is this working ? thought it has only 6 available station groups. and 32/36 weaponstations.
ValAstur Posted June 18, 2018 Posted June 18, 2018 3 minutes ago, yakarov79 said: you have to edit weaponstations in data. ini file by changing station group id. both wingtip stations have same id number - change left / right to 1 / 2 etc. but !!! aircraft can have only 6 stations groups...so you have to check if there are available stations group. . Is this working ? thought it has only 6 available station groups. and 32/36 weaponstations. Yeah! You're right. Only 6 stations show up.
Wrench Posted June 18, 2018 Posted June 18, 2018 yes, one must edit BOTH the aircraft's data ini AND loadout ini. As long as you remain within the allowed 6 groups, you can have as many stations as you like. Of course, mounting positions WILL differ yes, you can have a 7th station, if you want something permantently loaded. Can't remember what plane we used it on, but it did work iirc.
guuruu Posted June 19, 2018 Posted June 19, 2018 10 hours ago, Wrench said: yes, you can have a 7th station, if you want something permantently loaded. Can't remember what plane we used it on, but it did work iirc. Yup, it's good option for external ECM or dispensenrs.
Caesar Posted June 19, 2018 Posted June 19, 2018 The Super Pack Turkeys use a number of asymmetric loadouts for TARPS and Strike (e.g., differential pod/ECA/EFA on Phoenix pylons, TARPS pod and nothing on back pylons, and for strike LANTIRN pod on one glove pylon and Sparrow or Phoenix on the other). It's especially noticeable on the F-14A/B/D_(96) aircraft, so you can look at that. I thought the Tornado did something similar for some of its loadouts, too.
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