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Posted

I believe these issues have something to do with the beginning and ending route positions within each terrain's movement.ini, but I could be wrong.

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Posted
3 hours ago, Heck said:

I believe these issues have something to do with the beginning and ending route positions within each terrain's movement.ini, but I could be wrong.

So it is. If a waypoint in the movement.ini is set on the wrong place tanks and truck go over the water and ships sail over land.

But:

With the ships on land it can be a bug too. With Carrier groups it can happen, but this has nothing to do with the movement.ini.

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Posted

NICE, I so want Soviet super-amphibian tanks in the North Atlantic to strafe and rocket!  :-P  Is it really just as simple as plunking a waypoint down on the water and would it be doable with TW's mission editor?

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Posted
On 9/23/2018 at 3:13 PM, cosmoseed said:

img00080.JPG

Patent the floating tank, make billions, then retire on your personal island. Challenge presented. 

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Posted (edited)

Yes I have frequently had this problem. I have attacked ships on the water which also travelled on the land and later sank into the land when destroyed. It don't do much for the realism of the game, but in my case you just learn to live with it. !!!

Edited by RUSTYMORLEY
  • Like 2
Posted (edited)
11 hours ago, Erik said:

Patent the floating tank, make billions, then retire on your personal island. Challenge presented. 

i present to you for your satisfaction, the The DD tank, one Hobarts Funnies from World War 2 (D-Day to be precise)

https://en.wikipedia.org/wiki/DD_tank

sooooo challenge ......kinda Irrelevant .....for nearly 80 years

300px-DD-Tank.jpg

id_m4_sherman_dd_04_700.jpg

main-qimg-d1231b16d84b71ce9f39c1bc9ac1c0

 

Edited by tonyspike
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Posted

Leave it to them Brits. They think of everything clever from the industrial revolution to the idiot's lantern.

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Posted (edited)
6 hours ago, Erik said:

Leave it to them Brits. They think of everything clever from the industrial revolution to the idiot's lantern.

funny that .... i always thought that was a yank invention ....unless you mean the Dr Who episode lol :biggrin:

hey at least you can claim their is historical basis when you see this issue in future lol

 

remember ..its not a bug ...its a feature lmao

Edited by tonyspike
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Posted (edited)

In game the tanks are driving over the water. They do not swim.

A tanks that swims looks like these:

5baa88b07430e_2006-3PT-76.thumb.jpg.a9d8435df30888a4002ad779ad37803c.jpg

or that

5baa88f2dbf48_2006-4PT-76.thumb.jpg.96afdc9b8beaadbe48cc953c46bf72c9.jpg

and so it looks if a BMP-1 force is advancing a water obstacle :

5baa897875100_bmp-1schwimmend.jpg.cb42b2db40acc6e10b509c70943479cb.jpg

Edited by Gepard
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Posted (edited)
8 hours ago, derpface said:

So they walk on top of the water? Maybe the right definition is floating Tanks, or even sinking-immune tanks. 

Are you joking? :blink:

No, everything is much simpler. In the series of TW games there is no water, but the land with the texture of water! There you can even land a wheeled aircraft! :biggrin:

Edited by Crawford
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Posted
1 hour ago, Crawford said:

Are you joking? :blink:

No, everything is much simpler. In the series of TW games there is no water, but the land with the texture of water! There you can even land a wheeled aircraft! :biggrin:

you know, i tried "water" landing with the gear up, i toasted the plane, another time i was going to land engine cut on the beach with the gear down, i lost speed much faster ended up touching down on the water and it was fine, if i was told the story i just told i`d ask: can i buy some pot from you?

Posted (edited)

Maybe those tanks appear to be rolling on top of the water, because they're actually the vastly improved 2nd gen hover tank.

Because we all know the original 1st gen really needed some improving upon...Sgt_Bilko_G_01.jpg.5863ff149adb5e1e4ea45313e195ecbd.jpg....

...

Sgt-Bilko.jpg.1a2e78878ed5042eef4e50895bd95073.jpg

Edited by Arrow
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Posted (edited)
On 24/09/2018 at 11:00 PM, Gepard said:

So it is. If a waypoint in the movement.ini is set on the wrong place tanks and truck go over the water and ships sail over land.

But:

With the ships on land it can be a bug too. With Carrier groups it can happen, but this has nothing to do with the movement.ini.

Ships on land is totally on account of the prevailing wind direction-especially during landing, the ships will sail into the wind and if positioned near a shoreline, onto land as a result.

I noticed this in the Gulf of Aqaba (IsrealME).Correction achieved by simply changing the wind direction.

Edited by Stick
better syntax.
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Posted (edited)

Oh my God! People, what are you talking about??? For the Ground objects there are two categories of displacements:
Route Type = truck
Rouye Type = shipping
Accordingly, in random missions, where no route is prescribed, all vehicles move where they want: ships by land, cars on mountains and forests. Or on the water))

Edited by Crawford
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Posted

True, but with SF2NA carrier ops are available. The position of the ship groups a generated randomly in a defined area. But sometimes the ship groups appear  outside of the defined areas.

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Posted
On 9/27/2018 at 5:46 AM, Arrow said:

Maybe those tanks appear to be rolling on top of the water, because they're actually the vastly improved 2nd gen hover tank.

Because we all know the original 1st gen really needed some improving upon...Sgt_Bilko_G_01.jpg.5863ff149adb5e1e4ea45313e195ecbd.jpg....

.

OOOUUUCH !!!!!!!   You crazy son of a gun. I am going to Court Martial you for this you idiot! !!!  You are gonna spend the next ten years flying crates of rubber dogshit out of Hong Kong !!!!

  • Haha 1
Posted
3 hours ago, Wrench said:

Colonel Alois Hammer was not pleased...

HEY! pissing you off and getting banned here is not on my achievement list!

i`m wondering how you pissed off Capun 

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