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Tornado GR.1 Desert Storm


Feb 7th 2019
=============

GR.1 Desert Storm variant ; version 1.00
----------------------------------------------------------------

Tornado GR.1 Gulf War 1991.

CAUTION !!!!
--------------------

This is 1st plane version with working specular maps.
They can really drop fps on weaker GPU [like my GTX 460 ;-)].
If you have this problem, there is archive of LOD without them in plane folder called :

GR1 DS faster_no_specular_LOD

Unpack and use this one.

CAUTION 2:
-------------------

DECALS: Planes that have ** before name (in planes list) were historicaly capable to use
                ALARM missiles .

Keys:
---------
SHIFT+1 -> canopy open
SHIFT+2 -> fuel probe
SHIFT+3 -> weapon operator cockpit

So, the most important part ... CREDITS:

Fantastic five 1st. Nothing wouldn't be possible without these guyz :
-------------------------------------------------------------------------------------------------------------
ravenclaw_007 - weapons, documentation, 3d lessons
yakarov79 - skinning lessons, testing, damages
crusader - documentation, testing, avionics, HUD, air search radar
baffmeister - flight model, some avionics
76_IAP - 3d lessons

Then Godfather of project:
------------------------------------------
fanatic modder - testing, documentation, flight model, engine datas, inspiration

And last not least ..
-------------------------------
coupi - hit boxes, damages, testing, GR.1B 12sqn decals and 617 Sqn decals.
viper63 - testing, skins, loading and arming screens, pilots
durasoul,  logan4 - help with weapons, testing
florian - some parts and ideas I used in my model from his German Tornado
soulfreak - 2nd Sqn camo
citizen67 - AM loadouts (for later use on Italian Tonkas)
svetlin - testing
stratos - testing

..  and all previous Tonka creators. THANK YOU ALL VERY MUCH.

guuruu - all bugs

************************************************************************************************************

This is freeware; it CANNOT be distributed unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.

************************************************************************************************************

THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.

************************************************************************************************************

Have fun

Wojtek


 

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@RustyKurnass Sry for these guns. I was making game files basing on GR.1A ;-)

Here are your missing files .

' Where is the GR1 DS faster_no_specular_LOD folder? '.

It isn't folder. It's just compressed file in Tonka GR1 DS folder. It's replacing GR1 DS.LOD .

 

 

missing guns files.7z

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Superb. I'm finding the entire Tornado anthology very immersive.

Chapeau to everyone involved.

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Thanks Guuruu and don't mind for the missed gun,you modder do so mucg for the community!

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10 hours ago, guuruu said:

@RustyKurnass Sry for these guns. I was making game files basing on GR.1A ;-)

Here are your missing files .

' Where is the GR1 DS faster_no_specular_LOD folder? '.

It isn't folder. It's just compressed file in Tonka GR1 DS folder. It's replacing GR1 DS.LOD .

 

 

missing guns files.7z

Ok found!

I'd remove the present LOD and replace them with these in the Zip right?

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yes

or

just change name of the present LOD  and copy those from zip file. In case you want to move back to the previous one you will have a backup at hand. 

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1 hour ago, Spinners said:

Superb. I'm finding the entire Tornado anthology very immersive.

Thx ;-)

3 planes are on final stage.

- standart RAF strike GR.1 bach 3 and 4 (she's waiting for decals only)

- early batch 2 RAF planes

- Italian IDS before MLUs.

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24 minutes ago, guuruu said:

Thx ;-)

3 planes are on final stage.

- standart RAF strike GR.1 bach 3 and 4 (she's waiting for decals only)

- early batch 2 RAF planes

- Italian IDS before MLUs.

Thanks so much.  Stoked to also get to fly a great GR.4 and some Italian Tornadoes!

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2 hours ago, RustyKurnass said:

and replace them with these in the Zip right?

Only main LOD ( GR1 DS.LOD ). Only this one has specular maps.

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This one of the few models with not a single flaw. Simply perfect. Thanks!

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8 hours ago, guuruu said:

Only main LOD ( GR1 DS.LOD ). Only this one has specular maps.

Thanks!

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HI, guuruu, can you help?

I have constant roll to the right in this plane, even with wing leveller engaged. I've tried it clean to see if the loadout was causing it but it's still there. I'm using it in a fresh install of the DS theatre. Only autopilot keeps it level but that's not to my liking. The other planes I tried all fly straight & level.

 

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It's question of mass difference between Sky Shadow and BOZ.

Real Tonka is flybywire so computer can easy autotrim plane, but not in SF2 world ;-)

Use this version beta of v.1.5) I've changed pylons mass to reduce this effect. It's not ideal, but much better.

Check also soundlist. Sounds are reworked in this version.

https://we.tl/t-rPm7CBuKyX

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Thanks guuruu, your swift response deserves swift testing. Unfortunately that version shifted the problem from right roll to left roll.

Thanks to your reply above I had some idea of where to go looking for the problem. I poked around in the aircraft's DATA.INI & found the pylon mass values were identical in both file versions, left mass 100 & right mass 20.

I then checked the new version's SkyShadow & BOZ-101 mass values in their DATA.INI files, & they're both the same, this would explain the left roll of the newer version but not the right roll of the original version I was using. So I set both of the pylon mass values to 100, flew with an empty loadout & it now stays straight & level. :good:

 I see the gun fix made it in too, that saves me a download.

I added the new sounds, they appear to work however there's still an issue with the RAF chatter file, after it's first loop, it then plays at double speed for the rest of the flight.

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1 hour ago, Platinum Rogue said:

then plays at double speed for the rest of the flight.

Sry I copied soundlist from Marineflieger Tonka and settings for RAF_comms is missing there ;-)

[RAFComms_3]
Priority=NORMAL
3DSound=FALSE
NumBuffers=1
Looped=TRUE
FrequencyControl=FALSE

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1 hour ago, Platinum Rogue said:

I poked around in the aircraft's DATA.INI & found the pylon mass values were identical in both file versions, left mass 100 & right mass 20.

I then checked the new version's SkyShadow & BOZ-101 mass values in their DATA.INI files, & they're both the same, this would explain the left roll of the newer version but not the right

Too many changes at ones ;-)) Ty for info. Set both pylons to 60 kg.

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