+GKABS Posted June 20, 2019 Posted June 20, 2019 My next project after I complete the BTR-40 open-top model will be the BM-21-Grad requested by Piecemeal. 6 3 Quote
+whiteknight06604 Posted June 20, 2019 Posted June 20, 2019 Another excellent choice. I have a suggestion if you don't mind. while making this bear in mind you can use the base truck for many different vehicles from cargo trucks to radar carriers. maybe make the truck portion "modular" so in the future if you feel the need to make more versions it's easier. 3 Quote
tiopilotos Posted June 20, 2019 Posted June 20, 2019 (edited) Interesting project but as far as I know game engine does not support ground artillery. Snailman had made an interesting modification and he had made a video of a group of BM-21s firing against a target some kilometers away. Edited June 20, 2019 by tiopilotos 1 Quote
+GKABS Posted June 20, 2019 Author Posted June 20, 2019 (edited) Thanks, whiteknight06604 noted. if you have anything, in particular, please list it so I can make it too. hint hint Edited June 20, 2019 by GKABS 1 Quote
+GKABS Posted June 20, 2019 Author Posted June 20, 2019 3 minutes ago, tiopilotos said: Interesting project but as far as I know game engine does not support ground artillery. Snailman had made an interesting modification and he had made a video of a group of BM-21s firing against a target some kilometers away. It was a request by Piecemeal, and I told him I will make it for him. Hi tiopilotos, if you don't mind can you share Snailman video URL Quote
Wrench Posted June 20, 2019 Posted June 20, 2019 Quote but as far as I know game engine does not support ground artillery it sure as hell does. Trust me on this ...I KNOW. There are terrains out there with fixed batteries, and they DO engage targets to the limit of the gun range. AND 800,000 years ago, Crusader added rockets to the stock 3W BM-21. we also have other surface to surface rockets that work, too. 1 Quote
+Piecemeal Posted June 20, 2019 Posted June 20, 2019 (edited) 2 hours ago, tiopilotos said: Interesting project but as far as I know game engine does not support ground artillery. Snailman had made an interesting modification and he had made a video of a group of BM-21s firing against a target some kilometers away. Artillery guns only fire in a straight trajectory, like with Tank guns; HOWEVER, rocket artillery can be implemented and is already in use on a number of terrains. As for vehicles, I believe there is a US MLRS somewhere in the d/l section as well as the BM-14-16 - the precursor to the BM-21: GKABS, you might want to check out that model when it comes to seeing exactly how the system itself is implemented in the SF2 game engine Edited June 20, 2019 by Piecemeal 1 Quote
tiopilotos Posted June 20, 2019 Posted June 20, 2019 That's pretty interesting... Do you know guys which terrains support rocket artillery and which MLRS models fire rockets with ballistic trajectory? Quote
JosefK Posted June 20, 2019 Posted June 20, 2019 Yes, I'd like to know how sceneries can support rocket artillery please. CC: @Gepard Quote
+GKABS Posted June 21, 2019 Author Posted June 21, 2019 3 hours ago, bazillius said: Hmmm... Well.. i stop mine then. Hi bazillius, Nice job. please don't stop as I didn't start yet. I don't think Piecemeal mind. 2 Quote
bazillius Posted June 21, 2019 Posted June 21, 2019 No, no, dear friend! I want BM-21 Grad in the game many many years! This vehicle is most common on any battlefield. I have waited till once apon atime one brave man will do it. I have waited... i have waited.. and decided to do myself. I want the BM-21 in game but i don't want to do it . BUT! If you want to do, i can leave it to you )) The modeling for this game do not bring any money nor glory so i can easy forget this model. It is important to me just to know will BM-21 Grad in game soon or not. 1 1 Quote
+GKABS Posted June 21, 2019 Author Posted June 21, 2019 8 minutes ago, bazillius said: No, no, dear friend! I want BM-21 Grad in the game many many years! This vehicle is most common on any battlefield. I have waited till once apon atime one brave man will do it. I have waited... i have waited.. and decided to do myself. I want the BM-21 in game but i don't want to do it . BUT! If you want to do, i can leave it to you )) The modeling for this game do not bring any money nor glory so i can easy forget this model. It is important to me just to know will BM-21 Grad in game soon or not. Your model looks great and it's almost completed, its real shame to see you stop. please, please, don't stop I would like to see this model coming from you. it's my honor to tip my hat for you as you decided to start modeling. and I would be more than happy to lend a hand if you need any help. 2 Quote
+guuruu Posted June 21, 2019 Posted June 21, 2019 22 minutes ago, bazillius said: The modeling for this game do not bring any money nor glory Don't stop my friend ;-)) It looks veeeeeery promising ;-) 1 Quote
bazillius Posted June 21, 2019 Posted June 21, 2019 GKABS, okay, lets make a deal. i know you work fast. And your models are good. I work slowly. As i read you up to in "BTR-40 open-top model". And when you finish that your work we will meet here, and i show the state of my BM-21. if my work with BM-21 moves forward, then I will finish this car. If not, you will make this car as ypu want and as you see. Lets keep communication here. 3 Quote
+GKABS Posted June 21, 2019 Author Posted June 21, 2019 bazillius, I don't think I will be working fast from this minute my hand just started hurting as I really would like to see you complete the model 1 Quote
+Gepard Posted June 21, 2019 Posted June 21, 2019 9 hours ago, JosefK said: Yes, I'd like to know how sceneries can support rocket artillery please. CC: @Gepard IIRC i had static artillery (mortars or so) on my Afghanistan terrain for WOI in the area of Jalalabad. The mortats of both sides fired on each other. In First Eagles i made a similar thing where battleships and ground arty made fire exchanges. The objects (arty, ships, tanks) were placed as static ground objects on the map. In the Afghanistan_types.ini the objects are defined as artillery: [TargetType094] Name=RPG-7 FullName=RPG-7 TargetType=Artillery <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< This line ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=RPG-7 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetType095] Name=T-55 FullName=T-55 TargetType=Artillery ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=T-55 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetType096] Name=BTR-60 FullName=BTR-60 TargetType=Artillery ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=BTR-60 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetType097] Name=BTR-70 FullName=BTR-70 TargetType=Artillery ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=BTR-70 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetType098] Name=M113 FullName=M-113 TargetType=Artillery ActiveYear=2001 TargetValue=100 UseGroundObject=TRUE GroundObjectType=M113 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetType099] Name=Taliban FullName=Taliban TargetType=Artillery ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=Taliban RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetType100] Name=Granatwerfer FullName=recoilless gun TargetType=Artillery ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=Granatwerfer RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetType101] Name=M3A1 FullName=Bradley TargetType=Artillery ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=M3A1 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 But this was made for a first generation sim like WOE or WOI. I dont know, wheter it would work in SF2 world. 1 Quote
Wrench Posted June 21, 2019 Posted June 21, 2019 it works in sf2. (at least standard tube artillery; rockets too iirc) the original American SouthWest has defense posts on the Blue (Texan) side with arty positions - watch a CAS mission against one of the forts; the arty engage the tanks. Also, Brownsville/Matamores batteries shoot at each other. one of the Israel maps (can't remember if it's IME or Isreal2) has Bar Lev fortress, with M-109s that engage Egyptian forces across the canal. They fire back with D-20s some WW2 PTO maps, I seem to recall working SCUDs in either the ODS or Iran/Iraq terrains (maybe both) We been doing this a while -- we do know how to make things work. I should know, I've done it 2 Quote
derpface Posted August 10, 2019 Posted August 10, 2019 Does anyone remember what happened with the Crotale Sam launcher once being made. I think whiteboysamurai who was leading the proyect has long left the site, but who knows if he lent any part of the work here. Quote
+GKABS Posted May 2, 2020 Author Posted May 2, 2020 Welcome back, glad you are still working on the model. 1 Quote
+GKABS Posted May 3, 2020 Author Posted May 3, 2020 12 minutes ago, JosefK said: Will the Grad fire its rockets? Gepard stated that there was a way for SP1 but he doesn't know if it will work with SP2. so I hope bazillius will test this with his new model. Quote IIRC i had static artillery (mortars or so) on my Afghanistan terrain for WOI in the area of Jalalabad. The mortats of both sides fired on each other. In First Eagles i made a similar thing where battleships and ground arty made fire exchanges. The objects (arty, ships, tanks) were placed as static ground objects on the map. In the Afghanistan_types.ini the objects are defined as artillery: [TargetType094] Name=RPG-7 FullName=RPG-7 TargetType=Artillery <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< This line ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=RPG-7 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetType095] Name=T-55 FullName=T-55 TargetType=Artillery ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=T-55 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetType096] Name=BTR-60 FullName=BTR-60 TargetType=Artillery ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=BTR-60 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetType097] Name=BTR-70 FullName=BTR-70 TargetType=Artillery ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=BTR-70 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetType098] Name=M113 FullName=M-113 TargetType=Artillery ActiveYear=2001 TargetValue=100 UseGroundObject=TRUE GroundObjectType=M113 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetType099] Name=Taliban FullName=Taliban TargetType=Artillery ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=Taliban RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetType100] Name=Granatwerfer FullName=recoilless gun TargetType=Artillery ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=Granatwerfer RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetType101] Name=M3A1 FullName=Bradley TargetType=Artillery ActiveYear=0 TargetValue=100 UseGroundObject=TRUE GroundObjectType=M3A1 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 1 Quote
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