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I have been working on a new pilot model to add to the game and I was searching the forum but couldn't find what I was looking for,  What I need to know is what step to follow after completing the model to have it show in the game.

 

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These lines are taken from Mirage F-1C (81) data (F-1C_81_DATA): 

...

// Crew ---------------------------------------------------------

[Pilot]
SystemType=PILOT_COCKPIT
PilotModelName=Ada_MF1C 
Position=0.0,3.80,0.63
SeatModelName=MK GW5
SeatPosition=0.00,3.78,0.695
MinExtentPosition=-0.25, 5.91,-0.215
MaxExtentPosition= 0.25, 6.99, 0.92
CanopyNodeName=Canopy
CanopyAnimationID=7
...

The bold line is what you need to look at. The pilot model which is used for F-1C_81 is the Ada_MF1C which must be located at   ...\Objects\Pilots. So, you open the aircraft_type_data.ini and you modify the PilotModelName=. Therefore you can replace the current pilot model with another one.

 

 

 

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Okay This is the head of the new pilot it is my photo when I was younger along time ago lol. I used a software that takes your 2 side photos and the front one and with some tweaking that what you get. after I complete the pilot body and anyone wants to be in the pilot seat just send me your photos.

5e0a289eb6f97_Annotation2019-12-30193850.png.2c956c8339e80910e9d85a82c6ca3c78.png5e0a28a57b9ca_Annotation2019-12-30193830.png.6650c875f821e1f897628b5ac206cf42.png5e0a28a3522b6_Annotation2019-12-30193552.png.8a5f8d8a66dff567bb1379ce27c90344.png

 

Edited by GKABS
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now that's cool!!! One of the existing helo pilots (also used on the original release of the OV-10) is Dave's face (USAFMTL)

I assume you have the ***.ini, ***.lod and ***.bmp (skin). once those are done, it's just entering the name into an aircraft's data ini.

As the guy that helped bring the mega pilot's pack with skins by Pappychksix in the early 2000s, It's pretty easy

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Basically same as adding a plane model or tank etc....

but....

head should be the parent node...and pivot point to where his head swivels etc..usually the neck area .(game automatically uses this co ord to make his head move.)

set the heads  corodinate point to his eye line...the co ords being the position you add to the data.ini     Position=0.0,3.80,0.63  <

then move this point in 3ds max to world centre as you would with a plane when exporting...

then same as plane etc...

his name should be same as what you add to data.ini  Mypilot.LOD for example as pointed out above.and folder has the skin in etc etc

 

Edited by russouk2004
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14 hours ago, russouk2004 said:

Basically same as adding a plane model or tank etc....

but....

head should be the parent node...and pivot point to where his head swivels etc..usually the neck area .(game automatically uses this co ord to make his head move.)

set the heads  corodinate point to his eye line...the co ords being the position you add to the data.ini     Position=0.0,3.80,0.63  <

then move this point in 3ds max to world centre as you would with a plane when exporting...

then same as plane etc...

his name should be same as what you add to data.ini  Mypilot.LOD for example as pointed out above.and folder has the skin in etc etc

 

Thank you very much for your detailed explanation of the solution to my problem. It saved me a lot of time and effort trying to position the pilot. And I extend my thanks to all those that also posted on this topic.

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The head and the helmet are completed with my friend from work as a pilot.

Annotation-2020-01-02-194709.pngAnnotation-2020-01-02-194646.pngAnnotation-2020-01-02-194657.pngAnnotation-2020-01-02-194725.pngAnnotation-2020-01-02-194740.png

 

Edited by GKABS
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Gkabs, I mean it's cool and all but don't forget like many often do - this isn't a DCS Game Engine.  I can't imagine what the performance hit is going to be on this between the poly/tris/texture maps but best of luck and have fun anyway.  So that being said, would encourage you to try and optimize the mesh the best you possibly can.

Edited by swambast
added suggestion

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52 minutes ago, swambast said:

Gkabs, I mean it's cool and all but don't forget like many often do - this isn't a DCS Game Engine.  I can't imagine what the performance hit is going to be on this between the poly/tris/texture maps but best of luck and have fun anyway.  So that being said, would encourage you to try and optimize the mesh the best you possibly can.

Thank you swambast for your feedback.  the head and the helmet is about 2000 poly. with the rest of the model I will try to make it around 5000 or less.

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Pilots can have low-res lods (1 or 2 ?), as defined in the pilot's ini.

Edit: 2 lods, it seems. Main lod and one low-poly.

Edited by Crusader

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43 minutes ago, Crusader said:

Pilots can have low-res lods (1 or 2 ?), as defined in the pilot's ini.

Edit: 2 lods, it seems. Main lod and one low-poly.

Thanks for the heads up:wink:

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I just completed the new pilot for SF2, I have made 2 pilots one is right-handed and the other is left-handed.  I have used two software to model the pilot

FaceGen and Fuse.

The skin is a collection of photos and textures from google search.

Annotation-2020-01-04-145617.pngAnnotation-2020-01-04-145628.pngAnnotation-2020-01-04-145639.png

Annotation-2020-01-04-145649.pngAnnotation-2020-01-04-145709.pngAnnotation-2020-01-04-145727.pngAnnotation-2020-01-04-145737.pngAnnotation-2020-01-04-145746.pngAnnotation-2020-01-04-145755.pngAnnotation-2020-01-04-145805.png
In-game screenshots flaying the F-18-B

img00003.thumb.JPG.3b892c04d6bcc780a09825a29283d04b.JPGimg00004.thumb.JPG.8979609aac6d2a82c536e3512749adc5.JPG

 

Edited by GKABS
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2 hours ago, Silberpfeil said:

Excellent!  How about some FE2 and WWII pilots?

No problem there, as I have made the main model it's only changing the helmet style.

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I just added the helmet visor and the communication switch.

5e1778fa53a87_Annotation2020-01-09220003.png.ec1b311cffa08e10dc846d67a27625b6.png

 

Edited by GKABS
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32 minutes ago, russouk2004 said:

Any chance of a Russian Heko pilot ?...  :wink:

No problem mate, I will do my best. If you can just post a photo that will be great :drinks:

Edited by GKABS

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lol thanks m8....actually just a paint job will do it when you release it....thnx for offering ...I dont want to give you extra work lol

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