+GKABS Posted December 30, 2019 Posted December 30, 2019 I have been working on a new pilot model to add to the game and I was searching the forum but couldn't find what I was looking for, What I need to know is what step to follow after completing the model to have it show in the game. 1 Quote
tiopilotos Posted December 30, 2019 Posted December 30, 2019 These lines are taken from Mirage F-1C (81) data (F-1C_81_DATA): ... // Crew --------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT PilotModelName=Ada_MF1C Position=0.0,3.80,0.63 SeatModelName=MK GW5 SeatPosition=0.00,3.78,0.695 MinExtentPosition=-0.25, 5.91,-0.215 MaxExtentPosition= 0.25, 6.99, 0.92 CanopyNodeName=Canopy CanopyAnimationID=7 ... The bold line is what you need to look at. The pilot model which is used for F-1C_81 is the Ada_MF1C which must be located at ...\Objects\Pilots. So, you open the aircraft_type_data.ini and you modify the PilotModelName=. Therefore you can replace the current pilot model with another one. 1 Quote
+GKABS Posted December 30, 2019 Author Posted December 30, 2019 (edited) Okay This is the head of the new pilot it is my photo when I was younger along time ago lol. I used a software that takes your 2 side photos and the front one and with some tweaking that what you get. after I complete the pilot body and anyone wants to be in the pilot seat just send me your photos. Edited December 30, 2019 by GKABS 3 Quote
+Wrench Posted December 30, 2019 Posted December 30, 2019 now that's cool!!! One of the existing helo pilots (also used on the original release of the OV-10) is Dave's face (USAFMTL) I assume you have the ***.ini, ***.lod and ***.bmp (skin). once those are done, it's just entering the name into an aircraft's data ini. As the guy that helped bring the mega pilot's pack with skins by Pappychksix in the early 2000s, It's pretty easy 1 Quote
+russouk2004 Posted December 30, 2019 Posted December 30, 2019 (edited) Basically same as adding a plane model or tank etc.... but.... head should be the parent node...and pivot point to where his head swivels etc..usually the neck area .(game automatically uses this co ord to make his head move.) set the heads corodinate point to his eye line...the co ords being the position you add to the data.ini Position=0.0,3.80,0.63 < then move this point in 3ds max to world centre as you would with a plane when exporting... then same as plane etc... his name should be same as what you add to data.ini Mypilot.LOD for example as pointed out above.and folder has the skin in etc etc Edited December 30, 2019 by russouk2004 3 1 Quote
+GKABS Posted December 31, 2019 Author Posted December 31, 2019 14 hours ago, russouk2004 said: Basically same as adding a plane model or tank etc.... but.... head should be the parent node...and pivot point to where his head swivels etc..usually the neck area .(game automatically uses this co ord to make his head move.) set the heads corodinate point to his eye line...the co ords being the position you add to the data.ini Position=0.0,3.80,0.63 < then move this point in 3ds max to world centre as you would with a plane when exporting... then same as plane etc... his name should be same as what you add to data.ini Mypilot.LOD for example as pointed out above.and folder has the skin in etc etc Thank you very much for your detailed explanation of the solution to my problem. It saved me a lot of time and effort trying to position the pilot. And I extend my thanks to all those that also posted on this topic. 3 Quote
+Crusader Posted December 31, 2019 Posted December 31, 2019 The 0,0,0 position of Thirdwire stock pilots is the center of the head (visible with lodviewer). 1 Quote
+GKABS Posted January 2, 2020 Author Posted January 2, 2020 (edited) The head and the helmet are completed with my friend from work as a pilot. Edited January 2, 2020 by GKABS 6 Quote
+swambast Posted January 2, 2020 Posted January 2, 2020 (edited) Gkabs, I mean it's cool and all but don't forget like many often do - this isn't a DCS Game Engine. I can't imagine what the performance hit is going to be on this between the poly/tris/texture maps but best of luck and have fun anyway. So that being said, would encourage you to try and optimize the mesh the best you possibly can. Edited January 2, 2020 by swambast added suggestion Quote
+GKABS Posted January 2, 2020 Author Posted January 2, 2020 52 minutes ago, swambast said: Gkabs, I mean it's cool and all but don't forget like many often do - this isn't a DCS Game Engine. I can't imagine what the performance hit is going to be on this between the poly/tris/texture maps but best of luck and have fun anyway. So that being said, would encourage you to try and optimize the mesh the best you possibly can. Thank you swambast for your feedback. the head and the helmet is about 2000 poly. with the rest of the model I will try to make it around 5000 or less. Quote
+Crusader Posted January 2, 2020 Posted January 2, 2020 (edited) Pilots can have low-res lods (1 or 2 ?), as defined in the pilot's ini. Edit: 2 lods, it seems. Main lod and one low-poly. Edited January 2, 2020 by Crusader Quote
+GKABS Posted January 2, 2020 Author Posted January 2, 2020 43 minutes ago, Crusader said: Pilots can have low-res lods (1 or 2 ?), as defined in the pilot's ini. Edit: 2 lods, it seems. Main lod and one low-poly. Thanks for the heads up Quote
+russouk2004 Posted January 2, 2020 Posted January 2, 2020 1 hour ago, GKABS said: Thanks for the heads up Pilots head "heads up" gedit ?...lolz 2 Quote
+GKABS Posted January 4, 2020 Author Posted January 4, 2020 (edited) I just completed the new pilot for SF2, I have made 2 pilots one is right-handed and the other is left-handed. I have used two software to model the pilot FaceGen and Fuse. The skin is a collection of photos and textures from google search. In-game screenshots flaying the F-18-B Edited January 4, 2020 by GKABS 4 Quote
Wilches Posted January 4, 2020 Posted January 4, 2020 Congrats! Very very good work. The most convincent modern pilot so far. 1 Quote
Silberpfeil Posted January 4, 2020 Posted January 4, 2020 Excellent! How about some FE2 and WWII pilots? 1 Quote
+GKABS Posted January 4, 2020 Author Posted January 4, 2020 2 hours ago, Silberpfeil said: Excellent! How about some FE2 and WWII pilots? No problem there, as I have made the main model it's only changing the helmet style. 1 Quote
+GKABS Posted January 4, 2020 Author Posted January 4, 2020 (edited) If anyone interested in making their own you can download the two software at: Fuse:(free) https://www.mixamo.com/fuse/1.3/eol FaceGen Modeller:(start from $69 to 299) https://facegen.com/products.htm Edited January 4, 2020 by GKABS 3 Quote
+russouk2004 Posted January 5, 2020 Posted January 5, 2020 Very good m8 some of the stock pilots spoil a good model... :P 3 1 Quote
+GKABS Posted January 9, 2020 Author Posted January 9, 2020 (edited) I just added the helmet visor and the communication switch. Edited January 9, 2020 by GKABS 3 Quote
crisisloaner Posted January 9, 2020 Posted January 9, 2020 WOW !! What a fantastic idea to upgrade all models with , brilliant mate !!! 1 Quote
+russouk2004 Posted January 10, 2020 Posted January 10, 2020 (edited) Any chance of a Russian Heko pilot ?... Edited January 10, 2020 by russouk2004 Quote
+GKABS Posted January 10, 2020 Author Posted January 10, 2020 (edited) 32 minutes ago, russouk2004 said: Any chance of a Russian Heko pilot ?... No problem mate, I will do my best. If you can just post a photo that will be great Edited January 10, 2020 by GKABS Quote
+russouk2004 Posted January 10, 2020 Posted January 10, 2020 lol thanks m8....actually just a paint job will do it when you release it....thnx for offering ...I dont want to give you extra work lol Quote
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