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Posted

We have moved from SUNDAY to Monday I hope :lol:  UVW is completed, I need to fix the UVW texture layout and then proceed to make the texture it will be Green and Tan. 

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  • Thanks 1
Posted

I knew what you meant, I was making a joke 😄 I used to watch these show when I was in the US (New Hampshire) and afterwards. These videos bring a lot of good memories.

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Posted
4 minutes ago, whiteknight06604 said:

beautiful work. Thank you for this. any chance of making the Chinese version?  PHL-03 - Wikipedia

No problem my friend, I will add it to my do list. :wink:

Posted

I think I am almost completed and I have added their texture.  Next need to work on the data files and the missile data.

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Posted

I just noticed that I didn't model the aiming sight.  If anyone have or can help in finding a good reference photos that be much appreciated.

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  • Like 1
Posted

Before making the data file, I have one question, do I make it like I did the M109 howitzer?  what I main am trying to say is can I have it move and shoot? if so will the rocket fire correct to the correct angle of the missile tubes? or I should make it a stationary model?

Thanks, gentlemen.

 

 

Posted

that i can recall no artillery shoots while moving.  tube or rocket. but rocket especially given how it has to raised from the stowed travel position

if it can move then stop and shoot that would be awesome. if not, then stationary would be the way to go for the firing one. maybe with a mobile one to "get caught between firing positions"?

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Posted

Okay tested in-game it looks great.  but I have one more question. how to make the Bm-30 fire say 12 rockets with 2 seconds in between if that is possible.

 

 

 

Posted
28 minutes ago, daddyairplanes said:

what controls the fire in the data ini?  whatever looks like a rate of fire entry, i'd play with that

This is what I have I have searched for fie eate but didn't find any

[DetectSystem]
TargetType=GROUND
DataLink=TRUE
OpticalSight=TRUE
NightSight=TRUE
VisualRange=20000.0
ViewportPosition=0.0,0.0,1000.0    
MaxVisibleDistance=8000.0
RadarCrossSection=10

[WeaponSystem]
TargetType=GROUND
MissileRange=90000.00
MinMissileRange=4000.00
PitchAngleRate=8.0
MaxPitch=22.0
MinPitch=10.0
DefaultPitchAngle=10.0
YawAngleRate=10.0
YawLimited=TRUE
MinYaw=-90
MaxYaw=90
DefaultYawAngle=0.0
MissileLaunchTime=0.10   
RangeFinder=6
BallisticComputer=6
YawModelNodeName=Turret_Base
PitchModelNodeName=Turret_Pitch
//MaxMissilesInAir=12

Posted

Just fixed the rocket's launching sequence to match the BM-30.  I also added so more goodies to the model.:pilotfly:

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Posted

Hello Gentlemen,  I am wrapping up and preparing to finalize the model to upload.  But I have one question.  What is the Russin Networktype=?  I know the US has Networktype=US_ARMY or something like that for NATO.

 

 

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