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How to install mods in windows 10?
By
jotaluc, in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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By VonS
Apr. 17, 2023 Update - Please find, available at the link below, my previously released mods. for RoF United Ed. - this time as a convenient, consolidated package that has been updated with the latest tweaks. Do read the included "Read Me" files, where available, for more info., particularly the "READ_ME_ROF_General_Info" file that is located in the root folder of the package when unzipped. This package is provided "as is," with no active support beyond the included explanatory files. The "Consolidated Mods. New" Package contains the latest AI mod. (ver. 1.4) for RoF United, as well as mods. previously offered separately, such as the "M-S Type H Campaigning Tweak," the "PWCG modulations" files, etc.
Apr. 29, 2023 Update - Included below the link to the "Consolidated Mods. New" package is Ver. 3 of the PWCG "modulations" files (to be installed manually in the PWCG ver. 16.3.1; see directions included in the larger, consolidated package). Ver. 3 of the "modulations" files increases wind and turbulence settings, as well as provides greater chance of encountering more capable AI when flying PWCG campaigns, especially if used in conjunction with my newer AI mods. for RoF (such as ver. 1.36 or 1.4, included in the big consolidated package).
Important Note: if using the Ver. 3 PWCG "modulations" files, instead of the Ver. 2 ones included in the big consolidated package for RoF -- make sure to change settings, if you choose to change any, from within the modulations, i.e., the RofCampaignSpecific, files themselves -- otherwise, tampering with relevant settings from within the PWCG advanced menu options will automatically delete extra entries for the AI that I've included in the Ver. 3 modulations. This note does not apply to the Ver. 2 modulations since those don't contain any extra AI settings.
ROF_ConsolidatedModsNew_VonS.zip
ForRoFpwcgModulationsVer3_VonS.zip
Happy flying,
Von S
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By Sabre1BR
Hello gentlemen.
I am getting back to SF2 since my last time by 2019 or so, and i wonder if in these three years off what would be mods you guys think are a must to play the game now.
Any suggestions?
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By Skynax
Hi guys I have a problem and have already tried a few things, if I install a nuclear mod I get everything right with the explosion and such but I have no detonation sound I've tried a lot I'm sorry for the bad English but I'm from Germany I hope so can someone help.
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By BuckeyeBob
Hello, gents. Although I prefer to keep discussion of the OCM to my thread at simhq for now, I have several pics of work in progress I would like to post, and combatace.com is much friendlier with images than the other site, so I thought I would post them here. Keep in mind that these are all works in progress and may or may not show up in the mod. Of course, all questions and comments are welcome. Overall, I am making progress on the mod and hope to have something by the middle of next month or so.
ALL PICS ARE WORKS IN PROGRESS
Old light haze
New light haze
Old thick haze
New thick haze
New Fog
Let me know what you like and don't like about the pics. The main obstacle to getting any of these new clouds into the sim is the flashing issue. Although I have been able to reduce it some, no matter how I try, I can't seem to completely eliminate it, especially for haze and fog clouds. That's why you see so few of these clouds in vanilla BHaH2. However, I haven't given up hope yet!
Cheers!
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By VonS
Hi All, just a very brief (new) post to indicate that - for those who are wondering where my WOTR GPU Tuner Patch can be found, as well as the little FM tweaks pack that gives a Mk.II Hurricane and Spitfire, as well as a BF-109 E7 - including links to helpful performance tips regarding the Hurri and Spitty - they are all located in the post linked below:
https://combatace.com/forums/topic/92320-fm-tweaks-for-woffuepe/?tab=comments#comment-780879
Cheers all,
Von S
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