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Posted (edited)
14 hours ago, Wilches said:

It´s crowded out there! Any possible planes identities?

If you mean on the sat image: A lot of IL-76 and then some MiG-25 or MiG-31. A couple of IL-18, An-26 and Jak-40. One An-72 and some Su-17s.

The Sat image is from 2004. It seems to be, that the airfield was used at this time as storage or graveyard for planes.

Edited by Gepard
  • Thanks 1
Posted (edited)

Real life had prevented my work on the terrain for a couple of days. Today i found time to finish Saporoschje Airfield to 75%.

So it looks now in the editor tool:

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and so in game:

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The left upper taxiway bow with a lot of parking areas is still missing.

I hope that i can to the rest of the job tomorrow.

 

Edited by Gepard
  • Like 6
Posted

Looking good Gepard, I like how there will be original airbases other than carbon copies of the other airfields.

Posted (edited)

I think, that i can release a first Beta this weekend. It contains the ukrainian airbases which i made as real looking as possible and the russian airbases which are made as placeholders. In a further step i will make the russian bases as unique and real like the ukrainians are already done. Then i made a placeholder targetarea for Sewastopol Harbour. If you use SF2NA as basic game then you will find Krivak destroyers in the harbour. All other games as basic will find an empty harbour.

So a visit to Sewastopol looks in SF2NA:

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img00128.thumb.JPG.52b96941e1ffc7932cb54a37f5376e2f.JPG

This targetarea is far away to be complete.

 

Edited by Gepard
  • Like 5
Posted (edited)

I used Swambasts Mossul Dam parts and the stock generatorbuilding to create the Dnepr High Dam of Saporoschje.

img00127.thumb.JPG.6c5e9ea9dfdfab07d0c239ce0b4703e8.JPG

img00128.thumb.JPG.3588643c9839aa6ddbd3bdc60e6e6843.JPG

 

Edited by Gepard
  • Like 9
Posted (edited)
3 hours ago, Gepard said:

I used Swambasts Mossul Dam parts and the stock generatorbuilding to create the Dnepr High Dam of Saporoschje.

Please ask @swambast for permission. Even though it's included in my IraqWA terrain, he made it clear with me that it was to be exclusive for my terrain only. So before a release, double check with him. I have no problem with it being used elsewhere, but I'm not the owner of his work.

Edited by Menrva
  • Like 1
Posted (edited)
2 hours ago, Menrva said:

Please ask @swambast for permission. Even though it's included in my IraqWA terrain, he made it clear with me that it was to be exclusive for my terrain only. So before a release, double check with him.

I sent him a PM, now I'm waiting for an answer. Thanks for the hint.

Edited by Gepard
Posted

I have uploaded a first Beta some minutes ago. Swambasts High Dam i have removed from the terrain, because i still have no answer.

Now only an Admin must give his Okay.

Dont forget: It is a very early Beta. It is far away to be perfect.

  • Like 3
  • Thanks 1
Posted

I found an embarrassing mistake on my terrain. The city and airfield Dnepropetrowsk are on the wrong side of the river Dnepr. I will correct this in the next update. Sorry.

  • Like 2
  • Thanks 2
Posted (edited)

Saki Airbase at Crimean peninsula, the big base, where the Soviets trained their pilots for carrier operations. If i could find a nice ramp i could include the NITKA system, where the soviet carrier pilots were trained for the ski jump take off. It would be close to the right end of the upper runway. The carrier landing zone was at the big square close to the left end of the upper runway.

So Saki AB looks in the editor:

BildSaki.thumb.jpg.1075fc18d50c141727659e5282c6bf1f.jpg

Edited by Gepard
  • Like 6
Posted

nowhere near as bad as a whole airfield, but was working on a skin yesterday, paused to make lunch

right then we get hit with a power brownout, which happened to be enough to kill my desktop.

guess what i forgot to do before going to make lunch?

  • Sad 4
Posted

Katscha airfield. Its an airbase used by the Soviet Navy, than Ukrainian Navy and after 2014 by the Russian Navy  for anti submarine aircrafts and helicopters.

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  • Like 6
Posted
On 1.7.2022 at 11:55 AM, Stratos said:

Gepard, what do you think is the easiest way to add roads to a map?

There is only one way. Use tiles with roads and puzzle it together.

But wait. This is not the whole truth.

For complete flat areas it is possible to use flat road objects which you can set on a target area as a normal other ground object. That way i used in my BoB terrain to connect the airfields with the road network, made by road tiles.

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