Wilches Posted June 4, 2022 Posted June 4, 2022 It´s crowded out there! Any possible planes identities? Quote
+Gepard Posted June 5, 2022 Author Posted June 5, 2022 (edited) 14 hours ago, Wilches said: It´s crowded out there! Any possible planes identities? If you mean on the sat image: A lot of IL-76 and then some MiG-25 or MiG-31. A couple of IL-18, An-26 and Jak-40. One An-72 and some Su-17s. The Sat image is from 2004. It seems to be, that the airfield was used at this time as storage or graveyard for planes. Edited June 5, 2022 by Gepard 1 Quote
+Gepard Posted June 8, 2022 Author Posted June 8, 2022 (edited) Real life had prevented my work on the terrain for a couple of days. Today i found time to finish Saporoschje Airfield to 75%. So it looks now in the editor tool: and so in game: The left upper taxiway bow with a lot of parking areas is still missing. I hope that i can to the rest of the job tomorrow. Edited June 8, 2022 by Gepard 6 Quote
+Gepard Posted June 9, 2022 Author Posted June 9, 2022 And Saporoschje is finished now. So it looks in editor tool: And so in game: 9 Quote
EricJ Posted June 10, 2022 Posted June 10, 2022 Looking good Gepard, I like how there will be original airbases other than carbon copies of the other airfields. Quote
+Gepard Posted June 10, 2022 Author Posted June 10, 2022 (edited) I think, that i can release a first Beta this weekend. It contains the ukrainian airbases which i made as real looking as possible and the russian airbases which are made as placeholders. In a further step i will make the russian bases as unique and real like the ukrainians are already done. Then i made a placeholder targetarea for Sewastopol Harbour. If you use SF2NA as basic game then you will find Krivak destroyers in the harbour. All other games as basic will find an empty harbour. So a visit to Sewastopol looks in SF2NA: This targetarea is far away to be complete. Edited June 10, 2022 by Gepard 5 Quote
+Gepard Posted June 11, 2022 Author Posted June 11, 2022 (edited) I used Swambasts Mossul Dam parts and the stock generatorbuilding to create the Dnepr High Dam of Saporoschje. Edited June 11, 2022 by Gepard 9 Quote
+Menrva Posted June 11, 2022 Posted June 11, 2022 (edited) 3 hours ago, Gepard said: I used Swambasts Mossul Dam parts and the stock generatorbuilding to create the Dnepr High Dam of Saporoschje. Please ask @swambast for permission. Even though it's included in my IraqWA terrain, he made it clear with me that it was to be exclusive for my terrain only. So before a release, double check with him. I have no problem with it being used elsewhere, but I'm not the owner of his work. Edited June 11, 2022 by Menrva 1 Quote
+Gepard Posted June 11, 2022 Author Posted June 11, 2022 (edited) 2 hours ago, Menrva said: Please ask @swambast for permission. Even though it's included in my IraqWA terrain, he made it clear with me that it was to be exclusive for my terrain only. So before a release, double check with him. I sent him a PM, now I'm waiting for an answer. Thanks for the hint. Edited June 11, 2022 by Gepard Quote
+Gepard Posted June 12, 2022 Author Posted June 12, 2022 I have uploaded a first Beta some minutes ago. Swambasts High Dam i have removed from the terrain, because i still have no answer. Now only an Admin must give his Okay. Dont forget: It is a very early Beta. It is far away to be perfect. 3 1 Quote
EricJ Posted June 12, 2022 Posted June 12, 2022 That's okay, I'm sure I'll enjoy flying around in it. 2 Quote
+Gepard Posted June 13, 2022 Author Posted June 13, 2022 I found an embarrassing mistake on my terrain. The city and airfield Dnepropetrowsk are on the wrong side of the river Dnepr. I will correct this in the next update. Sorry. 2 2 Quote
EricJ Posted June 13, 2022 Posted June 13, 2022 No worries I'm flying so far in the southeast portion of the map so I'll not worry. Quote
+Gepard Posted June 18, 2022 Author Posted June 18, 2022 Mirny airfield. A small russian air base close to the western coast of the Crimean peninsula. 6 Quote
+Gepard Posted June 18, 2022 Author Posted June 18, 2022 (edited) Saki Airbase at Crimean peninsula, the big base, where the Soviets trained their pilots for carrier operations. If i could find a nice ramp i could include the NITKA system, where the soviet carrier pilots were trained for the ski jump take off. It would be close to the right end of the upper runway. The carrier landing zone was at the big square close to the left end of the upper runway. So Saki AB looks in the editor: Edited June 18, 2022 by Gepard 6 Quote
+Gepard Posted June 20, 2022 Author Posted June 20, 2022 Ups. I must build Saki Airfield a second time. Last time i forgot to save the file. Funny!!! 1 Quote
+Gepard Posted June 20, 2022 Author Posted June 20, 2022 Saki Aerodrom. This time i have not forgotten to save the file! 5 1 Quote
+daddyairplanes Posted June 20, 2022 Posted June 20, 2022 nowhere near as bad as a whole airfield, but was working on a skin yesterday, paused to make lunch right then we get hit with a power brownout, which happened to be enough to kill my desktop. guess what i forgot to do before going to make lunch? 4 Quote
+Gepard Posted June 21, 2022 Author Posted June 21, 2022 Katscha airfield. Its an airbase used by the Soviet Navy, than Ukrainian Navy and after 2014 by the Russian Navy for anti submarine aircrafts and helicopters. 6 Quote
+Gepard Posted June 23, 2022 Author Posted June 23, 2022 An other big russian airbase: Sewastopol Belbek The basics of the base are finished. I still have to make it nice. 6 Quote
+daddyairplanes Posted June 23, 2022 Posted June 23, 2022 (edited) still have to make it nice he says... ok saw the part stretching into the fields after posting. that place is big! Edited June 23, 2022 by daddyairplanes Quote
Stratos Posted July 1, 2022 Posted July 1, 2022 Gepard, what do you think is the easiest way to add roads to a map? Quote
+Gepard Posted July 2, 2022 Author Posted July 2, 2022 On 1.7.2022 at 11:55 AM, Stratos said: Gepard, what do you think is the easiest way to add roads to a map? There is only one way. Use tiles with roads and puzzle it together. But wait. This is not the whole truth. For complete flat areas it is possible to use flat road objects which you can set on a target area as a normal other ground object. That way i used in my BoB terrain to connect the airfields with the road network, made by road tiles. Quote
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