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  • 3 weeks later...
Posted

Hi there, busy lately but making progress here - thanks for those that reached out.  Here I have now a utility lift vehicle for some eye candy in the hangar.  It is nice and low poly with simple 1024 res map so easy on the frame rates when you hangar in, and obviously I painted it in military style GSE yellow.  I plan to do an older style pushback tug/tractor next and have already acquired the assets so I don't have to scratch build, and can focus on more on simple mesh updates and even more on texturing which always takes the longest time.  Anyway, just quick update for now and hope you like it.

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  • Like 8
  • Thanks 1
Posted

yea, but then you're stuck with a single location, and depending on the size of the foot print, interference with either game-generated parked birds, or builder placed static models. Much easier, and simpler for terrain builders with single items; they can be put "where you want them" (example: stuff in the hangars on The Forest Bowl and Taiwan Straits terrains)

  • 3 weeks later...
Posted

As previously mentioned, finished up the utility ground tug for hangar eye-candy, looks good to me but let me know of any proposed changes.

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  • Like 5
Posted

Back to some serious work...decided to leverage same tug texture to add some variety, so created a trailer version...like so.  FYI I'm a little lazy, so this is a screenshot right from the viewport.

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  • Like 4
  • 2 weeks later...
Posted

Added in auxiliary support building; working to finalize all the prop assets I've been working on over the past few weeks to really jazz things up. 

Should be completed any day now, @Wrench will get first dibs for initial testing.

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  • Like 3
Posted

OK, nearing final completion - I know it's Overkill with the details but honestly that's part of the work I enjoy the most; recently added in portable diagnostic testing unit, portable arc welding station unit and rolling tool carts. 

And I packed/optimized nearly all the prop textures into a single 1024 res map with super low poly mesh props so should be minimal impact.  Sorry in advance, some last shots are captured right from MAX viewport.

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  • Like 7
  • Thanks 1
  • 1 month later...
Posted

Finally got caught up over weekend after long travels on this.  Added in some details including the industrial fans, propane welding tank racks, and just had to get some ground crew in there...I have to fix a few scaling issues here and there, but for the most part she's on the home stretch.  This is one big hangar indeed.  Any other suggestions or comments, let me know - thanks.

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  • Like 11
Posted

@Wrench

Here's one mock-up version, created brand new low poly scratch model.  Base texture work with full credit/acknowledgement to Tomas; with additional texture enhancements/modifications by me. 
Will this work or did you have another version in mind?

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  • Like 3

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