citizen67 Posted January 25 Posted January 25 Tested F-4D_67 cockpit in SF2:Vietnam. Didn't notice any particular issue. Just a slight delay in the framerate but I think it's due to the bad weather generated randomly by the single mission (it happens with other aircraft too). 1 Quote
+ravenclaw_007 Posted January 25 Author Posted January 25 13 hours ago, daddyairplanes said: interesting again, i havent seen in flight pics of Ds with Shrikes or Standard ARMs. was especially looking for them in Spangdahlem in the late 70s thinking there might be an earlier version of the hunter/killer teams like in the 80s. no dice tho i just got the Weapons Delivery Manual for the F-4D (1976-1977) from Crusader and there are 4 pages only on the AGM-45 Delivery , so the aircraft was devenitley set for the use of the AGM-45 2 Quote
citizen67 Posted January 25 Posted January 25 Tested in SF2: Europe with Rends GermanyCE terrain too. No framerate drop but the RWR looks blind... Tried two times. Anyway, good job as usual. Quote
+ravenclaw_007 Posted January 25 Author Posted January 25 17 minutes ago, citizen67 said: Tested in SF2: Europe with Rends GermanyCE terrain too. No framerate drop but the RWR looks blind... Tried two times. Anyway, good job as usual. Thanks , but it is strange , here is everything functioning over nord vietnam 2 1 Quote
citizen67 Posted January 25 Posted January 25 33 minutes ago, ravenclaw_007 said: Thanks , but it is strange , here is everything functioning over nord vietnam Reistalled but still no functionality. I'll wait for the full release Quote
EricJ Posted January 25 Posted January 25 Yeah I may be able to confirm with the 67 cockpit, as I'm not getting any indication of a radar either. I used the ZSU-23-4 and a P-12 Radar and no worky. Era was 1972 I think, with no other AAA or SAM assets (just in a free flight mission). I replaced the cockpit with the one that was "fixed", so it may not be him. Quote
Nightshade/PR Posted January 25 Posted January 25 I used the F-D_67 on a Ground Attack mission over Vietnam, circa 1973 with a 2-ship formation in cloudy weather, and 2 Mig-21s in the mix. Here a shot of my framerates (which remained relatively steady), and the RWR working. Quote
EricJ Posted January 25 Posted January 25 Okay then it's probably just North Vietnam, and the frequencies for the SAMs/AAA then. That's all I can think of why we're not seeing them elsewhere. Quote
Wrench Posted January 25 Posted January 25 Don't forget there's a screw up on terrains with 'directly called out and named' air defense units (SA-2, Barlock, etc). When that's used, the RWR goes dead. For some idiotic reason, only generic call outs activate the display (SAM_Launcher, ERW, Sam_Radar). Check, and try again on another map (with generics) and set Air Defenses to HEAVY Quote
+ravenclaw_007 Posted January 25 Author Posted January 25 7 minutes ago, EricJ said: Okay then it's probably just North Vietnam, and the frequencies for the SAMs/AAA then. That's all I can think of why we're not seeing them elsewhere. i just checked with the Germany terrain from Rents and i have no problem at all dont know why this is not working with you but i dont think it has to do with this cockpit or the terrain Germany CE from Rents Quote
EricJ Posted January 25 Posted January 25 29 minutes ago, ravenclaw_007 said: i just checked with the Germany terrain from Rents and i have no problem at all dont know why this is not working with you but i dont think it has to do with this cockpit or the terrain Germany CE from Rents Yeah I was on an empty map and didn't fly a full mission, and placed down the units to verify it was working. I can fly NV and see if it goes off or at least registers something, in which it'll probably work. I think it was just the frequency settings of the RWR versus the settings for the ZSU and P-12 Quote
+dtmdragon Posted January 26 Posted January 26 (edited) @ravenclaw_007 great work mate! I have picked up that the missile selected lights for Falcon stations are not lighting up when the falcon missile is selected but the A/G outer and inner pylon selected and armed lights are instead. Looks like just a numbering issue for the missile selected lights but the link from the falcon stations to the A/G outer and inner pylon lights needs to be removed or the nodes made inactive. Sidewinder and Sparrow lights are all working correctly Edited January 26 by dtmdragon 1 Quote
+dtmdragon Posted January 26 Posted January 26 (edited) @ravenclaw_007 Here is the fix below for F-4D_67 (changes in bold): Also is "RippleQuantity=18" correct with just 18? ///////////////////////////////////////////////////// [Station17LightArmed] Type=inactive NodeName=StationLight17a MovementType=LIGHT ItemNumber=17 [Station18LightArmed] Type=inactive NodeName=StationLight18a MovementType=LIGHT ItemNumber=18 [Station19LightArmed] Type=inactive NodeName=StationLight19a MovementType=LIGHT ItemNumber=19 [Station20LightArmed] Type=inactive NodeName=StationLight20a MovementType=LIGHT ItemNumber=20 /////////////////////////////////////////////// [Station17Light] Type=inactive NodeName=StationLight17 MovementType=LIGHT ItemNumber=17 [Station18Light] Type=inactive NodeName=StationLight18 MovementType=LIGHT ItemNumber=18 [Station19Light] Type=inactive NodeName=StationLight19 MovementType=LIGHT ItemNumber=19 [Station20Light] Type=inactive NodeName=StationLight20 MovementType=LIGHT ItemNumber=20 [StationLight22] Type=WEAPON_STATION_SELECTOR NodeName=StationLight22 MovementType=LIGHT ItemNumber=17 [StationLight22a] Type=WEAPON_QUANTITY Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=1.0 Set[02].Value=1.0 NodeName=StationLight22a MovementType=LIGHT ItemNumber=17 [StationLight23] Type=WEAPON_STATION_SELECTOR NodeName=StationLight23 MovementType=LIGHT ItemNumber=20 [StationLight23a] Type=WEAPON_QUANTITY Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=1.0 Set[02].Value=1.0 NodeName=StationLight23a MovementType=LIGHT ItemNumber=20 [StationLight24] Type=WEAPON_STATION_SELECTOR NodeName=StationLight24 MovementType=LIGHT ItemNumber=19 [StationLight24a] Type=WEAPON_QUANTITY Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=1.0 Set[02].Value=1.0 NodeName=StationLight24a MovementType=LIGHT ItemNumber=19 [StationLight25] Type=WEAPON_STATION_SELECTOR NodeName=StationLight25 MovementType=LIGHT ItemNumber=18 [StationLight25a] Type=WEAPON_QUANTITY Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=1.0 Set[02].Value=1.0 NodeName=StationLight25a MovementType=LIGHT ItemNumber=18 Edited January 26 by dtmdragon Quote
michaelk Posted January 26 Posted January 26 Germany CE Stock with Sa2 Mod (Potsdam Area). The intensity of air defense on the map of Germany depends on the regions more than on other maps (according to my observations). Quote
+ravenclaw_007 Posted January 26 Author Posted January 26 (edited) 4 hours ago, dtmdragon said: @ravenclaw_007 Here is the fix below for F-4D_67 (changes in bold): Also is "RippleQuantity=18" correct with just 18? the early F-4D/E did not have any option for the ripple Quantity , even the late F-4D´s do not have any switch in the cockpit for the Ripple quantity but i set them on the F-4D_78 to 1,2,18 cockpits are still BETA and i do have to make some more changes and fix some issues this is the F-4D_78 cockpit , i made a lot of changes on this one , the weapon selector is now working with EOGB and dispensers like CBU-2 (picture on the bottom ) had to make some work around to get it done the SRI indicator ( slanted range indicator ) is only showing the distance to the next way point , unfortunatley no other options in SF2 the LOS indicator ( line of sight for laser targeting pods ) is not working , i try that but i dont get i done the way it should be , so it is just a eye candy for now , maybe in the future i will find a way here is the new F-4D_78cockpit F-4D_78.7z pictures from the cockpit CBU-2 dispenser selected Edited January 26 by ravenclaw_007 5 5 Quote
Eagle114th Posted January 26 Posted January 26 Hello @ravenclaw_007 Your F-4D cockpit is truly masterpiece! With your permission, I would like to include it in SF2 - CAP projects. Your naem wil be added to the credit page. The quality here is top notch! Eagle114th Quote
+ravenclaw_007 Posted January 26 Author Posted January 26 Just now, Eagle114th said: Hello @ravenclaw_007 Your F-4D cockpit is truly masterpiece! With your permission, I would like to include it in SF2 - CAP projects. Your naem wil be added to the credit page. The quality here is top notch! Eagle114th no problem with me but i think you should wait for the final versions 1 Quote
Eagle114th Posted January 26 Posted January 26 4 minutes ago, ravenclaw_007 said: no problem with me but i think you should wait for the final versions Thank you and noted, I wil wait for the final vversion. Cheers! Quote
citizen67 Posted January 26 Posted January 26 18 hours ago, ravenclaw_007 said: i just checked with the Germany terrain from Rents and i have no problem at all dont know why this is not working with you but i dont think it has to do with this cockpit or the terrain Germany CE from Rents Tested again in Rends GermanyCE terrain, North Vietnam with A&G War Expansion Pack with Green Hell 3.5 and Menrva Italy 63-91 and Sweden/Baltic Rim 52-94. It doesn't work in any of them. The old cockpit (the stock one) is working instead. Quote
michaelk Posted January 26 Posted January 26 31 minutes ago, citizen67 said: It doesn't work in any of them. Many random factors, mission type, area, etc... Germany CE Stock, Potsdam area, F-4D_67, 1970. The signal is on the right and the SAM launch is visible. 1 Quote
+FLOGGER23 Posted January 26 Posted January 26 Hello @ravenclaw_007 what is the average poly count for those cockpits? Quote
EricJ Posted January 26 Posted January 26 Okay my question is if some people are not seeing radars (like me and citizen67) it really shouldn't matter what install you have, it should pickup everything regardless of what's installed. I'm sorry there does seem to be something going on if some people are getting radar designations, while some aren't. Might be some people are using stock items (which would probably show), while some people apparently (like me perhaps) are. So maybe it's that the settings are different and that's causing this disconnect with players. That's all I can think of at the moment, but I think I'll wait for the final to see if it was something else. 1 Quote
+ravenclaw_007 Posted January 26 Author Posted January 26 (edited) 32 minutes ago, FLOGGER23 said: Hello @ravenclaw_007 what is the average poly count for those cockpits? mmmhhh.... i dont know if i realy should tell you , you may think i´m a bit crazy the out file for the F_4D_78 cockpit is showing this Num Nodes: 1275 Total: (219435 polys, 198946 verts) Mesh Max: (7688 polys, 5860 verts) that is one reason i like that you guys test this cckpits when i started making the first cockpits for the F-4E and F-4G i was already concernd that they may have a impact on the FPS or even worse that the game will have CTD , but as it turns out there is not realy a problem , i can even fly on terrains like the GermanyCE from Rents or the Anatolia terrain , what i find interesting because with an aircaft like the new F-4G (Num Nodes: 503 , Total: (78662 polys, 235986 verts) Mesh Max: (2524 polys, 7572 verts) ) i cant do that Edited January 26 by ravenclaw_007 Quote
+ravenclaw_007 Posted January 26 Author Posted January 26 (edited) 16 minutes ago, EricJ said: Okay my question is if some people are not seeing radars (like me and citizen67) it really shouldn't matter what install you have, it should pickup everything regardless of what's installed. I'm sorry there does seem to be something going on if some people are getting radar designations, while some aren't. Might be some people are using stock items (which would probably show), while some people apparently (like me perhaps) are. So maybe it's that the settings are different and that's causing this disconnect with players. That's all I can think of at the moment, but I think I'll wait for the final to see if it was something else. you dont see anything on the RADAR ???? or the RWR display ??? just out of fun , could you remove the Avionics.ini from the aircraft folder and try again , i´m using larger radar textures and some settings are changed due to the larger textures this way i could at least narrow it down where to look for the problem we made already test with the F-4E and F-4G aircraft and the new cockpits but this problem never showed up , so i dont know what is causing this Edited January 26 by ravenclaw_007 Quote
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