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Showing most liked content on 01/25/2019 in Files

  1. 1 point

    Version 1.0.0

    400 downloads

    Reworked pack of F-101B/F VooDoo. Generally old good VooDoo in new dresses. There are some small changes in data.ini files mostly in weapon stations section - so Backup your original file. You might not like it. Pack contains three versions - In reality, IR sensor was applied to different airframes different block build - not really possible to cover in this game engine limits. To make it easier in this game it will be. This is mostly to cover in some right way decals I've made and units. VooDoo '59 without IR sensor - block build 65-96. VooDoo '65 with IR sensor - block build - 100-120. VooDoo '69 ANG - same as 65 - just different set of skins. (I have an additional nation in my install: USA Air National Guard - that's why I have it as a separate model - but in this pack, it is set as USAF bird). All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus more than 1000 decals so the set is again huge after unpacking. Pack contains 17 skins for Air Defense Command - all squadrons that ever used F-101B (from different time periods to cover years of usage). and 7 skin sets for Air National Guard from different time periods. All new decals consisting 451 serial numbers for blocks 65-120. Plus some buzz numbers decals - not all - as Buzzes disappeared in mid 60's. Serial numbers cover B and F models. Backup your original F-101 Folders. Also Decals! Some time ago (long ago) I started to use specific AIR-2 Genie for Voodoo - to accommodate it in weapons bay it is moded as specific stationcode=AIM4 - so to appear this Genie in a game you have to copy weapon AIR-2_Genie_101 also. Genie has new skin. Credits: Original models ErikGen yakarov - skins / decals / some small ini tweak Plane Number (airbrake decal) for 132FIS ANG from original VooDoo pack by Dave. Have Fun. May the VooDoo be with you. Jarek Hereda
  2. 1 point

    Version v2.0

    485 downloads

    I reworked the Data and loadout inis in the following versions of the F-16: F-16A_B15_ADF F-16A_B15_ADF_AMI F-16A_Blk1 F-16A_Blk10_Baf F-16A_Blk10-EAF < NEW for v2.0 F-16A_Blk10-IDF < NEW for v2.0 F-16A_Blk10-NDC F-16A_Blk15_Baf F-16A_Blk15-NDC F-16A_Blk15OCU_Baf F-16A_Netz_87 < NEW for v2.0 F-16AM_bel F-16AM_den F-16AM_net F-16AM_nor F-16AM_ROCAF F-16B_Blk15-NDC < NEW for v2.0 F-16B_Netz_87 < NEW for v2.0 F-16BM_bel F-16C_B25 F-16C_B25_TB F-16C_B30 F-16C_B30_agr F-16C_B30_CUPID F-16C_B30_gk F-16C_B30_tur F-16C_B32 F-16C_B32_agr F-16C_B32_CUPID F-16C_B40 F-16C_B40_egy < Now COMPLETE plane F-16C_B40_tur F-16C_B42 F-16C_B50 F-16C_B50_gk F-16C_B50_tur F-16C_B50+_tur F-16C_B52 F-16C_B52+_egy < Now COMPLETE plane F-16C_B52+_gk F-16C_B52+_pol F-16C_Barak F-16C_BarakII F-16CM_B40 F-16CM_B42 F-16CM_B50 F-16CM_B52 F-16D_B30 < Now COMPLETE plane F-16D_B30_agr < Now COMPLETE plane F-16D_B30_gk < Now COMPLETE plane F-16D_B50+_tur F-16D_B52+_egy < Now COMPLETE plane F-16D_B52+_gk F-16D_B52+_pol F-16D_Barak F-16D_Brakeet F-16I_Sufa F-16N KF-16C_B32 KF-16C_B52 So the FM is finally corrected, the empty weights are now correct, as well as many minor other changes in order to make ir more realistic. Don't be fooled, I did A LOT of research and a lot of BETA testing. When I had no definite data, I calculated, so some data are estimations. For proving my point, I include a 4vs4 mission, Turkish F-16D Block 50+ (the heaviest Viper in service) against USAF aggressors. Why v0.9? There are some planes missing. These are TW planes, as well as israeli -A models, egyptian, jordanian, UAE, thai, indonesian & singaporian planes. EDIT: As it turned out, these should be released in a vol.2 Requests: I hope someone would make hi-res skins for all these nations mentioned above as well for the early -A models of the four european nations. Also a proper lod for the taiwanese block 20. Logfile changes ------- v1.0 - Added the fabulous F-16A ADF AMI of dtmdragon, deleted the old F-16A AMI - The mission now is on more even terms, both F-16s have now the same loadout. ------- v2.0 - Added the following planes F-16A_Blk10-EAF F-16A_Blk10-IDF F-16A_Netz_87 F-16B_Blk15-NDC F-16B_Netz_87 - Now these planes are complete F-16C_B40_egy F-16C_B52+_egy F-16D_B30 F-16D_B30_agr F-16D_B30_gk F-16D_B52+_egy The Egyptian block 40 is based on the Turkish one, the block 52+ on the Polish. - Reworked DATA.INI for ALL planes. Mostly, but not only, reworked engine and weight data. - Four new missions are added. F-16 vs F-16, these missions are indeed very exciting. Known issues: The F-16D block 30 skins should be tweaked a bit to represent a 100% proper -D block 30 skin. CREDITS: Effects/Sounds/LODS/Skins - Dave/The Viper Team F110 effects only - Fast Cargo < The new, proper F110 effects possibly again by Fast Cargo. If not, please verify. The egyptian skin - mohand777 The F110 engine sound, I was not able to trace. Pls PM for any feedback to give proper credit. A v3.0 will come up, but not anytime soon that will include the above mentioned "jordanian, UAE, thai, indonesian & singaporian planes", hopefully even more than that. ------ Request: MORE Hi-rez skins!!!!
  3. 1 point

    Version 1.0.0

    128 downloads

    Yakarov79 9P149 Tank Destroyer 9P149 Shturm-S Hello Everyone, Yarkarov79 came up with 9P149 Tank Destroyer with no INI with it so I created one for his great piece of work. I did some research on the 9P149 and based all my ini work on this. Of course all the secrets are not revealed so I made some guesses on this little devil. "9P149 will live up to its name if added to the game." I have tested this in SF2E latest version with all games merged. Works just like the Soviet's intended it to work. Do not fly low and slow or you will for sure be flaming burnt toast with this little Storm hanging around on the Battle field. The 9P149 launches the 9M114 Kokon Missile and made this one from someone’s 9K114 lod. I do not know who owns this one or who it belongs too, so thank you for your great work as well. Please let me know who owns it so I can give credit. /// ----------------Install Instructions------------------ /// Take the 9P149 from the Ground Objects folder and copy and paste it in to your Ground Objects folder. Then take the 9M114 missile from the Weapons folder and copy and paste it into your Weapons folder. /// Credits --------------/// Yakarov79 for the lod and skins. Mue's tool box ??? for the 9K114 missile lod. Special thanks for the rest of the Combat Ace Strike Fighters community for the inspiration and hard work everyone does. Me Richo for the research and ini file for Yakarov79's 9P149 Please Enjoy! Cheers Richo
  4. 1 point

    Version 1.0

    513 downloads

    SF2 Realistic SA-6 Gainful / 2K12 Kub SAM Pack 1.0 -------------------------------------------------------------------------------- This pack features the SA-6 SAM system. It is a mobile low to medium-level air defense system, designed to protect ground forces from air attacks. Following variants are included: 2K12 Kub (SA-6, 1967) - The first Kub version exported to Middle East and other Third World countries. 2K12M1 Kub-M1 (SA-6, 1973) - Upgraded version exported to Warsaw Pact countries. 2K12M3 Kub-M3 (SA-6, 1976) - Final modification exported to Warsaw Pact and some other countries. -------------------------------------------------------------------------------- New features: - More realistic search/track ranges along with search/track times for StraightFlush radar - Launchers can perform 360 degree rotation and now all battery launchers can point at the target - Corrected missile parameters - Fuze distances were increased and thus a hit is not a guaranteed kill. Also it has impact on the near pass with no detonation situation. With longer fuze distances, missiles will detonate sooner and there will be at least some damage if not a kill - Repainted missile skins - New launch effect and sound - Dramatically improved performance ---------------------------------------------------------------------------------- Known issues: - Due to game engine limitations mobile SAM batteries can not move with other ground units and thus offensive ground forces will be exposed to enemy air attacks. - Fire control radar can guide only one missile against a single target. Real SA-6 system could guide two missiles against a single target. - Missiles can fly longer at low altitudes as they tend to reach the Missile Duration time. ---------------------------------------------------------------------------------- REQUIREMENTS: You must have installed any SF2 title which will feature the stock SA-6 system. I think that SF2, SF2E and SF2I have it. ------------------------------------------------------------------------------------ As always open readme.txt first to see installation instructions and credits. Lot of research and hard work was made to make this SAM as realistic as possible. Enjoy as much as you can this SAM and leave comments with your in-game experience in the support topic!


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