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1 point
Version 1.0.0
25 downloads
Nieuport 27 skins of Escadrille 471 "Second Lafayette Escadrille" for First Eagles 2 This is a full squadron pack of skins & decals focused on the history of the "Second Lafayette Escadrille" - Escadrille 471. Historical notes: STRIKE FROM THE AIR THE EARLY YEARS OF THE US AIR FORCES by TERRY C. TREADWELL "On 15 February 1918, three former members of the Lafayette Escadrille – Lieutenants Meredith Dowd, Joseph Gill and George Willard – were transferred and joined the 2nd Escadrille Américaine, which was renumbered Esc.N.471 and became known unofficially as the Second Lafayette Escadrille. According to some historians, the squadron accounted for six enemy planes and one balloon, but little else is known about it. How or why it was given the same number as the original Lafayette Escadrille is not known, but it is thought it may have been initiated by the three pilots – Dowd, Gill and Willard – who were transferred to the squadron. There is one other possible explanation, however; the Camp Retranché de Paris Escadrilles numbered from 461 to 470 and the N.471 was created out of increasing demands to defend Paris. It is an accepted fact that both sides were desperate for pilots as the aircrew loss rate was extremely high. It was because of this that the 2nd Escadrille Américaine was created and fifteen other pilots were assigned to the squadron. The ground crews and support personnel were all French and the squadron was put under the command of Lieutenant Le Comte Sanche de Gramont as part of Groupe de Chasse 21, which was under the command of Colonel LeClerc. The squadron formed up at Le Bourget Field and began the task as ‘Defenders of Paris’, with particular attention being paid to the night raids carried out by German bombers. The aircraft supplied to the squadron were Nieuport 27s, used at the time as flight trainers. The mechanics soon fitted night landing flares on the lower wings, but these proved to be totally useless. Their tireless patrols were barely more than just a ‘flexing of muscles’ and the Germans continued to advance; so much so, in fact, that the squadron had to relocate to Château-Thierry, some 37 miles away. Things were now so desperate that orders went out to the pilots to fly low level along the German trenches and shoot everything that moved. This tactic, of course, was bound to take its toll in casualties, and the first to fall was the commanding officer Lieutenant Comte de Gramont on 3 July 1918. His place was taken by Lieutenant Walter L. Avery, USAS, who soon proved his worth by taking part in one of the fiercest ground-strafing missions that took place appropriately on 14 July, Bastille Day. For nearly two months the squadron flew virtually continuous strafing missions against the German ground forces, and by the middle of July the tide had been stemmed. The German advance had been halted and they had begun their retreat. The threat to Paris was over and the squadron was disbanded, the Americans being sent to various fighter squadrons. The 2nd Lafayette Escadrille was no more, but it had proved its worth. The transfer of the American pilots from the Lafayette Escadrille to the various USAS squadrons was held up for a period of more than six weeks. They were regarded as ‘civilian pilots’ no longer in the service of France but not recognized as members of the US Air Service. The formation of the 103rd Pursuit Squadron on 18 February saw the problem resolved". ___________________________________________________________________________________________________________________________________________ ** What you will find in this Nieuport 27 skin Pack: - A full set of skins & decals to 32 Nieuport 27s used by Esc 471 from February 1918 to July 1918. Some serial numbers to those planes are historicals others not. Skins using JPG textures but I'm also including the the BMP files. - Two optional folders. One in French camo pattern "ESC 471" & other in silver-dope pattern "ESC 471 Silver Dope". All folders with 32 decal serials. - 6 special skin folders focusing some of knowed pilots of the Escadrille 471, like the CO. Lt. Walter Lindsey Avery, (who 1st victory was the german ace, Carl Menckhoff), Lt. Lansing Colton Holden, Jr (Later an Ace with seven victories when flying in 95th Aero Squadron), Lt. Lawrence Eugene Cauffman, Lt. Winthrop Niles Kellogg and one Nieuport 27 skin for an unknown pilot of the ESc 471. - New textures for the N27_FAS cockpit with new instruments. Using JPG textures. I'm including the 3D LODs by EmlD. - New optional hangar screen for Escadrille 471 in 1920x1200 size. You will find this in the "HANGAR SCREEN" folder. To use it, you must drop or copy the jpg file in your N27_FAS aircraft main folder, next, edit your N27_FAS.ini file. and add this line: [AircraftData] HangarScreen=HANGARSCREEN 471.jpg <------ add this line ___________________________________________________________________________________________________________________________________________ - I painted new textures for the cockpit, with a new "GLASS.tga" to complement all of them. The gauges & needles were made as close as possible to the real instruments. - Releasing two versions: One in 1024x1024(JPG & TGA) and other in 2048x2048(JPG & TGA). - I seted the 1024x1024(JPG & TGA) as standard for the planes. - Two optional cockpits. One with ammo box in wood and other with ammo box in metal. *OBS: If you are running a low-end computer I do not recommend the use of 2048x2048 cockpit textures. ___________________________________________________________________________________________________________________________________________ INSTALLATION INSTRUCTIONS: - You will need the 3d LODs (N27_FAS.LOD, N27_FAS_2.LOD, N27_FAS_3.LOD, N27_FAS.OUT) edited to use JPG textures instead of the original Bmp textures. If you do not have these 3d LODs, you could find it on my "EmlD Nieuport 27 E (trainer)" file here. https://combatace.com/files/file/17789-emld-nieuport-27-e-trainer-for-first-eagles-2/ FE2 INSTALLATION (SKINS) - Drop or copy the folder "N27_FAS" from mine "Aircraft" folder to your "Aircraft" folder. (DECALS) - Drop or copy the folder "N27_FAS" from mine "decals" folder to your "decals" folder. *ATTENTION* In order to work properly on your loadout menu option, this following lines, must to be COPIED into your "N27_FAS".ini file. [TextureSetXXX] Directory=ESC 471 Name=Escadrille 471 Nation=USAS Squadron= Specular=1.800000 Glossiness=1.800000 Reflection=0.000000 [TextureSetXXX] Directory=ESC 471 Silver Dope Name=ESC 471 Silver Dope Nation=USAS Squadron= Specular=1.800000 Glossiness=1.800000 Reflection=0.000000 [TextureSetXXX] Directory=ESC 471 LH Name=Lt. Lansing Holden Nation=USAS Squadron= Specular=1.800000 Glossiness=1.800000 Reflection=0.000000 [TextureSetXXX] Directory=ESC 471 LH1 Name=Lt. Lansing Holden1 Nation=USAS Squadron= Specular=1.800000 Glossiness=1.800000 Reflection=0.000000 [TextureSetXXX] Directory=ESC 471 LEC Name=Lt. Lawrence E. Cauffman Nation=USAS Squadron= Specular=1.800000 Glossiness=1.800000 Reflection=0.000000 [TextureSetXXX] Directory=ESC 471 Chevron Name=Lt. Winthrop Kellogg Nation=USAS Squadron= Specular=1.800000 Glossiness=1.800000 Reflection=0.000000 [TextureSetXXX] Directory=ESC 471 Arrow Name=Lt. Walter Avery Nation=USAS Squadron= Specular=1.800000 Glossiness=1.800000 Reflection=0.000000 [TextureSetXXX] Directory=ESC 471 Unknow Pilot Name=ESC 471 Unknow Pilot Nation=USAS Squadron= Specular=1.800000 Glossiness=1.800000 Reflection=0.000000 Replace the (XXX) in the [TextureSetXXX] top line, with the appropriate number following your "N27_FAS.ini" file order for others skins that you have already installed before. That's all. ___________________________________________________________________________________________________________________________________________ Credits: - Julio Junqueira texture skins & decals markings for N27_FAS, cockpit and hangars. - Cockpit 3D LODs by EmlD. - Thanks to EmlD for the excellent Nieuport 27 & cockpit model. - Thanks to Stephen1918 and Crawford for help with information on the Nieuport's fuel gauge. - special thanks to CombatAce.com hosting the files. ___________________________________________________________________________________________________________________________________________ These textures are freeware; you are allowed to use it as you wish, but The names of all contributors listed here, must be added in any new released readmes. These textures may not in any way, be used in any payware additions. ___________________________________________________________________________________________________________________________________________ -
1 point
Version 1.0.0
194 downloads
SAC Twilight : B-1B Bones 1989-1990 This mod provides more accurate unit markings for the B-1 mod during the Bones service with the Strategic Air Command. Every B-1 that was operational in 1989 through 1991 is represented in its assigned unit and given nose arts. Minor tweaks have also been made to the inis and effects. Installation unzip and unpack into preferred mod folder. allow overwrites of previous files. Included complete B-1B_86 aircraft, decal folders, original weapons fit as well as newer AGM-69 SRAM and B-83 nuclear weapons. new effects are also included Credits model and pit Dels Original Skin STORM, Jat81500 Jimmy B FM, Loadouts FastCargo skin tweaks, minor ini edits, new AB effects, tga work daddyairplanes Stratos, NightshadeP/R, whiteknight06604, allenjb42 TEST CREW Hope you enjoy this mod. As an old USAF vet said, nuke em till they glow then shoot em in the dark. daddyairplanes aka Kevin Unruh 12 April 2020 -
1 point
Version 1.0.0
469 downloads
SF2 RA-5C Vigilante Pack v.2 9/27/2019 -For SF2, Any and All (Full 4/5 Merged Reccomended) This is a revamp of Julhiem's RA-5C "Vigilante" carrier based recon aircraft. It has has several updates/upgrades/changes to make it more SF2 compliant. This is the complete aircraft, with everything included. If you have any earlier version(s) it is suggested you delete BOTH the aircaft and decals subfolders, as this version replaces them it toto. Or at least, remove or store them elsewhere. The aircraft comes with 6 skins, including the original released single skin. These skins are: RVAH-1 'Smokin' Tigers (USS Independence 1965, CVW-7, SEA, first combat cruise) RVAH-5 'Savage Sons' (USS Ranger CVW? 19??) ** RVAH-6 'Fleurs' (USS Kittyhawk 1971, CVW-11 SEA) RVAH-7 'Peacemakers' (USS Ranger, 1978/79, WesPac, Squadron's Final Cruise) RVAH-9 'Hoot Owls' (USS Saratoga 1967, CVW-3 Med cruise) RVAH-11 'Checkertails' (USS constellation, CVW-9 SEA 1971/72) **= original release skin Almost all markings are decals, excepting some painted-on squadron insignia. Serial/BuNums are 100% historically accurate (by unit) Decal randomization is TRUE. Skins remain in bmp format, as they're not that large. The SF2 "date switch" is active. The canopy opens/closes with the Standard Animation Keystroke (tm), Shift/0 (zero). As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. See "Notes" for list of changes. If there's anything missing or "off", please let me know and I'll try to find it. This mod got lost in the shuffle with several other large projects. Happy Landings! Wrench Kevin Stein -
1 point
Version 1.0
1,137 downloads
Tupolev Tu-22 (Blinder) Pack for Strike Fighters 2 North Atlantic. This pack contain many operational version of the Tu-22 supersonic bomber. Reconnaisance and bomb strike Tu-22R_61: Early operational model with VD-7M engines with less thrust. Tu-22R_66: Refurbished R model with newer RD-7M2 engines. Tu-22RD_64: The "D" suffix means long range and indicate the presence of the refuelling probe. Old VD-7M engines. Tu-22RD_66: Refuelling probe and RD-7M2 engines. Tu-22RD_76: Tail turret replaced with ECM defensive suite. Tu-22RDK: Special reconnaisance variant with Kub-3 ELINT system. Tu-22RDM: Advanced photo cameras, Tangazh ELINT system and Shompol side looking radar. Tu-22A_IRAF: Old Tu-22R refurbished with RD-7M2 engines and reconnaisance equipment removed. Sold to Iraq. Tu-22A_LARAF: Old Tu-22R refurbished with RD-7M2 engines and reconnaisance equipment removed. Sold to Lybia. ECM escort Tu-22PD_65: Specifical electronic countermeasures model meant to escort bombers formations. Still retain defensive turret. Missile carriers Tu-22KD_64: Carries the Kh-22 missile. Built by the beginning with RD-7M2 engines. Tu-22KD_76: Defensive ECM added. Still retain defensive turret. Tu-22KD_IRAF: KD model used by Iraq. Tu-22KPD: Capable of carring the passive antiradiation version of the Kh-22. Improved ECM at the expense of tail turret. Trainers Tu-22U: Early trainer version with VD-7M engines. Tu-22U_IRAF: Trainer sold to Iraq with refuelling probe removed. Tu-22UD: Trainer version of the RD model. Equipped with refuelling probe to practice the manouvre but not capable of taking fuel. ------------------------------------------------------------------------------------------------------------------- Bomb Bay: All the bomb carring planes have 4 "bomb bays". The first one can carry 24x250Kg bombs, the second 18x500Kg bombs, the third 6x1500Kg bombs and the last one could carry a single massive FAB-9000 or nuclear bomb. JATO: All the models could carry SPRD-63 JATOs. Even if in reality it was only used in certification trials, all the aircrafts had provision to mount them. Here you can use them as you like. JATO guns are part of the aircraft and the bottles are set as drop tanks. To activate, press the key assigned to Thrust vectoring down. To operate any kind of gun on the ground you need to have Weapons set to Normal or Easy in Gameplay options. Start takeoff run and when the aircraft reach 200Km/h, activate the JATO rockets. Burn time is 15 seconds. Discard then the empty bottles, possibly not over populated areas. ------------------------------------------------------------------------------------------------------------------- REQUIREMENT: This pack need SF2NA to work properly. It can also work in SF2 or SF2E but without KD and KPD models. Red Side Standard Weapons Pack by Snailman is also required for the approriate bombs. http://combatace.com/files/file/15167-red-side-standard-weapons-pack-full-beta/ ------------------------------------------------------------------------------------------------------------------- INSTALLATION: Copy all the files in the respective directory of your game folder. "User"\Saved Games\ThirdWire\StrikeFighters2 NorthAtlantic This mod will not overwrite stock Tu-22, Tu-22KD, Tu-22PD and RD but hide them from game. To restore them, simply delete the INI inside. ------------------------------------------------------------------------------------------------------------------- Credits: Original Tu-22 aircraft: Third Wire Tu-128 cockpit: ErikGen Fake pilot: FastCargo Texture and decals: Spillone104 and Paulopanz using Centurion1 template 3D details, JATO, effects, sounds and INIs: Spillone104 Beta testers: 76.IAP-Blackbird,Flogger23, Paulopanz, Eole, Dysko, Canadair and NGHENGO Thanks again to who supported, partecipated and tested all of this. Reference material: Aerofax Tu-22 "Blinder" Tu-22M "Backfire" by Yefim Gordon and Vladimir Rigmant. Tupolev Tu-22 Blinder by Sergey Burdin & Alan E. Dawes. https://aviaforum.ru/threads/reestr-tu-22.20954/ ------------------------------------------------------------------------------------------------------------------- Legal stuff: This mod is freeware. Commercial use is not allowed. ------------------------------------------------------------------------------------------------------------------ Happy landing. Alex (Spillone104) 19/06/2017 -
1 point
Version 2.1
4,551 downloads
B-1B Lancer aka "The Bone" by Dels and the Bone Team SF2 Version for Dec 2009 Patch and beyond Nov 2010 Model by Dels Skins by ST0RM, Syrinx Jat81500 and my boy Jimmy B!!!! Decals, units and testing, etc by Dave (USAFMTL) and ST0RM Sounds by Spillone Updated FM by Fubar512 and FastCargo Weapon Station arrangements by FastCargo Destroyed LOD by Klavs81, Dels and FastCargo B-1B Pit by Dels (Its a bloody masterpiece) ACES 2 Seats by Julhelm Mod USAF pilot by Diego Technical Adviser/Loadouts ans new weapons models by FastCargo Package contains: B-1B 86 Turkey Feathers and pure nuke B-1B 92 Blk A - Nuke and Conventional role B-1B 96 Blk C - CBU capability, B-1B 98 Blk D - JDAM and ALE-50 added B-1B 03 Blk E - JSOW, CMUP PIT, JASSM To install: Sounds go into your main mod folder. Example: C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Sounds Effects go into your main mod folder. Example: C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Effects Planes go into your Objects/Aircraft folder. Example: C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Aircraft Decals go into your Objects/Decals folder. Example: C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Decals Pilots go into your Objects/Pilots folder Example: C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Pilots Weapons go into your Objects/Weapons folder Example: C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Weapons If do not have any of these folders, then by installing this into your main install, it will make them for you. Example: C:\Users\username\Saved Games\ThirdWire\StrikeFighters2 Additional Notes by FastCargo: Each model of B-1B has the ability to carry the specific weapons it was authorized for during that time frame. Most of these weapons are included in this package...the preset loadouts represent typical arrangements. The weapon stations have been setup so that you can only load the type and number of weapons for each bay in the loadout screen, reflecting real life limitations. Also, the maximum gross weight for takeoff at sea level is 470000 pounds...you can easily exceed this just with the default loadouts at full internal fuel weight. It is HIGHLY recommended to lower your internal fuel to 75% to get under the gross weight. At full gross weight, the AI and you will require the whole runway to takeoff...you will probably not 'unstick' until close to 200 knots. At minimum weight, it should only take about half the runway and about 160 knots unstick. Also, do not rotate above 9 degrees pitch on takeoff before you leave the runway...or you will scrape the tail and may crash. The FM has been through some major rework to get around the limitation that the sim has with large swing wings. The current FM setup is a compromise to allow docile handling with realistic performance. There are some weaknesses with it, mainly during mid altitude cruise flight tends to take more power than the real aircraft needs. You will find that the FM mimics the real thing in most limitations...lower altitude ceiling at full gross weight, faster roll rates with wings swept back, etc. Also, 'at the limit' handling has been much improved...much more difficult to stall at high speed. Handling is fairly carefree, simulating the real aircraft's fly by wire helping you keep the aircraft within limits. It is still possible to overG or stall...with bad consequences for both. For mission planning and the AI, the sim uses the 'CruiseSpeed' parameter to determine attack speed, and the LevelBombAI, ReleaseAlt to determine how high it's attack run is. Because of this, you may find the parameters for both to be different for each model. Here is the current list for each one: B-1B_86 - Speed-540 knots / Alt 1500 feet B-1B_92 - Speed-540 knots / Alt 1500 feet B-1B_96 - Speed-540 knots / Alt 600 feet B-1B_98 and 03 - Speed-320 knots / Alt 15000 feet The 2 later models are high and slow because they mostly do standoff and PGMs, which usually require altitude. The 2 earliest models are low alt, high speed for the nuke mission to get away from the blast (btw, you will NEED .9 mach and 1300 AGL to drop a gravity nuke...or you won't make it out of the blast radius). The middle model is same speed, but lower altitude because they didn't carry nukes anymore. We did our best. Enjoy. -
1 point
Version 2.0
2,363 downloads
F/A-18A/B/C/D Version 2.0 11 Jan 2015 Streamlined the mod, took out some of the skins to make the package smaller, fixed many ini problems. Add missing hangar and loadng screens. Deleted loose files. Made it more user friendly and complete package. Dave USAFMTL Slavens ------------------------------------------------------------------------------- The Hornet Team: Original Model by BPAO and the Mirage Factory, updated by FastCargo. New pit by Brain32 with Crusader, Brain and CB34 doing the avionics. Skins by Siddog, Dave and EricJ. Crash test Dummy: Caeser Pilots: by Diego Seats: Julhelm and Ravenclaw Weapons by Ravenclaw, wpnssgt and others. Loadouts and variant shred out by CrazyhorseB34 who put a lot of effort into researching this part of the package. Its highly recommended you use the loads he made or you will have problems. If I forgot anyone let me know in a PM and I will correct it. To install: C:\Users\xxxxxxx\Saved Games\ThirdWire\StrikeFighters2 directory. Previous readme info below. Fixed decals and skins. Recommend deleting all the other skins and using these to get rid of excess files. Added missing drop tanks and added Ravenclaws weapons. This package is beta and to be honest we are all sick of looking at it. So here is the deal. You find something wrong and the community agrees, send it to me and I will keep the package updated. We just need fresh eyes on it. There is a new pit by Brain32 that is amazing. -
1 point
Version 1.0
772 downloads
Lansen Package by Paulopanz, JonathanRL and Timmy The Saab 32 Lansen (meaning the Lance) was a two-seat, high transsonic attack aircraft produced by SAAB from 1955 to 1960 for the Swedish Air Force (Flygvapnet). During its long operational life, the Saab 32 also served as a fighter, reconnaissance, electronic warfare and a target-tug aircraft. Package contains: A 32A (Early) - Attack Version A 32A (Late) - Attack Version J 32B - All-Weather Fighter Version J 32E - ECM / Jammer Version S 32C - Recon Version Credits: 3D Model by Timmy Skins by Paulopanz Test skin by Spillone104 RB-24 by Ravenclaw007 Jaktraketkapsel M/57 by Cocas Lansen (66)/ J-32E Editions by JonathanRL Fact checking by JonathanRL :yes:
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