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Showing most liked content on 12/27/2022 in Files

  1. 1 point

    Version 1.7

    3,236 downloads

    realSKY Environment January 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes: -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours. -More realistic Night colours, sky and ambient are much darker. -More atmospheric, reddish transition from Twilight to Night. -New "dark blue" High Altitude colours (fly near space with a NF-104). -Moon produces a yellowish light instead of the default purple. -Sky is "wider" much like Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable). -Added beautiful cloud graphics made by Cellinsky and ShrikeHawk, tweaked for each weather type. -Added a low number of stray clouds to Clear weather. -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug". -Combined various mods to produce a more interesting Rain Effect under Inclement weather. -Added Stary's lens flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects. -Added Cloud Layer graphics by Stary, Fubar512 and Brain32. -Reworked secondary atmospheric effects, such as contrails and wingtip vortexes. In addition, the package includes alternative environment configuration files in the Alternative Weather folder; they enable different effects for the Inclement weather. You can choose between thunderstorm (default, adapt for most terrains), snowstorm (for cold, icy terrains) and sandstorm (for hot, desert terrains). For those who wish not to change the effect globally, I highly suggest to try the included terrain-specific environment example provided for stock SF2 terrains; the default global effect is thunderstorm, while terrains with their own environment file either use sandstorm or snowstorm as appropriate. Use this as a basis to customize other terrains. By setting the Effects to Unlimited, the game makes use of a DirectX 10 post processing effect; the stock game's post processing shader generates a pointless and horrible bloom effect which excessively blinds the player during twilight transitions. By default, realSKY includes a reworked post processing shader (TWPOSTPROCESS.FX) which provides more contrast, more vignetting, minor color correction and a daytime-only bloom effect, so it's miles better than what the stock game offers. Alternative post processing tweaks are included in the Alternative Shaders folder; choose the one you wish to try (check the included screenshots for fast comparisons) and overwrite the default one in your mod's Flight folder. If you don't care about the post processing effect, you may want to set the game's Effects to High in the Options menu. >Credits (in no particular order): -Cellinsky, for his fantastic widesky mod from which I borrowed some tweaks. -Stary, for his Thunderstorm and Heavy Snowfall weather mods, and his SARCASM 2 beta mod from which I borrowed some effects. -PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones). -Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect. -ShrikeHawk, for his CloudSkins mods, from which I took the spectacular cloud graphics. -BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package. -Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods. -luk1978, for his interesting WeatherEffect package. -ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect. -baffmeister, for the idea of recreating sandstorm weather effects. -tiopilotos, for suggesting improvements on other subjects. -Eagle114th, for his Improved Wingtip Vortex mod which I have reworked. -JosefK, guuruu and Coupi, for their interest and support. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions.
  2. 1 point

    Version 1.0.0

    165 downloads

    F-105B initial production model with AN/APN-105 navigational radar, 71 built a "stand in" by dtmdragon rebuilt What's in: - 12 new High Rez skins an 1 upgraded - all serials needed - some tweaks Credits: - dtmdragon original mod idea - Sundowner templates - paulopanz skins/decals/tweaks Install: - all in main mod folder Enjoy
  3. 1 point

    Version 4.0.1

    799 downloads

    Mirage F1CT standard T1 This mod is dedicated to BPAO, nothing would have been possible without him. The Mirage F1CT is a ground attack version of the Mirage F1C-200. Following their replacement in the air defence role by the Mirage 2000, the French Air Force had a number of surplus Mirage F1C-200s, and in 1988 it launched a conversion programme to turn these aircraft into interim ground attack aircraft to replace elderly Mirage IIIEs and Mirage Vs. The Mirage F1CT program brought the avionics of the F1C up to the standard of the F1CR, with the radar upgraded with the additional air-to-ground modes of the Cyrano IVM-R, an improved navigation/attack system fitted, with a laser rangefinder fitted under the nose. It was fitted with new Mk 10 ejection seats, while improved radar detection and warning devices, chaff/flare dispensers, and secure radios were also added. It gained the ability to carry a variety of air-to-ground weapons, including rockets, cluster bombs and laser-guided bombs, while retaining the F1Cs air-to-air armament (Wikipedia). F1CT1 specifics: R550, no R530, S530F, AUF2, no CLB4, no CLB8 radio-altimeter Inertial Navigation System Seat Mk10 RWR sherloc AAR probe laser ranging TMV630 Barax, Barracuda, Phimat, Corail gondolas (P0 station) CC420 pods capability RPL201 EFT no left gun double wingtip position lights A big thank to all on Combatace and C6 forums that helped us solving issues we encountered. Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F-1 Team
  4. 1 point

    Version 1.0.0

    195 downloads

    P-2H "Neptune" Remod Pak 11/19/22 -- For SF2, Any & All -- This is a complete overhaul, plus numerous additions, to the P2V-7/P-2H Neptune package I released in 2011 (THAT long ago????!!!!). I was going over some things, and found numerous flaws and faults, and chose to fix them up. This package, due to numerous changes (listed in the Change Log), is designed to replace in total the early 2011 kit. If you have that original repackaging mod, you CAN just drop all of this one directly over it, or delete the aircraft and decals folders and start fresh. Your Choice (tm). Either way will work with no issues. Skin sets NOW included are: These 3 from the original 2011 pack-- VP-18 "Flying Phantoms", NAS Jacksonville as seen during the Cuban Missile Crisis VP-65 "Tridents", NAS Point Magu, in the mid/late 1960s through the 1970s VP-69 "Totems", NAS Whidbey Island, in the 1970s plus ... 320 Squadron, RNNAS (now included) The new skins are: JMSDF (2,3,4 & 51 Kokutais)-squadron insginia are randomly applied RAAF (10 & 11 Squadrons) - early Seaplane Gray/White and late Gull Gray/White skins French Aeronavale - Flotilles 21/23(ish) USN -- VP-9 "Golden Eagles, NAS Barbers Point (Early Seaplane Gray/White) VP-18 "Flying Phantoms" NAS Jacksonville, NAS Rossevelt Roads (Early SG/W) Argentina -- Both original COAN skins NOW included! The only country's skins NOT included are the RCAF/CF by 1977Frenchie; his set for the CP-122 which is good enough to stand on it's own :) . All skins remain in their original bmp format. All new decals are included, "almost" all with historically matching BuNums-to-Modex numbers (wherever possible, and the information was discoverable). Decal randomization for ALL skins is TRUE. For those forces with paint scheme changes at specific years, the SF2 Date Switch (tm) is active. This can be seen on the Loading Screen, skin/squadron drop-down menu as shown below: VP-9 Golden Eagles (>1962) (before 1962) or VP-69 Totems (<1964) (after 1964) As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install. Happy Landings! Wrench Kevin Stein


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