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Showing most liked content on 12/17/2024 in Posts

  1. 4 points
  2. 2 points
    F-4J(UK) over Stonehenge, South England
  3. 2 points
    "And they say they need sailing men to Show the way and leave today"
  4. 2 points
  5. 1 point
    Hello everyone, I have reports to share about the progress with F8Us / F-8s avionics overhaul. Firstly, I want to exprress thanks to Dtmdragon for his excelelnt work with F8Us / F-8s avioincs overhaul, I am using his updated cockpits and avioics as base to enchant his works. With the new improved gunsight and further enchant the visual part of radar scope and contents init. First, I want to talk about tilted glasses, in my opinion, it is most important features. It make the big world of difference with visiblity, and this is why I love working with new cockpits amde by mods, because they usually provide texture to tweak the reflector or HUD glasses. However, TK's version of cockpits, in other ahnd, does not have texture nor 'polygon' in front of reflectors. Because of that, I am unable to adjust the tilt of glass. However, I thought of one interesting, workable solution to this; By adding 'area of tilt' in front of gunsight while ensuring there are gap between tilt area and border of refelctor / HUD glass. Becasue when you tilt the camera / pan around, the elements of 'HUD', always move around with your camera (gyro effects). However, to show you the difference; Gunsight without tilted area: Now with tilted area in front of gunsight: (NOTE: The instruction on how to remove the 'tilted' area and restore the gunsight system back to COCKPIT.ini based method will be provided., in case if anyone does not like the tilt area in reflector. The issues with this method is that, when you shift the view angle away from refelctor, sometime it will show the 'double gunsight' effect becasue there are two gunsight overlapping each other. I am stuck with this issues due to SF2 mmodding limitation, however If anyone know the solution to this, please let me know.) (Mark 11 Mod 1) (Mark 11 Mod 7) now next is updated radar in 1024 (tehre is also 512 version) and noe that 'Y" symbols now aligns with the horizontal bar when plane is level: AN/APS-67 (F8U-1E / F-8B and F8U-2 / F-8C) TW style version Next, AN/APG--83 (F8U-NE / F-8D) TW STYLE VERSION The next series of F8Us / F-8s are being worked on. Eagle114th
  6. 1 point
    Fast take off of an 4-ship formation.
  7. 1 point
  8. 1 point
    French Super Mysteres at an temporary airfield.
  9. 1 point
  10. 1 point
    depends on who your talking to. given the military nature of the game, grid would probably be better. you'd be looked at might strange for a few moments if you said map square in the US Army. probably followed by a lecture on terminology while youre in the push up position
  11. 1 point
    I think as a Chinese, I am more familiar with the censorship system than you are, and I also know more about the harm of censorship (this harm is so serious that I have to use VPN to access the international Internet). I don't think your right to criticize the author should be hindered (except for personal attacks). In fact, as an ordinary user, I can't stop any of your comments. It's just my personal opinion that we should be more tolerant of beginners. I think giving effective suggestions is more helpful for beginners to improve their level than simple criticism. If my comments offend you, please forgive me. Please also forgive my poor English. Again, I am just expressing my personal opinion, and I think this is also my freedom of speech.
  12. 1 point
    It's the Faded Green Dark Skin from the RDAF F-100D (75) in this pack: But they're just for show: there's no ECM on the bird.


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