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Showing most liked content on 04/02/2025 in Posts

  1. 2 points
    Hello everyone, I am currenlty re-woorking on the accessiblity after learning about GunsightMissileAcqName= and GunsightMissileLockName= (THANK YOU Lex2Limit!). I LOVE the result because it s what allows me to experience the challenges of early AAMs, as hearing people do. For example, by using HUD_SRM< it feels off because it's like using momdenr HHUD in early 50s to 70s before HUD comes into exists. It was the only thing I figured as the solution to the accesssiblity issues. Now with the visual firing cues, by using symbols that would appear when missie is acquring and lock on target while being careful not to lock on wrong targets. It was thrilling experiences! Here is an example with F-4B and optional new accessiblity feature: this design is simliar to what was used on F-4D early LCOSS: AAM acquiring target (to simulate IRM growling visually) IRM ahving a lock (IRM growling louder) At th same time, with excellent feedback from Menrva and our fellow modders, I am re-workinog on the color hues of the HUD glass. It is true that the HUD glass used by F-4 AUP, F-4EJ, F-4E 2020, and other aircraft with HUD have sorta green / blue hue. By experimentin gwith the balance between green / blue and darkenss of the texture and alpha setting, I am able to find the best balance so far: I am in progress going through all F-4s for optional accessiblity feature upgrades while double checking the radar, optical sight, HUD, and other avoinics for any issues. I will be updating another aircraft as well before releasing the next version of SF2 - CAP. Cheers!
  2. 2 points
  3. 1 point
    It is a shame that the Strike Fighters 2 series cannot easily be adapted to VR. Due to its older game engine designed for much slower PCs, it runs smooth as glass in VR, which can't be said of MSFS or DCS World. If the interior cockpits were fully modeled for 360 degree views and SF2 natively supported OpenXR, it would be a great VR sim.
  4. 1 point
    SymbolType=TD_RADAR is for target locked in STT SymbolType=TD_HEAT is for target locked by SRM own seeker Usually it's two different symbols so they don't overlap. Also remember that most fighters could slave SRM seeker to a radar I am not sure if you can disable TD_RADAR when SRM is selected since it's two different functions
  5. 1 point
    tonight, the finale of North and South. or whatever mini series you please.....
  6. 1 point
    With the new version, it would be nice if radiator control was implemented. We already have the nice moving louvers, would be sweet if they did something! In that same vein, it seems that mixture controls are a little under implemented. I can lean mixture after takeoff and the it seems like I don't really have to touch it for the next 10000 feet or so. That doesn't seem to be right? Maybe have it impact engine performance a bit more during the climb and descent if possible?
  7. 0 points
    thanks for all your work! Rest in Peace! https://abc7.com/post/val-kilmer-film-star-top-gun-batman-dies-65/16117723/
  8. -1 points
    Hi Everyone, I have purchased a new subscription; however, I am still waiting for the administration to approve the payment. Can anyone tell me why it has taken so long?


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