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Showing most liked content on 07/29/2025 in Posts

  1. 4 points
    Knocking out some north vietnamese torpedo boats.
  2. 3 points
    Considering the age of mod; access to DAT "products" (used loosely) was still available. It ain't so any more. They got mad, took their toys and went home. Then built their own version of the Iron Curtain (tm). We don't use their stuff, we don't talk about their stuff, and try not to have any of their stuff (although we do have some ini edits and skins in their own section of the downloads. Use at own risk). In other words, their existence is discouraged. So, now is the time to start learning basic modding, doncha think? If you don't have NA, well, you're just screwed on the Hawkeye. But yes, asking for someone share the LOD, is piracy. No ifs, ands, or butts. We don't condone it and will not tolerate it, and it's stated all over this site and has been for the last 15 years, and iirc, in the 'sign up' for when members join CA. I, personally, give ONE and only ONE warning for thing like this. So, consider that done. Moving along now ...
  3. 2 points
    Hello everyone! I’ve been grinding for hours to make sense of these massive codebases, and I have an idea! I’m building a huge resource library with lists of class references and the functions handling strings. These will help us zero in on specific functions in Ghidra. Check out the examples: Avionics 60 Class List Avionics String List I’m working through each DLL, generating text files for all of them. It will take some time, but once done, I’ll start a new thread called "Advanced Modding" with the resource library. Eagle114th
  4. 1 point
    Dos Lobos SHACK quit screwin around 2 doing more by 0730 than most people do all day....
  5. 1 point
  6. 1 point
    gawd we need a new B28RE. between that and the skin that screamed Column5 alot of the old nukes got fixed up, but that B28RE really needs a new model
  7. 1 point
    Ah Yes!!!! A man who understood the assignment...
  8. 1 point
    Okay, i will call it local communist party HQ. Screenshot: I relocated the TOD buildings in the towns to make space for target objects, like factories, Flak, the famous communication building etc. So it looks ate the moment.
  9. 1 point
    I recommend you starting small, like making LCOS (HUD) not going beyond ViewportTopLeft and ViewportBottomRight, or anything very simple. That way we can take notes and map the funcitons / variables and what they do. From there, we can build more information from there to do bigger things. Next week, along with you guys, I plan on exploring the Ghidra and another tools to play with the DLL files. Eagle114th
  10. 1 point
    i wanted to make the engine nozzle as 3D part but i was running in to problems with the fuselage and the lod size would increase to much , so i decided to just change the texture and make some minor changes like adding the inner nozzle and deepen the after burner area to the corecr size thats how they look like now this is the best i could come up with right now , maybe in the future i will get the 3d nozzle working like i want to and added to the aircraft
  11. 1 point
    some update on the 3D model and the texture i added a new 370 gallon drop tank with more details and a new pylon for it i added anew LAU-7A launch rail with the correct length and more details new outer wing weapons pylon new inner wing pylon new 600 gallon drop tank ( nestable ) , i also have the welded version , the welded version will be used on early F-4E´s the nestable version on the mid to later F-4E´s and early F-4G´s the lod has now 9.34 MB , and i´m not yet done so the lod will further increase in size pictures where taken over a version from Rent´s Germany terrain , so far i dont have any problems may be a small hit on the FPS but no stutter or freezing what surprises me a lot given of the lod size , especially since i have been warned not to create lod´s with a large size and that since the beginning of my modding for SF2 given the fact that i´m still on an old computer , win-7 64 bit with 32 GB ram and an i7-4790k CPU and a RTX 3060 graphics card with 12 MB ram , i begin to wonder what are the limits with regard to lod size and large textures especially with new more powerful computers and graphic cards
  12. 1 point
    new textures for the AN/ALE-40 chaff / flare dispenser i decided to make the canopy part new , the old one was to edgy and did not look good with the rest of the aircraft old and new the panel lines on the front fuselage are almost done only some minor things are missing but it seams that i have some problem with the mapping , when i started to add the screws to the front fuselage i notice that on some parts of the front fuselage the screws appear larger then on the rest of the front fuselage , the screws on the template have the size of 5 pixels , so to make them smaller is almost impossible , dont know what to do with that mapping problem the new canopy section i mapped now for the 6th time and i´m still not happy maybe i have to let it like it is for the mean time until i find a way to fix this the top rear mirror is new , the mirror has the correct position now and is moving together with the rear canopy the mirror itself is slanted and a bit back in the housing like the original , the cockpit has some new textures as well making this new 4096 x 4096 templates is very time consuming and with each detail i add i get a new surprising result on the aircraft , mostly a very unpleasant surprise that needs a long time to fix and in some cases i even cant find a solution to the problem i just hope that all the work is worth doing one thing i did not expect was that i had to change or remodel so many 3d parts of the aircraft so the overall look is better and i´m scared like hell by just thinking that the wings are next and what surprises they have for me


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