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FastCargo

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Everything posted by FastCargo

  1. Only saw the first half so far...it's okay. I think if you didn't know about the book or the first movie it would leave a better impression. However, I have to wait until the next week to see the rest... FastCargo
  2. Nice job Florian...we've been needing stuff like this for a while... FastCargo
  3. Because if you had carefully read the readme file, you would have noticed that a installer would have had to overwrite several files, including a new weapondata and gundata file...possibly screwing up anything installed that required those files as they currently sit on your hard drive. In addition, several objects that the upgraded terrain asks for are files that the original creators still have control of. Unless you want to take the option of asking every single person for their permission to put their file in the mod. Self installers in the TW series for certain things are not a good idea, unless you are doing a total conversion mod. FastCargo
  4. Because only WOI currently has this feature. FastCargo
  5. Actually, there is a topic on the Weaponseditor here: http://forum.combatace.com/index.php?showtopic=9323 and http://forum.combatace.com/index.php?showtopic=12210 What you are looking for is a list that explains what all the terms in a weapondata.ini entry mean. That's a whole lot of terms! If someone can make such a list that would be great...however, you may want to use a internet search engine in the meantime to figure out what those terms mean. FastCargo
  6. Okay, I see the issue here. Because the Polish forums were created recently, I assume the 'flag' that has them show up on the CA home page was inadvertantly left 'checked' verses 'unchecked' like the other 'other than English' forums. I'll send a message to the Admins to get that adjusted. In the meantime, like Stick said, check the header of the thread you are reading to determine what forum you are in. Because the original post has been addressed and the issue determined, this topic is closed. FastCargo
  7. Ravenclaw, Unless the topics were all moved, all the topics you just listed are in the Polish forum. Remember, the list of most recent postings (the CA home page) cover the entire forum, so even the 'other than English' topics will show up on that list. Carry on. FastCargo
  8. Stratos, it's the addon that has the motionblur option. You need to read the readme that comes with it to disable the motion blur option. FastCargo
  9. FastCargo

    sa 5

    Looks like you got it working. FastCargo
  10. FastCargo

    sa 5

    Did you run the weapons editor as per the knowledge base? FastCargo
  11. Yep, did it a while ago...works just fine. FastCargo
  12. FastCargo

    sa 5

    Maybe. Do you still get missile launches (the missile is invisible)? Or are there no missiles at all? FastCargo
  13. Hey guys, This forum is for answers and articles. Please post questions in the appropriate General Discussion forum. Thanks. Moving this thread over there. FastCargo
  14. FastCargo

    sa 5

    Is there something you need help with on the SA-5? FastCargo
  15. And in that vein: Never eat anything bigger than your head. Never shoot pool at a place called Pop's. Never eat food at a place called Mom's. FastCargo
  16. Lots of stuff my friend...lots of stuff. It's a cacophony of things in various states of completion. I'm frankly amazed at how much is being worked on... FastCargo
  17. charlielima, Man, I know you really like the idea (I'd prefer an attack version of the T-6 Texan II myself)...but 2 separate threads about the same thing? Come on...don't do this kind of stuff. http://forum.combatace.com/index.php?showt...mp;#entry160779 FastCargo
  18. Actually, this isn't the first time this sort of thing has happened with light aircraft (or heavy for that matter). Take a look at the configuration of both aircraft...notice anything interesting in their wing configuration? Yep, both aircraft have giant blind spots facing the other aircraft. The exact same scenario happened a few years ago in the air. You guessed it...the high wing aircraft was the bottom and the low wing aircraft was on top and never saw each other. I could see it happening. FastCargo
  19. Change it to this: AttachmentPosition001=-0.23,1.250,-0.33 AttachmentPosition002=0.23,1.250,-0.33 AttachmentPosition003=-0.23,1.250,-0.63 AttachmentPosition004=0.23,1.250,-0.63 Just cut and paste and try it. FastCargo
  20. Specify exactly how you changed the data.ini entry. And between changes, did you totally get out of the program and then come back into it? Ini changes will probably not take effect until after the program is shut down and restarted. FastCargo PS I am assuming the method you tried was this (changes in BOLD): [bombBay] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=INTERNAL AttachmentPosition=0.0,1.226,-0.586 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,EOGB,AHM,IRM AttachmentType=NATO,USN,USAF NumWeapons=4 AttachmentPosition001=-0.23,1.250,-0.33 AttachmentPosition002=0.23,1.250,-0.33 AttachmentPosition003=-0.23,1.250,-0.63 AttachmentPosition004=0.23,1.250,-0.63 DeploymentMethod=OPEN_BOMBBAY_DOOR BombBayAnimationID=8 BombBayOpenTime=1.5 BombBayCloseTime=1.5 MinExtentPosition=-0.50,1.226,-0.586 MaxExtentPosition= 0.50,1.226,-0.586
  21. Couple of things to note: 1) You cannot move the IRST pod. You CAN remove it however, and just build a new one and add it on in the 'proper' location. 2) You cannot use the pilot method to add parts that move (like wheels or pylons on wings). You can use the weapons method to do this...my EF-111 uses this method for the 'canoe'. Where the problem comes in is that the ini file is still looking for a mesh to use as a 'wheel'. So you can't remove the nose wheel, and substitute the new 'wheels'. The aircraft will crash. Now what you could do is attach a second 'wheel' to the original 'wheel' by making the original 'wheel' a moveable pylon as well as the nose gear. This might work, depending if the engine will let you double designate a mesh (as a 'wheel' and as a 'pylon'). FastCargo
  22. Nice work...I like the idea of a 'smoky' AB effect. Anyway, look forward to your release when you're ready there CB. FastCargo
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