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ravenclaw_007

MODDER
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Everything posted by ravenclaw_007

  1. i dont know , i dont use WOI anymore i suggest to try it with one weapon , but first make a backkup of your original weapon in case it will not work
  2. update is available now , hope you enjoy it
  3. i just uploadet the update vers 1.2 with this changes , for download you have to wait antil it is approved from the admin - AIM-9N typo is corrected - RB-missiles are with normal skins now , the green one are removed - all weapons have the shadow entry now - AGM-122 with the correct skin now and Freq. set to 8 - 20 Ghz hope that everything is fixed with this update
  4. it is a shame that this aircraft never made it in to service
  5. thanks , i did not know that , i will change this with the weapons-pack2
  6. View File Weapons-Pack 1 TEMPLATES this are the Templates (PSD) for all weapons from my weapons-Pack 1 just in case somebody like to have some Blue weapons have fun ravenclaw_007 Submitter ravenclaw_007 Submitted 01/17/2012 Category Weapon Packs  
  7. 460 downloads

    this are the Templates (PSD) for all weapons from my weapons-Pack 1 just in case somebody like to have some Blue weapons have fun ravenclaw_007
  8. View File Weapons - Pack 1 this weapon´s pack 1 includes the following weapons - GBU-10/12/15/16/24/24 UK/27/28/49 - Paveway II/IV UK - AGM-122/123 - AIM-9B/C/D/E/F/G/H/J/L/M/N/P/X - ASRAAM - RB-24/J/74 before you install this pack please delete the following weapons - AIM-9E2 - AIM-9P-1 - GBU-123 this weapons will be replaced with ones that have an other folder name to make sure that there is no conflict with TW stock weapons and to make sure that this new weapons will function as the are supposed to to install just copy all weapons in to your weapons-folder and overwrite if ask to and copy the effects in to your effects-folder , thats it the includet DATA-INI´s are for the F-8C/D to enable them to load the AIM-9C (SAHM) , so copy them in to your F-8C / F-8D folder NOTE to use the AGM-122 on your AV-8B you have to add ARM to the respective weaponstation all other weapons in work will be released later in a Weapons-Pack 2 have fun ravenclaw_007 Submitter ravenclaw_007 Submitted 01/16/2012 Category Weapon Packs  
  9. Version vers 1.2

    1,873 downloads

    this weapon´s pack 1 includes the following weapons - GBU-10/12/15/16/24/24 UK/27/28/49 - Paveway II/IV UK - AGM-122/123 - AIM-9B/C/D/E/F/G/H/J/L/M/N/P/X - ASRAAM - RB-24/J/74 before you install this pack please delete the following weapons - AIM-9E2 - AIM-9P-1 - GBU-123 this weapons will be replaced with ones that have an other folder name to make sure that there is no conflict with TW stock weapons and to make sure that this new weapons will function as the are supposed to to install just copy all weapons in to your weapons-folder and overwrite if ask to and copy the effects in to your effects-folder , thats it the includet DATA-INI´s are for the F-8C/D to enable them to load the AIM-9C (SAHM) , so copy them in to your F-8C / F-8D folder NOTE to use the AGM-122 on your AV-8B you have to add ARM to the respective weaponstation all other weapons in work will be released later in a Weapons-Pack 2 have fun ravenclaw_007
  10. i always wonder if ther is a bunny on board and yes ther is , with all the safety gear on ( the bra could be animated )
  11. it seems you know this movie well Kevin
  12. final moment
  13. it looks like the brother of ALF
  14. no there is no way to do that , besides i think loft bombing is not realy supported in the game
  15. Ant , this are spectacular realy well done
  16. both are nice but most likely the intake and the exhaust-nozzle will look different because the swiss-Gripen will have an other engine and some other changes as well , we will know as soon as the drawings are done and as for the camo it will be a grey low-viz camo for sure like the F-5 or F-18 that the swiss airforce is using
  17. weapons testing
  18. Happy Birthday
  19. i think it is the same as this one just build with out any License i did not know the US delievert GBU-15 to iran
  20. du hast probleme mit den skins , wenn du die baugruppen kleiner hälst kanst du auch über die 62k-poly gehen , den trick gab mir florian ist eigentlich am ende genauso wie mit den ganzen waffen und piloten die du an den flieger hängst da gibt es eigentlich keine grenze nach oben nur wenn du ein ganzes teil hast das 62k-poly hat bekommt das spiel schwierigkeiten
  21. is done i just dont have time to make all the skins for it i have all the sidewinders done a year ago and this morning i was able to make a basic skin for the 9M , i realy need more hands and a lot more time to finish all that is done in 3d but dont have any skins
  22. i dit go as far as i could with the Buccaneer´s in regards of high-poly count and still functioning in game and the higest poly count i have is on the S2D with this values Num Nodes: 284 Total: (62289 polys, 186867 verts) Mesh Max: (1216 polys, 3648 verts) and i had to chop the aircaft in to more pieces so it will still work , only after i chop it in to more pieces the model was working again Component[001]=Fuselage Component[002]=Nose Component[003]=Nose_Front Component[004]=Radar_Bay Component[005]=Nacelle_L Component[006]=Nacelle_L_Front Component[007]=Nacelle_L_Rear Component[008]=Nacelle_R Component[009]=Nacelle_R_Front Component[010]=Nacelle_R_Rear Component[011]=LeftWing Component[012]=RightWing Component[013]=LeftOuterWing Component[014]=RightOuterWing Component[015]=VertTail Component[016]=Tail_stab there are some terrains the S2D will not work like the Anatolia terrain when you have all values to unlimited i hope this helps and good luck on building your aircraft
  23. leider sieht die nose-section von den modellen extrem low-poly aus , an einigen stellen sogar eckig wie kann jemand soviel zeit für das triebwerk haben aber den rest dann so daneben gehen lassen
  24. das triebwerk sieht mal richtig gut aus
  25. nice work you did there
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