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Blade

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Blade last won the day on August 12 2024

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  1. Pictures and a few serial numbers of 25th TFS A-10s from the '80s. https://skywarriors-gallery.com/usaf 25fs.htm
  2. Hi, There are no units for these, usually they require a number between 0.0 and 1.0 as their values (in some cases they can have higher numbers). To put it simply, they refer to 'how far the throttle is pushed forward' for the Idle/Cruise/etc. settings, what RPM is reached at the given throttle setting, and, if the model has an animated nozzle, to what extent the engine nozzle should open or close.
  3. First Eagles WW2

    A few early morning Spitfire shots.
  4. Like you said, the tree models are stock items in FE2 (they are located in the wwiCambrai.cat). The same models can be found in the 'First Flight - The Wright Experience' object pack as well. I did another test. The tree model is solid (and destroys my plane) without adding a collision model...
  5. You can even place killer trees (not the TOD variety, of course).
  6. Hi, They need a 'collision model'. Open the terrain's _Type.ini and insert the line 'CollisionMesh=<YourBuildingName>.lod' in the sections of the buildings in question.
  7. Sabre Mk.4 of the RAF & the RCAF The MK.4, though in small numbers, was used by the RCAF as well for a short time. As far as my research goes, these aircraft later were handed over to the RAF. I am also in the (slow) process of revamping the textures of the old F-86 pit. All working gauges have higher resolution textures and are recalibrated accordingly (other parts of the pit are still WiP).
  8. The earliest photo I could find of an F-4EJ equipped with AN/ALE-40 is from May 1985. (All other earlier photos on the same website show them without dispensers or the wing drop tanks obscure the view.) The pic is taken from http://nabe3saviation.web.fc2.com/aF41j.html, a great resource for JASDF aircraft.
  9. The stock F-100 Super Sabres have animated (though not used) landing light animations (AnimationID=10).
  10. KLu Starfighters after a successful QRA mission.
  11. I noticed to things: 1. Try 'MaxRounds' instead of 'MaxAmmo'. 2. You might also need to add the line 'AimDirection=0.000000,1.000000,0.000000' under 'LightPosition='.
  12. Take a look at some of the stock Lightnings, their gunpack works similarly to what you want to achieve.
  13. Could you share more details and post the decals.ini? It could be a typo in the decals.ini which the lod viewer can overcome (but the game cannot) or an alias.lst interference (if it is a stock decal). Or you simply reached the number of decals per node (as dtmdragon mentioned). You can have a maximum of 4 decals per node.
  14. Super Sunday

    Nightshade, Could you tell me what mod includes the wingtip ECM fairings on the Danish F-100D in your screenies? Thanks. Compulsory shot:
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