Jump to content

Blade

VALUED MEMBER
  • Content count

    265
  • Joined

  • Last visited

  • Days Won

    3

Blade last won the day on August 12 2024

Blade had the most liked content!

Community Reputation

368 +250 Reputation

1 Follower

About Blade

Recent Profile Visitors

4,828 profile views
  1. The stock F-100 Super Sabres have animated (though not used) landing light animations (AnimationID=10).
  2. KLu Starfighters after a successful QRA mission.
  3. I noticed to things: 1. Try 'MaxRounds' instead of 'MaxAmmo'. 2. You might also need to add the line 'AimDirection=0.000000,1.000000,0.000000' under 'LightPosition='.
  4. Take a look at some of the stock Lightnings, their gunpack works similarly to what you want to achieve.
  5. Could you share more details and post the decals.ini? It could be a typo in the decals.ini which the lod viewer can overcome (but the game cannot) or an alias.lst interference (if it is a stock decal). Or you simply reached the number of decals per node (as dtmdragon mentioned). You can have a maximum of 4 decals per node.
  6. Super Sunday

    Nightshade, Could you tell me what mod includes the wingtip ECM fairings on the Danish F-100D in your screenies? Thanks. Compulsory shot:
  7. AFAIK only one 'HideExternalNodeName=' statement can be added in a _CockPit.ini (which includes the node in question and everything else down in its hierarchy).
  8. You may try adding a line in the plane's _CockPit.ini: [CockpitSeat001] ModelName= HideExternalNodeName=<Put HUD node name here>
  9. After a sudden wave of nostalgia, I found myself dusting off my old WoI install. I also made a few new ‘80s EAF skins (strictly 512x512). MiG-21MF armed with AIM-9P missiles, F-7 (modded MiG-21F-13), Mirage5E2 (modded Mirage 5D), F-4E in Egypt I scheme
  10. That's strange. The proper usage of the 'NetworkType=' parameter is supposed to prevent that.
  11. I tested your tiles (both in game and in PhotoShop). The first screenshot shows your original tiles in the game. The demarcation is clearly visible. The second shot shows the tiles after I edited the edges of the alpha channels. The result is not perfect, but it looks much better. When resizing, PhotoShop sometimes leaves a ‘frame’ around the edges of the image, this is what might have happened to your tiles (just a guess, I am not sure). What I did to your alpha channels was covering the ‘frame’. I hope this makes sense to you.
  12. Hi, Could you upload a sea tile and a differing shoreline tile so that we could take a look at them?
  13. I think the class name for dual ARM launchers is '2AR'.
  14. First, you need to download and install the Cat File Extractor. Run the extractor, select the ObjectData.cat file (it is located in <YourGameFolder>\Objects), browse until you find the HunterFGA9_data.ini file, then extract it. It will appear in the folder the cat file resides in (<YourGameFolder>\Objects).
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..