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Blade last won the day on August 12 2024
Blade had the most liked content!
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About Blade
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Do stock planes have extra animations?
Blade replied to Funnyman's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The stock F-100 Super Sabres have animated (though not used) landing light animations (AnimationID=10). -
Screenshot Thread
Blade replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
KLu Starfighters after a successful QRA mission. -
Change built-in nodes of a planemodel as selectable weapons - how to?
Blade replied to Nyghtfall's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I noticed to things: 1. Try 'MaxRounds' instead of 'MaxAmmo'. 2. You might also need to add the line 'AimDirection=0.000000,1.000000,0.000000' under 'LightPosition='. -
Change built-in nodes of a planemodel as selectable weapons - how to?
Blade replied to Nyghtfall's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Take a look at some of the stock Lightnings, their gunpack works similarly to what you want to achieve. -
One more question...
Blade replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Could you share more details and post the decals.ini? It could be a typo in the decals.ini which the lod viewer can overcome (but the game cannot) or an alias.lst interference (if it is a stock decal). Or you simply reached the number of decals per node (as dtmdragon mentioned). You can have a maximum of 4 decals per node. -
Super Sunday
Blade replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Nightshade, Could you tell me what mod includes the wingtip ECM fairings on the Danish F-100D in your screenies? Thanks. Compulsory shot: -
My Projects (EricJ)
Blade replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
AFAIK only one 'HideExternalNodeName=' statement can be added in a _CockPit.ini (which includes the node in question and everything else down in its hierarchy). -
My Projects (EricJ)
Blade replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You may try adding a line in the plane's _CockPit.ini: [CockpitSeat001] ModelName= HideExternalNodeName=<Put HUD node name here> -
Screenshot Thread
Blade replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
After a sudden wave of nostalgia, I found myself dusting off my old WoI install. I also made a few new ‘80s EAF skins (strictly 512x512). MiG-21MF armed with AIM-9P missiles, F-7 (modded MiG-21F-13), Mirage5E2 (modded Mirage 5D), F-4E in Egypt I scheme -
Need some minor modeling assistance
Blade replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That's strange. The proper usage of the 'NetworkType=' parameter is supposed to prevent that. -
My next terrain project
Blade replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I tested your tiles (both in game and in PhotoShop). The first screenshot shows your original tiles in the game. The demarcation is clearly visible. The second shot shows the tiles after I edited the edges of the alpha channels. The result is not perfect, but it looks much better. When resizing, PhotoShop sometimes leaves a ‘frame’ around the edges of the image, this is what might have happened to your tiles (just a guess, I am not sure). What I did to your alpha channels was covering the ‘frame’. I hope this makes sense to you. -
My next terrain project
Blade replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi, Could you upload a sea tile and a differing shoreline tile so that we could take a look at them? -
Dual ECM or AGM-45 Pylons
Blade replied to CSomers611's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think the class name for dual ARM launchers is '2AR'. -
Locating an aircraft's sound files
Blade replied to JaneyBananey's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
First, you need to download and install the Cat File Extractor. Run the extractor, select the ObjectData.cat file (it is located in <YourGameFolder>\Objects), browse until you find the HunterFGA9_data.ini file, then extract it. It will appear in the folder the cat file resides in (<YourGameFolder>\Objects).- 6 replies
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Skin Request Topic
Blade replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
See my earlier post HERE.