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Blade last won the day on August 12
Blade had the most liked content!
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353 +250 ReputationAbout Blade
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My Projects (EricJ)
Blade replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
AFAIK only one 'HideExternalNodeName=' statement can be added in a _CockPit.ini (which includes the node in question and everything else down in its hierarchy). -
My Projects (EricJ)
Blade replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You may try adding a line in the plane's _CockPit.ini: [CockpitSeat001] ModelName= HideExternalNodeName=<Put HUD node name here> -
Screenshot Thread
Blade replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
After a sudden wave of nostalgia, I found myself dusting off my old WoI install. I also made a few new ‘80s EAF skins (strictly 512x512). MiG-21MF armed with AIM-9P missiles, F-7 (modded MiG-21F-13), Mirage5E2 (modded Mirage 5D), F-4E in Egypt I scheme -
Need some minor modeling assistance
Blade replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That's strange. The proper usage of the 'NetworkType=' parameter is supposed to prevent that. -
My next terrain project
Blade replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I tested your tiles (both in game and in PhotoShop). The first screenshot shows your original tiles in the game. The demarcation is clearly visible. The second shot shows the tiles after I edited the edges of the alpha channels. The result is not perfect, but it looks much better. When resizing, PhotoShop sometimes leaves a ‘frame’ around the edges of the image, this is what might have happened to your tiles (just a guess, I am not sure). What I did to your alpha channels was covering the ‘frame’. I hope this makes sense to you. -
My next terrain project
Blade replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi, Could you upload a sea tile and a differing shoreline tile so that we could take a look at them? -
Dual ECM or AGM-45 Pylons
Blade replied to CSomers611's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think the class name for dual ARM launchers is '2AR'. -
Locating an aircraft's sound files
Blade replied to JaneyBananey's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
First, you need to download and install the Cat File Extractor. Run the extractor, select the ObjectData.cat file (it is located in <YourGameFolder>\Objects), browse until you find the HunterFGA9_data.ini file, then extract it. It will appear in the folder the cat file resides in (<YourGameFolder>\Objects).- 6 replies
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- steam version
- wings over europe
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Skin Request Topic
Blade replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
See my earlier post HERE. -
WW2 Screenshots Thread
Blade replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
That basic skin with those incorrect markings really hurt my eyes. That Hurricane model deserves better treatment. Hopefully some day I finish this (and many other Hurricane skins). -
Adding MirageIIIO to Rolling Thunder
Blade replied to Defaultface's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks. First, I’m not sure that the game likes out-of-sequence entries in campaign data files, so you should put your squadron at the end of the air unit list. However, that is not what your problem is. In your CampaignV1.ini, the UnitID should be 153 (and not 166), because your Mirage unit is the 153rd entry belonging to the blue side (ForceID=1). With 166, the game is looking for the 166th unit on the blue side, which, obviously, does not exist, so it reverts to the first available friendly unit (which is the 12th TFS based at Korat, so probably that is the reason why you found yourself there with USAF markings). -
Adding MirageIIIO to Rolling Thunder
Blade replied to Defaultface's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Could you post your campaign ini and _Data.ini files? -
WIP Mega THREAD!
Blade replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Raven's Sea Hurricane Mk.Ib with new textures. -
You can have a purely air-to-air campaign (just take a look at the stock Linebacker I-II campaigns). The campaign ends if: You get killed. Your squadron runs out of aircraft. The number of missions flown reaches the value defined by the ‘MaxMissions’ entry. The only outcome is a stall in this case (meaning the campaign cannot be lost or won).
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Fighting the Bf 109B/C/D in the early Hurricane Mk.I