Jump to content

Blade

VALUED MEMBER
  • Content count

    259
  • Joined

  • Last visited

  • Days Won

    3

Blade last won the day on August 12

Blade had the most liked content!

Community Reputation

353 +250 Reputation

1 Follower

About Blade

Recent Profile Visitors

4,719 profile views
  1. AFAIK only one 'HideExternalNodeName=' statement can be added in a _CockPit.ini (which includes the node in question and everything else down in its hierarchy).
  2. You may try adding a line in the plane's _CockPit.ini: [CockpitSeat001] ModelName= HideExternalNodeName=<Put HUD node name here>
  3. After a sudden wave of nostalgia, I found myself dusting off my old WoI install. I also made a few new ‘80s EAF skins (strictly 512x512). MiG-21MF armed with AIM-9P missiles, F-7 (modded MiG-21F-13), Mirage5E2 (modded Mirage 5D), F-4E in Egypt I scheme
  4. That's strange. The proper usage of the 'NetworkType=' parameter is supposed to prevent that.
  5. I tested your tiles (both in game and in PhotoShop). The first screenshot shows your original tiles in the game. The demarcation is clearly visible. The second shot shows the tiles after I edited the edges of the alpha channels. The result is not perfect, but it looks much better. When resizing, PhotoShop sometimes leaves a ‘frame’ around the edges of the image, this is what might have happened to your tiles (just a guess, I am not sure). What I did to your alpha channels was covering the ‘frame’. I hope this makes sense to you.
  6. Hi, Could you upload a sea tile and a differing shoreline tile so that we could take a look at them?
  7. I think the class name for dual ARM launchers is '2AR'.
  8. First, you need to download and install the Cat File Extractor. Run the extractor, select the ObjectData.cat file (it is located in <YourGameFolder>\Objects), browse until you find the HunterFGA9_data.ini file, then extract it. It will appear in the folder the cat file resides in (<YourGameFolder>\Objects).
  9. That basic skin with those incorrect markings really hurt my eyes. That Hurricane model deserves better treatment. Hopefully some day I finish this (and many other Hurricane skins).
  10. Thanks. First, I’m not sure that the game likes out-of-sequence entries in campaign data files, so you should put your squadron at the end of the air unit list. However, that is not what your problem is. In your CampaignV1.ini, the UnitID should be 153 (and not 166), because your Mirage unit is the 153rd entry belonging to the blue side (ForceID=1). With 166, the game is looking for the 166th unit on the blue side, which, obviously, does not exist, so it reverts to the first available friendly unit (which is the 12th TFS based at Korat, so probably that is the reason why you found yourself there with USAF markings).
  11. Could you post your campaign ini and _Data.ini files?
  12. Raven's Sea Hurricane Mk.Ib with new textures.
  13. You can have a purely air-to-air campaign (just take a look at the stock Linebacker I-II campaigns). The campaign ends if: You get killed. Your squadron runs out of aircraft. The number of missions flown reaches the value defined by the ‘MaxMissions’ entry. The only outcome is a stall in this case (meaning the campaign cannot be lost or won).
  14. First Eagles WW2

    Fighting the Bf 109B/C/D in the early Hurricane Mk.I
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..