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JediMaster

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Everything posted by JediMaster

  1. JediMaster

    Arcade games

    Afterburner, Star Trek (welcome aboard, Captain!), and Star Wars (Red 5, standing by!) were the trio that took 90% of my time. That said, I never spent too much time on them. We had a 2600 and later an Atari 800 that I played most games on.
  2. 50?? OMG! I hope it gets plenty of fiber.
  3. Don't forget...this is the same guy who made Pearl Harbor. :warning2:
  4. Do not taunt Easter. If Easter begins to emit smoke, back away immediately.
  5. I spend more than half my PC time racing, RTSing, or FPSing, so I'd say yes!
  6. My personal dream is that one day TW will get large enough...to have a 2nd full-time programmer!
  7. Use the Knowledge Base, Luke! Let go of your frustrations!
  8. I'm sure 90% of the reasoning was to reduce costs!
  9. It's the only way I've ever shot down MiGs as an F-111...fired an SRAM at an airbase that some MiGs were flying over...
  10. I'm great with Mavericks in LOMAC, I still don't have the hang of them in F4! I do better with unguided AG weapons, actually.
  11. There's the setup of someone who only flies!
  12. Yes. Not only an ejection seat, but the rear prop was jettisoned first, too.
  13. The F-16N wasn't capable of carrying weapons, and actually had its gun removed IIRC. Perhaps the addon one is modeled that way too.
  14. Do they come with Wagner-playing speakers?
  15. You're right, that is a good deal! Less than 40hrs/week!
  16. The bane of the U-2 pilot!
  17. I still remember the first time I flew it in SWOTL 15 years ago. That thing tore through B-17 formations like a slower, heavier Me-262.
  18. That's because the 34 is just a new name for the 27IB.
  19. The FB-22 "may" happen, but it's not even planned at this point. The F-22B 2-seater was planned but was dropped years ago, well before any prototype would've been built, as too expensive for how many they'd be building. It was felt that F-15D's and simulators would be sufficient, especially as the 22 was going to be the easiest to "fly", and learning to fight follows after.
  20. That's good! You've taken your first step into a larger world.
  21. Il-2 46 DVD has EVERYTHING ever released by Oleg for Il-2, including the add-ons between Pac Fighters and 46 that weren't released to retail in the West. Apparently if you have the one with the bonus 2nd DVD, it even has a copy of the ORIGINAL Il-2 (pre-Forgotten Battles).
  22. Many sims disable collisions between AI planes because otherwise you'd see a ton of dead AI planes on the ground. Il-2 is one of the few that allows it...I know as I flew a coop mission last night and oddly every AI plane in our flight (that wasn't human flown) managed to run into one another and there was this string of damaged planes bellylanding across the Finnish ice.
  23. First Eagles offers the ability to add lots of planes and terrains, but comes with very few out of the box. The campaign is a different class from RB's, but that game had a massive budget and team by comparison. FE is a great lite game that lets you fly and fight with little fuss, but it's not the all-encompassing obsession that RB2/3D was. If you have CFS3, there's also the Over Flanders Field Phase 2 mod out, a total conversion that runs over 1 GB in size. It has its own limitations due to the CFS3 engine (just as attempts to put WWI planes in SFP1 and WoV/WoE had problems due to limitations), but offers an alternative take on doing a WWI sim. I have both.
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