Just as a exercise in modding I am trying to bring the AT-6D from the SF1 Korean War Mod over to SF2.
I've had excellent luck porting other SF1 aircraft but I cannot for the life of me figure out why I cannot get the textures to display correctly or the decals to show up.
It should be using stock decals as there is no D folder in the original aircraft config structure.
Here is the decal.ini
[Decal001]
MeshName=Fuselage
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=
Position=-0.0,-0.0
Rotation=0.0
Scale=1
[Decal002]
MeshName=Fuselage
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=
Position=-0.0,-0.0
Rotation=0.0
Scale=1
[Decal003]
MeshName=Tail
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=Insignia
Position=-3.0,-0.0
Rotation=0.0
Scale=1.5
[Decal004]
MeshName=Tail
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=Insignia
Position=-3.0,-0.0
Rotation=0.0
Scale=1.5
[Decal005]
MeshName=LeftWing
DecalLevel=0
DecalFacing=TOP
FilenameFormat=Insignia
Position=-4,-0.0
Rotation=8.0
Scale=1.4
[Decal006]
MeshName=RightWing
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=Insignia
Position=4,-0.0
Rotation=8.0
Scale=1.4
[Decal007]
MeshName=LeftWing
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=NationName
Position=-4,0.0
Rotation=-8.0
Scale=2.0
[Decal008]
MeshName=RightWing
DecalLevel=0
DecalFacing=TOP
FilenameFormat=NationName
Position=4,0.0
Rotation=-8.0
Scale=2.0
I know the fuselage decal statement specifies a null file but the fuselage insignia is actually attached to the tail mesh. Seems to work fine in SF1.