-
Posts
5,278 -
Joined
-
Last visited
-
Days Won
148
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by russouk2004
-
DCS F-16C B50 Early Access release
russouk2004 replied to MigBuster's topic in Digital Combat Simulator News
some shots you could be forgiven for thinking it was real footage of real aircraft...mind you...any sim that has ultra high poly models will look good.....cockpit is stunning realistic -
To save time making one side of a model helps...I now use instances...so much better... also found out...seems to work so far. if you copy animated landing gear say...on left...mirror i...you lose some animation orientations.or they go squiffy...pain to redo anims eh...possibly not...try this below... Ive found out by accident...if you mirror the whole wing\and animated parts as an instance....move in place with parent(wing) in my case ,and then make unique using make unique button modifier...seems to keep animations correct tried 3 times and works every time so far.. mirror tool at top NOT mirror modifier...that screws up anims unless you reverse anims in the dope sheet. try it and let me know how you guys find it. if you didnt know the buttons here,only active whn an instance is selected.
-
might be some confusion for some...supplied ini in skin folder says [TextureSet] Name=VF-114 Aardvarks 65 (Mytai) Nation=USN Squadron=VF114 Specular=0.300000 Glossiness=0.750000 Reflection=0.000000 DecalNumberRandomize=TRUE DecalNumberBlockSize=12 DecalNumberStart=0 DecalNumberEnd=11 one in txt to add is.. [TextureSetXXX] Directory=PACUSNVF114 65 Name=VF-114 Aardvarks 65 Nation=USN Squadron=VF114 Specular=0.30 Glossiness=0.75 Reflection=0.00 and in the game F4B ini its..already [TextureSet006] Directory=PACUSNVF114_65 Name=VF-114 Aardvarks 65 (Mytai) Nation=USN Squadron=VF114 Specular=0.300000 Glossiness=0.750000 Reflection=0.000000 DecalNumberRandomize=TRUE DecalNumberBlockSize=12 DecalNumberStart=0 DecalNumberEnd=11 TYPO in the txt file entry [TextureSetXXX] Directory=PACUSNVF114 65 < should be PACUSNVF114_65 Name=VF-114 Aardvarks 65 Nation=USN Squadron=VF114 Specular=0.30 Glossiness=0.75 Reflection=0.00
-
take out old mobo and gfx card stick new in put all dives etc back in and boot up,install yer mobo drivers bios etc....gfx card drivers and it will be done...why would you touch os?...no need when u first reboot after new items...windows will load its drivers,then probably restart...then you add the drivers that came with your mob and gfx card,rather than windows drivers for them...all I did when put my mobo cpu mem and card in mine...works fine.
-
best thing is to fit mobs and ur gfx card then run installer \ drivers for mobo....then install ur gfx card drivers...mobo`s today usually reconfigure any thing such as ssds anyways....doubt mobo drivers would install correctly if you did it the way you describe..
-
F-22 HUD question ???
russouk2004 replied to FETCH2015's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Trooper...good idea m8 -
basic model information seems very over complicated...saying that any sim looks confusing until you dig deeper and run it often mue...you reckon we can make txt file version data files as of sf2 style and then convert to xml ? looking at cockpit xml...its a bit like binary they use 1 for on 0 for off to select an axis for a needle.. starting to see what they are doing... <entry> <ind>-1000.0</ind> <dep>-138.5</dep> for a gauge 1000 ind is I think indicator (needle) DEP NOT SURE BUT ITS THE ROTATION IN DEGREES OF THE 1000 MARK soz for caps.
-
In loadout number is the weapon station ID number...im sure you know already.. Loadout[01].WeaponType=SkyFlash6000 Loadout[01].Quantity=1
- 3 replies
-
- we-177a
- nuclear bomb
-
(and 3 more)
Tagged with:
-
F-22 HUD question ???
russouk2004 replied to FETCH2015's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If SHOOT text isnt mapped to a polygon etc then no ini work will make it appear...unless fake it.maybe -
in data.in add NUC to pylon you want it on....and then in loadout....check type names match ie(nato,uk for the actual nuke type) and its allowed.weight wise etc. did it for my a\c ... AllowedWeaponClass=ARM,SAHM,ASM,AHM,CGR,LGR,BOMB,LGB,NUC AttachmentType=USAF,UK,NATO ModelNodeName=Pylon_LW_MISC
- 3 replies
-
- we-177a
- nuclear bomb
-
(and 3 more)
Tagged with:
