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Everything posted by russouk2004
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Weathering with Paint.net
russouk2004 replied to Coupi's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
agreed...I use real metal textures to copy n paste bits of for panels...and a myriad of effects to make stuff....bump mapping is good for making dented sheets or panels....im tending to move to that and panel lines etc by using a normal map or even specular ...specular can be a good tool rather than just specularity and such it does also make areas look hollow,sunken etc. ps2018 an others u can make brushes and import them into psp..convert to .jbr -
Weathering with Paint.net
russouk2004 replied to Coupi's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I use paintshop pro 7 from back in 2000 ish its on freeware sites older stuff and abandonware sites. http://www.oldversion.com/windows/paint-shop-pro/ -
New Airbase
russouk2004 replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Got most here...freeware textures etc galore https://simviation.com/1/front-page heres some of what I have New folder (2).7z -
shaders help
russouk2004 replied to Nighthawk117's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
which ones ?.... -
New Airbase
russouk2004 replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
looks good...ive loads of Flight simulator textures for airports,runway items etc....most IIRC are freeware...not 100% sure you can have them if you want them ...to look thru and see if any good...or usable as freeware... -
Chinese J-7G
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
cheers bud,tho it can be frustrating lol... ok redid landing light slot too.pic2..removed the hexagon one lol...also didnt notice this nick in left gear doors.arrowed....its intentional I think as right is straight..and you can see in wirefarme overlap its intended.cant see any RL pics of it....anyways...rivets all done...needs new spec maps and normal map as old ones dont fit...wheels and few more bits to do...half of template gone ,suprising what shit accumulates thats not neede when you can merge layers. -
Chinese J-7G
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
wings done ,just redoing the rivets ,lines etc etc...jeez what a job..... also found this Dotted line brush set for PS...cant recall where go it...drop em in Brushes folder in Appdata\roaming\adobe\adobephotoshop2018.....or elsewhere for earlier like cs6,8, etc just wheels,animate slats...and some small items to do.. Dotted-and-Dashed-Brushes.zip -
DetachNode[001]=
russouk2004 replied to pvince's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Think its for removing bits you dont want...IIRC its been replaced by Detachwhendestroyed= -
Chinese J-7G
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The tanks are on it because I used it to test...I know the outer tanks are pointed for supersonic flight...it just loaded the same tank as ive not changed names.... radome is correct....reworked from ages ago... as to numbers I know about the no splitting numbers...I thought I may have seen it before as I wanted....tested it and its fine....works ok... wheels...im remaking them as they are blocky.also wings are correct for PG and some others...wing shape is more staggered for the G B MG GB some of which arent being done MG and GB....but who knows.. its still wip so not final...ive still bits to redo...as some are chunky...like it had square pitot tubes lol thnx for feed back tho -
Chinese J-7G
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
hmmm not tried yet...decs need tweaking...orange for the Blue 7G...got to make them... you can,I found out....with tga decs numbers too long.... so reduced width of tga by 85%....then made canvas size back to proper width... on main layer two borders ,filled with white...then alpha channel now had white borders...filled them with the black...saved and hey presto...didnt affect alpha channel at all.numbers are less long and look slightly higher as in pics above saves having go resize numbers and make new tga`s... -
Chinese J-7G
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
im sure this is correct... I have 60 decals.. just for example....1st half like 203001 to 203340 and rest are for example 303030 to 303070 rather than naming them all seperately...as its a lot lol more than 60 tbh all are Num000 to Num059 etc as per norm. tell you why...so same sqd but different skins use same numbers...but not at same time obviously....as some chinese 7Gs were blue early then white \grey later.. doing this will save having 2 &g a\c folders im sure this can be done..IIRC for 1st skin DecalNumberBlockSize=60 <or should both be 30 ? DecalNumberStart=0 DecalNumberEnd=29 and 2nd skin DecalNumberBlockSize=60 DecalNumberStart=30 DecalNumberEnd=60 cheers folks...kev will deffo know :) -
PS CC2018
russouk2004 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Paint Shop Pro is old but I like 7.04...its brill for anything but tgas and now free...on many free app sites and old app sites...abandonware sites too iirc give it a try https://paint_shop_pro.en.downloadastro.com/old_versions/
