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Everything posted by russouk2004
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Pheonix...try what I did ...made the rail a seperate station....I dont need this loadout for this model,but do for the 2 seater attack one ive got too.... TOP PIC with no weap selected for rail...2ND PIC...with weap selected. yours below... AllowedWeaponClass=BOMB,FT,RFT,LGB,ASM,IRM,SAHM,AHM AttachmentType=NATO,FRANCE,ISRAEL,S_AFRICA ModelNodeName=inner_pylon_L rename this to missile_rail_L PylonMass=40.0 PylonDragArea=0.02 LaunchRailNodeName=missile_rail_L <delete this //LaunchRailNodeName=missile_rail_L01 //LaunchRailNodeName=missile_rail_L02 LaunchRailHeight=0.16 LaunchRailMass=5.0 FuelTankName=Tank1300_Mirage FuelTankNodeName=drop_tank_1300_L DoNotDetachPylon=TRUE I added this to stop pylon its attached to not showing if no weapons loaded... try this new station outboard [LeftInnerWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 or whatever number is not used. StationType=EXTERNAL AttachmentPosition=-2.153,-1.02,-0.837 AttachmentAngles=0.0,-3.0,5.0 LoadLimit=500 AllowedWeaponClass=BOMB,FT,RFT,LGB,ASM,IRM,SAHM,AHM AttachmentType=NATO,FRANCE,ISRAEL,S_AFRICA ModelNodeName=missile_rail_L PylonMass=40.0 PylonDragArea=0.02 LaunchRailHeight=0.16 LaunchRailMass=5.0 FuelTankName=Tank1300_Mirage FuelTankNodeName=drop_tank_1300_L THIS IS MY RAIL ENTRY [LeftStationOutboard] SystemType=WEAPON_STATION StationID=1 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.91,-1.23,-0.05 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1100 AllowedWeaponClass=ARM,SAHM,IRM,ASM,AHM AttachmentType=USAF,UK,NATO ModelNodeName=LOW_RAIL DoNotDetachPylon=TRUE PylonMass=60 RailLaunched=FALSE PylonDragArea=0.02 [AAM_STATION1] SystemType=WEAPON_STATION StationID=7 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.11,-1.56, 0.17 AttachmentAngles=0.0,0.0,72.153 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF,UK,NATO ModelNodeName=Pylon_LOW_AAM DoNotDetachPylon=TRUE LaunchRailNodeName=AAM_PylonL01 PylonMass=60 PylonDragArea=0.02D ENTRY FOR THE PYLON ITS ATTACHED TO.. ONE OF FOUR FOR THE IRMS
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Thnx guys...ive got 2nd pylon for other weaps...Pylon_LOW_MISC sorted...renamed meshname to rail name and works... if I leave out the donotremove statement the pylon disappears if no IRMs selected so left it in llowedWeaponClass=ARM,SAHM,IRM,ASM,AHM AttachmentType=USAF,UK,NATO ModelNodeName=LOW_RAIL DoNotDetachPylon=TRUE PylonMass=60 RailLaunched=FALSE PylonDragArea=0.02
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Im confused.com launch rail refuses to load... set up pylon for 2 IRM launch raiils....they work fine,but when I try add launch rail to bottom...it will not show....tried allsorts... pics show Rightouter pylon...the ones giving trouble... Pylon is Pylon_LOW_AAM 2 rails are AAM_Pylon01 and 02 3rd is LOW_Rail (left etc) all dandy in max...but with no irms or with the rail wont show... heres for Pylon_LOW_AAM and just the LOW_Rail..... [LeftStationOutboard] SystemType=WEAPON_STATION StationID=1 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.91,-1.23,-0.05 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1100 AllowedWeaponClass=ARM,SAHM,IRM,ASM,AHM AttachmentType=USAF,UK,NATO ModelNodeName=Pylon_LOW_AAM \\DoNotDetachPylon=TRUE PylonMass=60 LaunchRailNodeName=LOW_RAIL PylonDragArea=0.02 LaunchRailHeight=0.10 LaunchRailMass=25 and for the main pylon and IRM rails.. [AAM_STATION1] SystemType=WEAPON_STATION StationID=7 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.11,-1.56, 0.17 AttachmentAngles=0.0,0.0,72.153 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF,UK,NATO ModelNodeName=Pylon_LOW_AAM DoNotDetachPylon=TRUE LaunchRailNodeName=AAM_PylonL01 PylonMass=60 PylonDragArea=0.02 Ive tried variations and no joy...im obviously missing a simple item... cheers guys.
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Wings over NY / F22s/F35s/F16s/Hawks
russouk2004 replied to Nesher's topic in Military and General Aviation
not often you see a tenth Red Arrow....those RAF\RN F35`s ? -
looking again I think im in error...I was looking at something else in video...its odd tho weird stuff about
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I watch steve a lot in beginning...though seeing this one...I think its been faked ...whats your thought...note my post about it..?...opinions...lots of what he films is really odd tbh...this tho to me looks faked,the cigar object..in original I think the speeding object is a bug...soon as appears seems to slightly change path as if its deciding which way to fly. see it better at 25% speed.
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Two-Seater Tuesdays
russouk2004 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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WW2 WIPs Thread
russouk2004 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Yeah on bottom of 1st WW2 sf2 other\German planes is the E on page 2 is the B..... -
Simply love ths stunning Jet... these pilots chuck it around like a toy...at 11:55 ish guy practically holds it vertical on the spot...amazing agility this thing has...sorry to my US pals but I think this looks far sexier than the F22,and 1 F22 gets you 2 57`s lol
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Sukhoi Sunday
russouk2004 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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WW2 Screenshots Thread
russouk2004 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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New Nvidia driver problem
russouk2004 replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Its same thing...lower effects to high.works then..ive newest drivers....its still happens if you have unlimited on effects -
Love the shape of the scooters....loving the blue camo...looks so better in hd vid......Bit like Our Hawk T1A....my fave jet....
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Coincidentally....wanakahelicopters in New Zealand do heli tours etc....and have a cream coloured Airbus AS350 which from that angle is I would say what it is...I do believe however that we are being visited,but in this case I would say 100% helicopter in pic...in this image you can see the skids... javascript:;
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Kormoran ASM
russouk2004 replied to strahi's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
it has...on one of our fishing lakes,RSPB gave us permission to shoot some....they empty some lakes of fish that clubs have bought...Its not their fault its ours for over fishing the seas... though rather than kill them club put up poles etc....cormorants dont like restricted landing places poles put them off trying to land,and for quick escape ,they like a clear area -
ayuda cockpit Ye -152
russouk2004 replied to torno's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have that one....apparently it was A mig 21 cockpit basically shoehorned in with upgrades to radars,controls etc....152A and P (prototype) had indeed a mig 21S cockpit...stuck in it.. not a very succesful a\c the engine killed it,it was too expensive and underpowered and unreliable. and one at airshows was Bogus 166,painted to hide its real identity -
Best way is to....open max...open the model......when it asks to adopt model units or rescale...... select ADOPT File units.....NOT rescale... then when model open.. go customisze\ units setup....set to metric and in same tab at top system units setup...set to 1.0 unit = metres should sort it.... just tried with a 10m box...and this way it was still 10m after changing back inits from inches to metres
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Open weapondata.ini in your saved games\blah blah\blah blah\utilities and check the paths mine is ,(last thing added) [Directory] ImportDirectory=D:\Games\Strikefighters2\Test\Objects\Weapons\TANK490_F7 SaveAsDirectory=D:\Games\Strikefighters2\Test\Objects\Weapons\Tank_Hawker OpenDirectory=D:\Games\Strikefighters2\Test\Objects\Weapons\Tank_Hawker guneditor [Directory] ImportDirectory=C:\Users\Russouk\Saved Games SaveAsDirectory=C:\Users\Russouk\Saved Games OpenDirectory=C:\Users\Russouk\Saved Games
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Kormoran ASM
russouk2004 replied to strahi's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ohhhh...........Kormorant sea skinning cruise missile.................my bad ha ha ...
