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Everything posted by russouk2004
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tail gun refuses to face backwards
russouk2004 replied to russouk2004's topic in Mods & Skinning Discussion
yea reset to 0 and it faces left then stays there now...its not following the numbers in the data.ini...this is weird...did the same exctly in my B58 and that works fine....odd.and that pivot is same as this.. -
wtf ?...never had this...just wont face backwards...is ok in max...pivots ok etc...fkin weird i cant see for looking...its always summat fkin up lately...grrrr Tail section... SystemName[004]=Tail Gun1 SystemName[005]=Tail Gun2 SystemName[006]=TailGunner crew [TailGunner] SystemType=GUNNER_STATION SeatID=3 GunnerID=1 PilotModelName= SetCockpitPosition=FALSE ShowPilot=FALSE Position= 0.00,-8.40, 0.08 MinExtentPosition= MaxExtentPosition= PitchModelNodeName=gunpitch box linked to tailgun as pitch guns linke to this... YawModelNodeName=TailGun this is mesh you see with guns attached to GunRange=2000 PitchAngleRate=45 MaxPitch=50 MinPitch=-40 DefaultPitchAngle=10 YawLimited=TRUE YawAngleRate=45 MaxYaw=210 MinYaw=150 DefaultYawAngle=180 guns [TailGun1] SystemType=FLEXIBLE_GUN GunTypeName=7.9MM_MG17 MuzzlePosition= 0.00,-9.83, 0.26 LightPosition= 0.00,-9.83, 0.26 MaxAmmo=400 TracerLoading=5 BurstAmount=15 EjectShells=FALSE GunnerID=1 [TailGun2] SystemType=FLEXIBLE_GUN GunTypeName=7.9MM_MG17 MuzzlePosition= 0.00,-9.83,-0.04 LightPosition= 0.00,-9.83,-0.04 MaxAmmo=400 TracerLoading=5 BurstAmount=15 EjectShells=FALSE GunnerID=1
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Phantom Phriday. (READ RULES IN FIRST POST)
russouk2004 replied to yakarov79's topic in Screen Shots
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Getting this ready too...another one the templates seem to have vanished for...ffs gotta make two now...
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is it now uvmapped then ?
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I have this original game on cd Have the Il 2 series of course and DCS...but these are way older... plus.. Mig alley Mig-29 Fulcrum F16 multirole fighter F-22 Lightning 3 Apache\Havoc Janes USAF all combat flight sims Combat Air Patrol Boxed. and Tornado...(Digital intigration)
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Not sure about ground radar...my sukhoi awacs dish rotates as an engine,with rotation axis normally Y axis...in max rotate y axis so its angle you wnt the dish to rotate...heres my dish data. [Radome] SystemType=PROP_ENGINE InputName=THROTTLE_CONTROL EngineID=9 SLPowerDry=1.0 SpinnerNodeName=Radarmotor StaticPropNodeName= SlowPropNodeName= FastPropNodeName= SlowPropRPM=6 FastPropRPM=6 MaxPropRPM=6 IdlePropRPM=6 BSFC=0.00298 ExhaustEmitterName= ExhaustPosition= FireSuppression=TRUE MinExtentPosition=-0.056,-3.648,5.383 MaxExtentPosition=0.056,-3.535,5.383 ConstantSpeed=FALSE RotationAxis=Y-Axis
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here you go...rename to what you like as I did pilots ages ago with same names... Gerpilot facing forwards... Gerpilot3 facing backwards heads now move independently.. WW2 pilots.7z
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ive got these,did ages ago 1st pic...and one facing back...need to rescale lol...dwarves taking over... with goggles on and mask,with goggles up and mask...and same for rear...did optional with mask down too. if wanted will upload later...only thing is they move heads in unison...guess I can make one look left.when exported..then they will be independent ?...anyone know ?
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Hate doing distance lods...hence why I dont...maybe will start if I remember correctly,so long as the heirachy is same order then its of no importance what you remove....if I remove say a middle mesh 2 from 3,,,,,,,,,,,,,, and link back mesh 3 to mesh 1 Is that possible..?
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< Stupid answer.......... > Margarine.? lolz
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Yeah I found few...the creators dont mind as long as credits given...most seem glad their stuff seeing daylight...doesnt hurt to ask...I asked the guys who made the DCS hawk,and they were pleased to help with stuff.
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Probably lol
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sorted ...disabled booster settings and changed them to sustainer settings...added Ejectvelocity for about 5m...and works fine just reversed the booster and sustainer works.. also its weird how the new missile model exactly same as old now positions correct....weiiiiird.....I think as i made original after making the angel...some settings were left over...each model now I start from total refresh. been away from 3ds max so long I forgot a lot lol...
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yeah ravenclaw suggested similar to you using booster to effect...and sustainer for flight...I might make new apparently eject velocity only applies to dropping down not forwards... cheers bud
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Saw some of the series aircraft when was kid,they had exhibition models were 6th scale...amazing things they did for a kids program,not cgi like today anyways...rebuilt my missile from scratch,started max made missile and it now works in place...must have been summat leftover when made last model. 1 query...how can I make the missile effect start later just after its left the pods?...I want to eliminate the flames coming through the side of the plane. if I use velocity...will it spit it out then ignite the boosters?...cheers heres why...lol
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Im gonna buy model kit of it...I loved the series when was kid
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- 170 replies
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fek it tried as internal weapon station even with co ords for the front right they now sit middle of rear fuselage behind intake...ignoring the co-ordinates...F**K it cant be arsed anymore
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no m8 its deffo the missile...on other a\c when set points in 3dsmax they are still way off....I made the missile in max exact size so its deffo not scale issue...made fuel tanks and what not and never had this...unless had to xform reset summat I missed before...its mistifying
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Getting there but im gonna be bald soon if tear out any more hair... remade the missile from actual sized new mesh...its fine... made single pulons..Hidden and transparent but work... everything afaiks is scaled properly... all the co-ords are ok but they refuse to sit in proper location they are in right place for left to right in game ( in max X Axis) but they dont sit right in Z axis in game... im stumped
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Does anyone know what happened to my Spad?
russouk2004 replied to citizen67's topic in General Discussion
check its data.in under fuselage and or nose....and where it says showfromcockpit= add FALSE -
Just found I still have the folder in my SF2....took for spin...guess what My memory is deserting me...forgot what I had already done... bit of flutter on stailisers but thats fixable....seems vectorthrust ok
