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Crusader

MODDER
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Everything posted by Crusader

  1. yep... it has + new cockpits for for A-4/F-4 + some updated avionics ( proper RWR with strobes and threat lights and other stuff ) + most bombs and other external stores are new with higher detail and new textures and some new stores ( Mk 4 and SUU-11 gunpods ) - no F-104G - no multiplayer
  2. $19.99
  3. Flyables are 9 versions of the A-4, 12 versions of the F-4 and a lone F-100D Phantoms all have their correct look, e.g. RWR antennas, slats, short/long gun housing. etc and the cockpits are all different too Same goes for the A-4 series. Flyable list
  4. for pics, info and stuff.. go there http://www.thirdwire.com/project_sf2.htm
  5. lindr2, those are the small VVS booklets from airwar.ru ? I have the booklet for the Mirage 2000 and F1 .. somewhere. Will dig for it.. ~
  6. MiG-15 pit looks great :)
  7. OK..... uploaded .... should be available as soon as its approved http://forum.combatace.com/index.php?autoc...p;showfile=7861 the readme has all the info of what goes where etc. This is v1.0 and I dont consider it finished ... ChrisBV .. that skin looks good... any yea.. I updated the data inis too to have LGBs on the GR3 ... also changed other load limits etc.... The LGB thing.. thats no problem IMO, the game will "lase" main STRIKE targets ... and thats all the Harriers willdo/have done) with LGBs Writing that I realize that I forgot to add LGB capability to the AV-8A ... GBU-12 could be used from the outboard wing stations. ~
  8. 549 downloads

    v1.0 This mod will enhance the WOE Harrier avionics ( some better and little more "real" look) Also fixed are cockpit gear buttons and the airspeed indicator needle indicating tens of knots Cockpit position is adjusted and view/aim angles changed to give a better angle for weapon delivery Additionally, the AV-8A is modded into an early version which used the GR1 cockpit but without functioning moving map display, only the navigation electronics were used. The AV-8A(early) and Harrier GR1 have no attitude bars displayed in HUD A2A mode, thats no error. All data inis have several changes effecting service years and weapon loadout/capability They are based on WOE Update September 2008 inis in this v1.0 of the mod, but work without any problems in WOE patched with WOE Update October 2008.
  9. View File WOE Harrier Mod v1.0 v1.0 This mod will enhance the WOE Harrier avionics ( some better and little more "real" look) Also fixed are cockpit gear buttons and the airspeed indicator needle indicating tens of knots Cockpit position is adjusted and view/aim angles changed to give a better angle for weapon delivery Additionally, the AV-8A is modded into an early version which used the GR1 cockpit but without functioning moving map display, only the navigation electronics were used. The AV-8A(early) and Harrier GR1 have no attitude bars displayed in HUD A2A mode, thats no error. All data inis have several changes effecting service years and weapon loadout/capability They are based on WOE Update September 2008 inis in this v1.0 of the mod, but work without any problems in WOE patched with WOE Update October 2008. Submitter Crusader Submitted 12/15/2008 Category Jet Cockpits  
  10. features for WOE Harrier Gr1, GR3, AV-8A and AV-8A (early) : - cockpit tweakes/fixes (landing gear button position , airspeed needles for tens of knots made working, better cockpit position) - avionic tweakes (new gunsights AA and AG, Sidewinder seeker cross, attitude bars tweak, new guncross and a more real layout of all that stuff) - data ini tweakes (better engine TSFC, loadout positions and capabilities) - other tweakes which I forgot about - new version, a mod of the AV-8A to have a early AV-8A which had the GR1 cockpit/avionics but without moving map (pre Baseline avionics upgrade) will upload it tomorrow if there is any interest...
  11. mobile duty in the true sense of the word ... thanks for that.. always interesting
  12. looks more like a vulcano bomb or something....
  13. http://bbs.thirdwire.com/phpBB/viewtopic.php?p=36278#p36278
  14. for a hex editor, do a websearch for frhed or xvi32 .. those are two good free editors
  15. theres lots of stuff already "mentioned" in the dll's but not implemented in the games ...
  16. vista... did your bud disable the fx stuff in the terrain ? look in the nokledge base for "Vista fix" or something...
  17. GMT = Ground Moving Target TF and GMT entries are in the dll but not in the game code = not supported = wont work =
  18. cool.. forgot about that one ... :ph34r:
  19. just had a real cool 9X shot... flying F-15 with the left outboard missile selected.. target MiG-21 passing me at my starboard side, slightly higher than me ( 200 feet) , range 0.5 nm I fired when the MiG was at my 4 o'clock the 9X went out, turned slightly LEFT and kinda split-essed down, crossed my flightpath behind me, pulled up and hit the MiG ..
  20. Hoser.. for sure, all AIM-ACE VX-4 kites were fitted with VTAS .. the pics show the sensors on the canopy rails.. there are more pics on the net, even at airliners which show them too.. if you know what to look for
  21. yessss..more boats! :ph34r: wild idea... carries can have animations for the jet blast deflectors, the animation speed can be set in the boats data ini the animation shows only at mission start iirc... perhaps you can define all the parked planes ect as a animation, they show up in launch config at mission start, and when you come back to the boat they are in recovery config.... might some grey zones in that... well.. just a wild idea
  22. Wrench you can use the rotodome
  23. lolol.. dave.. relaaax.... dh is right! :D
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