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Crusader

MODDER
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Everything posted by Crusader

  1. yep, the groundobjectdata.ini is gone since a long time, the data from it is now a part of the groundobjects main ini file, e.g. M48A3.ini , inside it the first 3 lines with Full name and name of the data ini so for older mods, vehicles etc, look at a current ini from one of the Groundobjects, then add the data from the old groundobjectdata.ini to the objects main ini , which always has the same name as the objects Foldername ~
  2. Pukin dogs.. yessss ...
  3. to adjust gun jam probability, change the reliability value of the gun in the gundata.ini
  4. in the objectdata.cat, below all the decals
  5. the command can unjam any type of gun, as long as AllowUnjamAttempt= is not set to FALSE in the aircraft data ini , in case it does have that entry ....
  6. works for me in WOE too only done 2 things: added the UNJAM_GUN= entry to my controls ini then extracted the aircraftobject.ini and changed AllowUnjamAttempt= to true
  7. a quick setup for a F ( without making a M197 in the gundata) would be GunTypeName=20MM_M3 ( which has a ROF of 750 rpm ) ... MaxAmmo=750
  8. SF2 patch is under testing!
  9. fun stuff real ammo loads: [MiniGun] SystemType=FIXED_GUN GunTypeName=20MM_M39 <----------- wrong, use 7.62MM_M134 ... MaxAmmo=4000 [Granade_Launcher] --- MaxAmmo=300
  10. and also, depending on what side the missile is, you have to roll it to the left, eg -45.0 ..
  11. [yourstationname] ... MissileRollAngle=45.0 ...
  12. blame McNamgagaarra and consorts, not the guys who want the challenge to sink a carrier.. err.... to land that beast on a carrier ...
  13. die KC-10 im DS mod ist von Marcello.. der wird doch sonst immer so bejubelt....alles supa, wa! ...
  14. The Hornet model is now.. uhh.. 3 year old or so, and its an -18A. But its used as an -18C too in the DS mod... There are several outdated data sections/entries. The A Hornet can not use LMAV at all. The C and D kites can. Single LAU-117 launchers only.
  15. W
  16. in der cockpitdata ini [CockpitSeat001] ... OpenCockpit=TRUE <------------ lösche den eintrag dann siehste den copiloten nicht mehr ... ist aber auch nicht so wichtig hehe
  17. http://www.flightglobal.com/airspace/photo...ys/default.aspx
  18. very nice.... I'm on a coffee break now..
  19. hey hey Dave
  20. very cool jet drivers!
  21. die werden für mächtig betrieb in der wüste sorgen ...
  22. + 2 more weapon station lights LOL
  23. flying the stock campaign in SFP1, in a A-4 squadron but modded to fly from a carrier. Strike mission, a 4-ship armed with 4x Mk82 each, target : a small runway. Ingress without trouble, then we were jumped by a dozen MiG-17 during the bomb attack ... #2 was shot down on his pull-out . My flight made enough holes into the rwy, then we tangled with the MiG's for several minutes.. shot down 2 of the jumpers hehe. All cool.. heading for feet wet... but only for 3 minutes, then got jumped again by more -17's ... another gunfight followed.. we had to fight our way back to the coast. got shot up pretty good in the furball, lost the rudder. Landed on the carrier with the 3rd attempt. #3+4 made it too. fun game!
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