Jump to content

Crusader

MODDER
  • Posts

    4,181
  • Joined

  • Last visited

  • Days Won

    40

Everything posted by Crusader

  1. Crusader

    331Killerbee

    yo!
  2. turtleHawk, open the xxx_data.ini, search for those pylon names and add EOGR and TLR to the AllowedWeaponClass= line [LeftPyl] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.04,-1.333,-0.506 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=3500 AllowedWeaponClass=Bomb,FT,TER,IRM,EOGR,TLR,EP <<---as shown here.... AttachmentType=NATO,USAF ModelNodeName=LeftPyl PylonMass=72.58 PylonDragArea=0.02 DiameterLimit= LengthLimit= LaunchRailNodeName=LeftRail LaunchRailHeight=0.10 LaunchRailMass=25 [RightPyl] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.04,-1.333,-0.506 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=3500 AllowedWeaponClass=Bomb,FT,TER,IRM,EOGR,TLR,EP <<----- and here.... AttachmentType=NATO,USAF ModelNodeName=RightPyl PylonMass=72.58 PylonDragArea=0.02 DiameterLimit= LengthLimit= LaunchRailNodeName=RightRail LaunchRailHeight=0.10 LaunchRailMass=25 block 1-5-10 kites did have Maverick capability, the Mirage Factory didnt add it since the block 10 was "Europeanized" somewhat .... ;) European users didnt use Mavericks in the early years
  3. long known issue its caused by the station IDs ( or was it the GunGroup/ trigger ID.. cant remember) interacting with the gear AnimationID .... well something like that...
  4. Crusader

    Hey Ext

    cc... you are really busy... :D nice tour website
  5. in the avionics.ini, check the "RadarDisplaySearch - TWS - SST - ACM" sections for the pointed out line, then simply delete the word "RangeScaleText" [RadarDisplaySearch] ... Symbol[01]=HorizonLine Symbol[02]=RangeScaleText <<<<---------------------------- ...
  6. exactly
  7. cc ...
  8. now this is interesting ....
  9. heY!!1 mR. beegPaNTHS sH0ulD UsE TipARI B0otLeG aiM-9Bee sIdEwHiNEER MiSsLe .... NevA fAils!!!1!1
  10. I hit regularly with AIM-9B. No prob. With the stock one and the weaponpack version of it ( has some minor changes iirc) I usually put my pipper slightly above the target after I get tone. Ranges at which I fired and hit was anywhere from 0.6 to 1.5 nm (approx.) All settings at Hard.
  11. Stinger HERE
  12. [AircraftData] AircraftFullName=F-15A Eagle AircraftDataFile=F-15A_data.ini CockpitDataFile=F-15A_cockpit.ini HangarScreen=F-15A_hangar.bmp LoadoutImage=F-15A_loadout.bmp LoadoutFile=F-15A_loadout.ini AvionicsDLL=Avionics70.dll <<-----------------------------!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ..... :D AvionicsDataFilename=F-15A_avionics.ini
  13. basically, in the WOE F-15A friendly contacts become a dot while enemy contacts stay a rectangle
  14. A thought here about the A-6 loadouts during the Lybia encounters, it could be possible that they had the AIM-9L because of possible encounters with Lybian helicopters, Hinds etc. If you come across one, its always good if you have something to zap it no ? Reminds me of USMC AH-1T which were armed with 1 AIM-9M during OP Preying Mantis int he Persian Gulf...... that wasnt a common configuration either .... Of course, the USMC wanted and made sure that the AH-1T got AIM-9 capability. But it wasn't a common operational configuration. But there were/are times where a AIM-9 just might be handy. I think that applies to the A-6 too. Think about a "low Intensity" conflict where Coastal Anti-Shipping Patrols need to be done and the opposing forces have armed Helos or other small aircraft, which can pop up out of hides and appear real quick. Or think about the RAF Buccaneers in the Gulf War, they had a AIM-9L . Not a Fighter either. But its still causing trouble for the enemy by just beeing there, since its no easy meat in any case. MJ
  15. LOL hey Lexx, edit: you are right. tanks are a part of the model
  16. my A-6 can mount gunpods on the inner pylons.... :D 'cause its cool :D edit: added the smilie
  17. single IRM pylons must be part of the main .lod file. but you can use a special 2IR rail adapter , just need to find a frienfly 3d max owner who build you one :D add the IRM and 2IR to the left inboard or outboard station. the 2IR rail model should have its x-axis 0 position below the left pylon, and extends invisible to the right pylon where the 2nd rail and missile position is located..... kinda a stretched LAU-105 ... well thats the theory so far... btw... 2 out of the 8 IDF/AF F-15 bombing the PLO HQ in Tunis 1985 were F-15C with a MER of MK82's on the centerline ....hehehe
  18. [Canopy] SystemType=ANIMATION InputName=ANIMATION_10 <<-- # of the button,possible is # 1 to 10, set (or check for them) in the games controller commands menu DeploymentMethod=MANUAL AnimationTime=3.0 AnimationID=6 I think you are familar with the rest .. ;-)
  19. F-1C has 135 rounds per gun = 270 rounds total. The recce version F-1CR has only 1 gun, the left one is deleted to make room for recce stuff.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..